My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Ice Golem Wizard Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Hog Rider Inferno Dragon
Giant Snowball
Royal Recruits Hog Rider Inferno Dragon
Zap
Firecracker Inferno Dragon
Barbarian Barrel
Firecracker Royal Recruits Wizard Electro Wizard
The Log
Firecracker Royal Recruits Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Firecracker Royal Recruits
Royal Delivery
Firecracker Royal Recruits Hog Rider Wizard Electro Wizard Inferno Dragon
Fireball
Firecracker Hog Rider Wizard Electro Wizard Inferno Dragon
Poison
Firecracker Royal Recruits Wizard Electro Wizard
Lightning
Ice Golem Wizard Electro Wizard Inferno Dragon
Rocket
Hog Rider Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Ice Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Firecracker Hog Rider Electro Wizard Inferno Dragon Wizard Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem The Log Firecracker Hog Rider

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Royal Recruits Ice Golem Inferno Dragon
Royal Recruits
Firecracker Ice Golem Hog Rider Electro Wizard
Ice Golem
Hog Rider Firecracker Royal Recruits Electro Wizard
Hog Rider
Firecracker Ice Golem The Log Royal Recruits Wizard Electro Wizard
Wizard
Hog Rider
The Log
Hog Rider
Electro Wizard
Royal Recruits Ice Golem Hog Rider
Inferno Dragon
Firecracker

Defense Synergies 2 12

Firecracker
Ice Golem The Log Royal Recruits Electro Wizard
Royal Recruits
Firecracker The Log
Ice Golem
Firecracker Wizard The Log Electro Wizard Inferno Dragon
Hog Rider
Wizard
Ice Golem The Log Electro Wizard
The Log
Firecracker Royal Recruits Ice Golem Wizard Electro Wizard Inferno Dragon
Electro Wizard
Firecracker Ice Golem Wizard The Log Inferno Dragon
Inferno Dragon
Ice Golem The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Ice Golem Wizard The Log Electro Wizard
Inferno Dragon Firecracker Royal Recruits The Log Electro Wizard
Royal Recruits Electro Wizard Inferno Dragon
Royal Recruits Inferno Dragon Firecracker Electro Wizard
Firecracker Royal Recruits The Log
The Log Firecracker Electro Wizard
Electro Wizard Inferno Dragon Firecracker Wizard
Royal Recruits Ice Golem The Log Electro Wizard
Inferno Dragon Royal Recruits
Firecracker Royal Recruits Ice Golem Electro Wizard
Electro Wizard Firecracker Royal Recruits Ice Golem Wizard The Log
Inferno Dragon Firecracker Wizard Electro Wizard
Royal Recruits Wizard The Log Electro Wizard
Wizard Firecracker Royal Recruits The Log Electro Wizard
Royal Recruits Inferno Dragon Electro Wizard
Royal Recruits The Log Electro Wizard Inferno Dragon
Wizard Firecracker Royal Recruits Electro Wizard
Firecracker Royal Recruits Wizard The Log Electro Wizard
Wizard The Log Firecracker Royal Recruits Ice Golem Electro Wizard Inferno Dragon
Royal Recruits Electro Wizard Inferno Dragon
Royal Recruits Wizard Firecracker The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Ice Golem Electro Wizard
Electro Wizard Firecracker Ice Golem Wizard The Log Inferno Dragon
Royal Recruits Ice Golem The Log Electro Wizard
Royal Recruits Ice Golem The Log Electro Wizard
Royal Recruits Inferno Dragon
Firecracker Wizard Ice Golem Electro Wizard
Royal Recruits Ice Golem Electro Wizard
Royal Recruits Inferno Dragon
Royal Recruits Electro Wizard Firecracker Ice Golem The Log Inferno Dragon
Royal Recruits Inferno Dragon
Inferno Dragon Royal Recruits
Royal Recruits The Log Electro Wizard
Royal Recruits Ice Golem Wizard
Royal Recruits Wizard Firecracker
Royal Recruits Electro Wizard Firecracker Ice Golem The Log Inferno Dragon
Firecracker Royal Recruits Ice Golem Wizard The Log Electro Wizard Inferno Dragon
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Recruits Ice Golem The Log
Firecracker The Log Electro Wizard
The Log
Firecracker Royal Recruits Ice Golem The Log
Wizard Firecracker The Log
Firecracker Wizard Ice Golem
Firecracker Wizard The Log
The Log Firecracker Ice Golem Wizard
The Log Firecracker Wizard
Electro Wizard
Firecracker Royal Recruits Wizard The Log Electro Wizard
Firecracker Wizard
Firecracker Ice Golem The Log
Firecracker
Firecracker Ice Golem The Log
Firecracker Wizard The Log
Firecracker Royal Recruits Wizard The Log
Firecracker Wizard The Log Electro Wizard
Firecracker Wizard The Log
The Log
Wizard
The Log
Royal Recruits The Log
Firecracker Ice Golem The Log Wizard
Inferno Dragon
Firecracker The Log Wizard Electro Wizard
Wizard The Log
Firecracker The Log
Firecracker Ice Golem Wizard Electro Wizard
Electro Wizard Firecracker Wizard
Wizard The Log
Firecracker Electro Wizard
Firecracker Wizard The Log
Electro Wizard Royal Recruits
Firecracker Wizard Electro Wizard
The Log
Firecracker Wizard Electro Wizard
The Log Firecracker Ice Golem Wizard
Firecracker Royal Recruits
Firecracker Royal Recruits The Log Electro Wizard
Firecracker Electro Wizard
Firecracker Royal Recruits The Log Electro Wizard
Inferno Dragon
Firecracker Wizard

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