My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Mediocre
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider Royal Hogs Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Battle Ram Hog Rider Royal Hogs Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Battle Ram Hog Rider Royal Hogs Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Battle Ram Hog Rider Royal Hogs Wall Breakers Guards
Giant Snowball
Royal Recruits Battle Ram Hog Rider Royal Hogs Wall Breakers Guards
Zap
Firecracker Battle Ram Royal Hogs Wall Breakers Guards
Barbarian Barrel
Firecracker Royal Recruits Battle Ram Royal Hogs Wall Breakers Guards
The Log
Firecracker Royal Recruits Battle Ram Hog Rider Royal Hogs Wall Breakers Guards
Earthquake
Firecracker Hog Rider Royal Hogs Guards
Arrows
Firecracker Royal Recruits Royal Hogs Wall Breakers Guards
Royal Delivery
Firecracker Royal Recruits Battle Ram Hog Rider Royal Hogs Wall Breakers Guards
Fireball
Firecracker Battle Ram Hog Rider Royal Hogs Wall Breakers
Poison
Firecracker Royal Recruits Royal Hogs Guards
Lightning
Battle Ram
Rocket
Hog Rider Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Battle Ram Guards Poison

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Firecracker Guards Battle Ram Hog Rider Poison Royal Hogs Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Firecracker Guards Battle Ram

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Royal Recruits Battle Ram Royal Hogs Wall Breakers
Royal Recruits
Firecracker Battle Ram Hog Rider Royal Hogs Wall Breakers
Battle Ram
Poison Firecracker Royal Recruits Royal Hogs Wall Breakers
Hog Rider
Firecracker Royal Recruits Guards Poison
Royal Hogs
Firecracker Royal Recruits Battle Ram Guards Poison
Wall Breakers
Firecracker Royal Recruits Battle Ram
Guards
Hog Rider Royal Hogs
Poison
Battle Ram Hog Rider Royal Hogs

Defense Synergies 0 3

Firecracker
Royal Recruits Guards
Royal Recruits
Firecracker
Battle Ram
Hog Rider
Royal Hogs
Wall Breakers
Guards
Firecracker Poison
Poison
Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits
Firecracker Royal Recruits
Royal Recruits
Royal Recruits Firecracker Guards
Firecracker Royal Recruits Poison
Firecracker Guards
Firecracker Poison
Royal Recruits Poison
Royal Recruits
Guards Firecracker Royal Recruits
Guards Poison Firecracker Royal Recruits
Firecracker Poison
Royal Recruits Guards
Firecracker Royal Recruits Guards Poison
Royal Recruits
Royal Recruits
Firecracker Royal Recruits Poison
Firecracker Royal Recruits Guards
Poison Firecracker Royal Recruits Guards
Royal Recruits
Royal Recruits Firecracker Guards Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards
Poison Firecracker
Royal Recruits Guards
Royal Recruits Guards
Royal Recruits Guards
Firecracker Poison
Royal Recruits Guards
Royal Recruits
Royal Recruits Firecracker Poison
Royal Recruits Guards
Royal Recruits Guards
Royal Recruits Guards Poison
Royal Recruits Guards
Royal Recruits Firecracker
Royal Recruits Guards Firecracker Poison
Poison Firecracker Royal Recruits

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Royal Recruits Guards
Firecracker Poison
Poison
Firecracker Royal Recruits Guards Poison
Poison Firecracker
Firecracker Poison
Firecracker Poison
Poison Firecracker
Poison Firecracker
Guards Poison
Firecracker Poison Royal Recruits
Poison Firecracker
Poison Firecracker
Firecracker Poison
Firecracker Poison
Firecracker Poison
Firecracker Royal Recruits Poison
Poison
Firecracker Poison
Firecracker Poison
Poison
Poison
Royal Recruits Poison
Firecracker Poison
Firecracker Poison
Poison
Poison Firecracker
Poison Firecracker
Firecracker Guards Poison
Poison
Firecracker Poison
Firecracker Poison
Royal Recruits Guards
Poison Firecracker
Poison Firecracker
Firecracker Poison
Poison
Firecracker Royal Recruits
Firecracker Royal Recruits Guards Poison
Firecracker Poison
Poison Firecracker Royal Recruits
Firecracker

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