My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Electro Dragon Bowler Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits
Giant Snowball
Goblin Gang Royal Recruits Electro Dragon
Zap
Goblin Gang Firecracker
Barbarian Barrel
Goblin Gang Firecracker Royal Recruits
The Log
Goblin Gang Firecracker Royal Recruits
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker Royal Recruits
Royal Delivery
Goblin Gang Firecracker Royal Recruits Electro Dragon Bowler
Fireball
Goblin Gang Firecracker Electro Dragon Bowler
Poison
Goblin Gang Firecracker Royal Recruits Electro Dragon
Lightning
Electro Dragon Bowler Goblinstein
Rocket
Electro Dragon Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Electro Dragon Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Goblin Gang Firecracker Electro Dragon Bowler Goblinstein Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Goblin Gang Firecracker

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Bowler
Goblin Gang
Firecracker Royal Recruits Mirror Bowler
Firecracker
Goblin Gang Royal Recruits Mirror Bowler
Royal Recruits
Goblin Gang Firecracker Electro Dragon
Mirror
Arrows Goblin Gang Firecracker
Electro Dragon
Royal Recruits Bowler
Bowler
Arrows Goblin Gang Firecracker Electro Dragon
Goblinstein

Defense Synergies 1 10

Arrows
Mirror Bowler
Goblin Gang
Firecracker Royal Recruits Mirror
Firecracker
Goblin Gang Royal Recruits Mirror Electro Dragon
Royal Recruits
Goblin Gang Firecracker
Mirror
Arrows Goblin Gang Firecracker Electro Dragon Bowler
Electro Dragon
Firecracker Mirror Bowler
Bowler
Arrows Mirror Electro Dragon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Royal Recruits Electro Dragon
Goblin Gang Firecracker Royal Recruits Electro Dragon
Goblin Gang Bowler Royal Recruits Electro Dragon
Royal Recruits Goblin Gang Firecracker Electro Dragon Bowler
Arrows Firecracker Royal Recruits Bowler
Arrows Goblin Gang Bowler Firecracker Electro Dragon
Arrows Goblin Gang Firecracker Electro Dragon
Bowler Arrows Royal Recruits Electro Dragon
Goblin Gang Royal Recruits
Goblin Gang Firecracker Royal Recruits Bowler
Goblin Gang Arrows Firecracker Royal Recruits Electro Dragon Bowler
Arrows Goblin Gang Firecracker Electro Dragon
Royal Recruits Bowler Goblin Gang Electro Dragon
Bowler Arrows Goblin Gang Firecracker Royal Recruits Electro Dragon
Royal Recruits Goblin Gang
Goblin Gang Royal Recruits Bowler
Arrows Goblin Gang Firecracker Royal Recruits Electro Dragon Bowler
Arrows Goblin Gang Firecracker Royal Recruits Electro Dragon Bowler
Arrows Firecracker Royal Recruits Electro Dragon Bowler
Royal Recruits
Goblin Gang Royal Recruits Bowler Arrows Firecracker Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Bowler
Arrows Goblin Gang Firecracker Electro Dragon Bowler
Goblin Gang Royal Recruits Electro Dragon Bowler
Goblin Gang Royal Recruits Bowler
Royal Recruits Goblin Gang Bowler
Arrows Firecracker Goblin Gang Electro Dragon
Goblin Gang Royal Recruits Bowler
Royal Recruits
Royal Recruits Electro Dragon Firecracker
Royal Recruits Goblin Gang
Royal Recruits Electro Dragon Bowler
Royal Recruits Arrows Bowler
Royal Recruits Bowler Goblin Gang
Royal Recruits Firecracker Electro Dragon Bowler
Goblin Gang Royal Recruits Electro Dragon Firecracker Bowler
Arrows Bowler Firecracker Royal Recruits Electro Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Recruits Electro Dragon
Arrows Firecracker Electro Dragon Bowler
Arrows Electro Dragon
Arrows Firecracker Royal Recruits
Arrows Firecracker Bowler
Arrows Firecracker Electro Dragon
Arrows Firecracker Bowler
Arrows Firecracker Electro Dragon Bowler
Arrows Firecracker Electro Dragon
Goblin Gang Electro Dragon Bowler
Firecracker Arrows Royal Recruits Electro Dragon Bowler
Arrows Firecracker Electro Dragon
Firecracker Bowler
Arrows Firecracker Electro Dragon
Arrows Firecracker
Arrows Firecracker Electro Dragon Bowler
Arrows Firecracker Royal Recruits Electro Dragon Bowler
Arrows
Arrows Firecracker Electro Dragon Bowler
Arrows Firecracker Electro Dragon Bowler
Bowler
Arrows
Bowler
Arrows Royal Recruits Electro Dragon
Arrows Firecracker Electro Dragon Bowler
Arrows Firecracker Electro Dragon Bowler
Arrows Electro Dragon Bowler
Arrows Firecracker
Arrows Firecracker Electro Dragon
Electro Dragon Firecracker
Bowler
Arrows Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Firecracker Bowler
Goblin Gang Royal Recruits Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Goblin Gang Firecracker Electro Dragon Bowler
Arrows Firecracker Electro Dragon Bowler
Arrows
Firecracker Royal Recruits Electro Dragon
Electro Dragon Goblin Gang Firecracker Royal Recruits Bowler
Firecracker Electro Dragon
Electro Dragon Firecracker Royal Recruits Bowler
Firecracker Electro Dragon Bowler

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