My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Missing cards in your collection

Goblin Curse Void Ice Wizard Fisherman Electro Wizard Magic Archer Night Witch Mother Witch Goblin Machine Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Witch Golem Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram Witch
Zap
Firecracker Battle Ram Witch
Barbarian Barrel
Firecracker Battle Ram Witch
The Log
Firecracker Battle Ram Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Battle Ram Witch
Fireball
Firecracker Battle Ram Witch
Poison
Firecracker Witch
Lightning
Battle Ram Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket Freeze The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rocket Freeze Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Battle Ram Freeze Witch Rocket Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Firecracker Battle Ram Freeze

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Battle Ram Golem Mega Knight
Battle Ram
The Log Firecracker Freeze Witch
Rocket
Golem
Freeze
Battle Ram
Witch
Battle Ram Golem Mega Knight
Golem
Firecracker Rocket Witch The Log
The Log
Battle Ram Golem Mega Knight
Mega Knight
Firecracker Witch The Log

Defense Synergies 1 6

Firecracker
The Log Mega Knight
Battle Ram
Rocket
The Log
Freeze
Mega Knight
Witch
The Log Mega Knight
Golem
The Log
Firecracker Rocket Witch Mega Knight
Mega Knight
Firecracker Freeze Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker The Log
Firecracker Witch The Log Mega Knight
Rocket Witch Mega Knight Freeze
Witch Firecracker Mega Knight
Firecracker Rocket The Log Mega Knight
Freeze The Log Firecracker Mega Knight
Rocket Firecracker Freeze Witch
Rocket The Log Mega Knight
Witch
Firecracker Mega Knight
Witch Firecracker Freeze The Log Mega Knight
Firecracker Witch
Mega Knight Rocket Freeze Witch The Log
Rocket Mega Knight Firecracker Freeze Witch The Log
Mega Knight
Rocket Freeze The Log Mega Knight
Mega Knight Firecracker Witch
Mega Knight Firecracker Witch The Log
Freeze Witch The Log Firecracker Mega Knight
Mega Knight Firecracker Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch
Firecracker Rocket The Log Mega Knight
Mega Knight Rocket Witch The Log
Rocket Mega Knight The Log
Witch Mega Knight
Firecracker Rocket Freeze Witch
Rocket Witch
Mega Knight
Rocket Freeze Mega Knight Firecracker Witch The Log
Witch
Mega Knight Witch
Rocket Mega Knight The Log
Rocket Mega Knight Witch
Firecracker Witch Mega Knight
Witch Firecracker Rocket Freeze The Log
Mega Knight Firecracker Freeze Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket Freeze The Log
Firecracker The Log
Rocket The Log
Firecracker Rocket Freeze The Log
Rocket Firecracker The Log Mega Knight
Firecracker Rocket Freeze Witch
Firecracker Witch The Log
The Log Firecracker Freeze
The Log Firecracker
Rocket
Firecracker Rocket The Log
Firecracker Rocket
Rocket Firecracker The Log
Firecracker Rocket Freeze
Firecracker The Log
Rocket Firecracker Witch The Log
Firecracker Rocket The Log Mega Knight
Rocket Freeze
Rocket
Rocket Firecracker The Log Mega Knight
Rocket Firecracker Witch The Log Mega Knight
Rocket The Log Mega Knight
Rocket
Rocket The Log
Rocket The Log
Firecracker Freeze The Log Witch Mega Knight
Witch
Firecracker The Log Witch
Witch The Log Mega Knight
Rocket Firecracker The Log
Firecracker Witch
Rocket Firecracker Freeze Witch
Rocket The Log Mega Knight
Rocket Firecracker Freeze
Mega Knight
Rocket Firecracker The Log
Rocket Freeze Witch
Rocket Firecracker Witch
Freeze
The Log
Firecracker Rocket Mega Knight
The Log Firecracker
Rocket
Firecracker Mega Knight
Firecracker Rocket Freeze Witch The Log
Firecracker Rocket Witch
Firecracker Rocket Freeze Witch The Log Mega Knight

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