My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Witch Giant Skeleton Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Giant Skeleton Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Giant Skeleton
Giant Snowball
Bats Royal Hogs Witch
Zap
Bats Firecracker Royal Hogs Witch
Barbarian Barrel
Firecracker Royal Hogs Witch Giant Skeleton
The Log
Firecracker Royal Hogs Witch Giant Skeleton
Earthquake
Firecracker Royal Hogs Witch
Arrows
Bats Firecracker Royal Hogs Witch
Royal Delivery
Bats Firecracker Royal Hogs Witch Giant Skeleton
Fireball
Firecracker Royal Hogs Witch
Poison
Bats Firecracker Royal Hogs Witch
Lightning
Witch
Rocket
Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Rage Firecracker Golden Knight Royal Hogs Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats Rage Firecracker

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Firecracker Royal Hogs Rage
Firecracker
Bats Royal Hogs Mirror Giant Skeleton
Royal Hogs
Bats Firecracker
Mirror
Firecracker Giant Skeleton
Rage
Witch Bats Giant Skeleton Golden Knight
Witch
Rage Giant Skeleton
Giant Skeleton
Bats Firecracker Mirror Rage Witch
Golden Knight
Rage

Defense Synergies 0 7

Bats
Firecracker Giant Skeleton Golden Knight
Firecracker
Bats Mirror Giant Skeleton Golden Knight
Royal Hogs
Mirror
Firecracker
Rage
Witch
Giant Skeleton
Giant Skeleton
Bats Firecracker Witch
Golden Knight
Bats Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Golden Knight
Bats Firecracker Witch
Witch Bats Giant Skeleton
Witch Bats Firecracker
Firecracker Giant Skeleton
Bats Firecracker
Bats Firecracker Witch
Giant Skeleton Golden Knight
Witch
Firecracker Giant Skeleton
Bats Witch Firecracker Giant Skeleton
Bats Firecracker Witch
Bats Witch Giant Skeleton
Bats Firecracker Witch Golden Knight
Bats Firecracker Witch
Bats Firecracker Witch Golden Knight
Witch Bats Firecracker Giant Skeleton
Bats Firecracker Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Giant Skeleton
Firecracker
Giant Skeleton Bats Witch Golden Knight
Giant Skeleton Bats
Giant Skeleton Witch
Firecracker Bats Witch
Bats Witch Giant Skeleton
Giant Skeleton
Giant Skeleton Bats Firecracker Witch
Witch
Bats Witch Giant Skeleton Golden Knight
Giant Skeleton
Giant Skeleton Witch Golden Knight
Firecracker Witch
Witch Bats Firecracker Giant Skeleton Golden Knight
Bats Firecracker Witch Giant Skeleton Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Giant Skeleton Golden Knight
Firecracker Golden Knight
Giant Skeleton
Firecracker Giant Skeleton
Firecracker
Firecracker Bats Witch
Firecracker Witch
Firecracker
Firecracker Golden Knight
Bats
Firecracker Golden Knight
Firecracker
Firecracker Golden Knight
Firecracker
Firecracker
Firecracker Witch Golden Knight
Firecracker
Bats
Firecracker
Firecracker Witch Golden Knight
Giant Skeleton
Firecracker Witch
Witch
Firecracker Witch Golden Knight
Witch Golden Knight
Firecracker Golden Knight
Bats Firecracker Witch
Bats Firecracker Witch
Firecracker
Giant Skeleton
Firecracker
Bats Witch
Firecracker Witch
Firecracker
Firecracker
Giant Skeleton
Firecracker
Bats Firecracker Witch Giant Skeleton Golden Knight
Firecracker Bats Witch
Firecracker Witch Giant Skeleton Golden Knight
Firecracker

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