My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Bowler Electro Giant Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Recruits Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Recruits Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Royal Recruits Sparky
Giant Snowball
Royal Recruits
Zap
Firecracker Sparky
Barbarian Barrel
Firecracker Elite Barbarians Royal Recruits Magic Archer Sparky
The Log
Firecracker Elite Barbarians Royal Recruits Sparky
Earthquake
Firecracker
Arrows
Firecracker Royal Recruits
Royal Delivery
Firecracker Elite Barbarians Royal Recruits Bowler Magic Archer Sparky
Fireball
Firecracker Elite Barbarians Bowler Magic Archer Sparky
Poison
Firecracker Royal Recruits Magic Archer Sparky
Lightning
Elite Barbarians Bowler Magic Archer Sparky
Rocket
Elite Barbarians Bowler Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket Bowler Electro Giant Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Rocket Bowler Electro Giant Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Magic Archer Bowler Elite Barbarians Rocket Sparky Royal Recruits Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Firecracker Magic Archer Bowler Elite Barbarians

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Royal Recruits Bowler Sparky
Elite Barbarians
Firecracker Sparky
Royal Recruits
Firecracker Magic Archer
Rocket
Electro Giant
Bowler
Firecracker Magic Archer
Electro Giant
Rocket Sparky
Magic Archer
Royal Recruits Bowler
Sparky
Firecracker Elite Barbarians Electro Giant

Defense Synergies 0 1

Firecracker
Royal Recruits
Elite Barbarians
Royal Recruits
Firecracker
Rocket
Bowler
Electro Giant
Magic Archer
Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Firecracker Royal Recruits Magic Archer Sparky
Elite Barbarians Sparky Firecracker Royal Recruits
Rocket Bowler Sparky Elite Barbarians Royal Recruits
Elite Barbarians Royal Recruits Sparky Firecracker Bowler
Firecracker Elite Barbarians Royal Recruits Rocket Bowler Sparky
Bowler Firecracker Magic Archer
Rocket Firecracker Magic Archer
Rocket Bowler Royal Recruits Electro Giant Magic Archer Sparky
Sparky Elite Barbarians Royal Recruits
Elite Barbarians Firecracker Royal Recruits Bowler Sparky
Firecracker Royal Recruits Bowler Electro Giant Magic Archer
Firecracker Magic Archer
Royal Recruits Bowler Sparky Elite Barbarians Rocket
Rocket Bowler Sparky Firecracker Royal Recruits Magic Archer
Elite Barbarians Royal Recruits Sparky
Rocket Elite Barbarians Royal Recruits Bowler Electro Giant Sparky
Sparky Firecracker Elite Barbarians Royal Recruits Bowler
Firecracker Elite Barbarians Royal Recruits Bowler Magic Archer
Firecracker Royal Recruits Bowler Magic Archer
Sparky Elite Barbarians Royal Recruits
Royal Recruits Bowler Firecracker Elite Barbarians Electro Giant Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Elite Barbarians Bowler Electro Giant Sparky
Firecracker Elite Barbarians Rocket Bowler Magic Archer
Royal Recruits Elite Barbarians Rocket Bowler Sparky
Royal Recruits Rocket Bowler Elite Barbarians Sparky
Royal Recruits Elite Barbarians Bowler Sparky
Firecracker Rocket Electro Giant Magic Archer
Royal Recruits Rocket Sparky Elite Barbarians Bowler
Elite Barbarians Royal Recruits Sparky
Royal Recruits Rocket Firecracker Elite Barbarians Magic Archer Sparky
Royal Recruits Sparky
Elite Barbarians Royal Recruits Bowler Sparky
Royal Recruits Rocket Elite Barbarians Bowler Electro Giant
Elite Barbarians Royal Recruits Rocket Bowler Sparky
Royal Recruits Firecracker Bowler Electro Giant Magic Archer Sparky
Elite Barbarians Royal Recruits Electro Giant Sparky Firecracker Rocket Bowler Magic Archer
Bowler Firecracker Elite Barbarians Royal Recruits Electro Giant Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Royal Recruits Rocket Sparky
Firecracker Bowler Magic Archer
Rocket Magic Archer Sparky
Firecracker Royal Recruits Rocket Sparky
Rocket Firecracker Bowler Magic Archer Sparky
Firecracker Electro Giant Rocket Magic Archer
Firecracker Bowler Magic Archer Sparky
Firecracker Bowler Magic Archer
Firecracker
Rocket Elite Barbarians Bowler Sparky
Firecracker Rocket Royal Recruits Bowler Magic Archer Sparky
Firecracker Rocket Magic Archer
Rocket Firecracker Elite Barbarians Bowler Magic Archer Sparky
Firecracker Rocket Magic Archer
Firecracker Elite Barbarians Magic Archer Sparky
Rocket Firecracker Bowler Magic Archer Sparky
Magic Archer Firecracker Royal Recruits Rocket Bowler Sparky
Rocket Sparky
Rocket Sparky
Rocket Firecracker Bowler Magic Archer Sparky
Rocket Firecracker Bowler Electro Giant Magic Archer
Rocket Bowler Magic Archer Sparky
Rocket
Rocket Bowler Sparky
Rocket Royal Recruits
Firecracker Electro Giant Bowler Magic Archer Sparky
Firecracker Bowler Magic Archer Sparky
Bowler Magic Archer Sparky
Rocket Firecracker Magic Archer Sparky
Elite Barbarians Firecracker Electro Giant Magic Archer Sparky
Rocket Firecracker Electro Giant
Elite Barbarians Bowler Sparky
Rocket Magic Archer Sparky
Rocket Firecracker Magic Archer Sparky
Sparky
Rocket Firecracker Bowler Magic Archer Sparky
Royal Recruits Rocket Magic Archer
Rocket Firecracker Magic Archer
Firecracker Rocket Bowler Magic Archer Sparky
Firecracker Bowler Magic Archer
Rocket Electro Giant Sparky
Firecracker Elite Barbarians Royal Recruits Sparky
Electro Giant Firecracker Elite Barbarians Royal Recruits Rocket Bowler Magic Archer Sparky
Firecracker Rocket Magic Archer
Firecracker Royal Recruits Rocket Bowler Electro Giant Magic Archer Sparky
Sparky
Firecracker Rocket Bowler Sparky

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