My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Royal Recruits Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Guards Inferno Dragon
Giant Snowball
Bats Royal Recruits Guards Inferno Dragon
Zap
Bats Firecracker Guards Inferno Dragon
Barbarian Barrel
Knight Firecracker Royal Recruits Guards
The Log
Firecracker Royal Recruits Guards
Earthquake
Firecracker Guards
Arrows
Bats Firecracker Royal Recruits Guards
Royal Delivery
Bats Knight Firecracker Royal Recruits Guards Inferno Dragon
Fireball
Firecracker Inferno Dragon
Poison
Bats Firecracker Royal Recruits Guards
Lightning
Knight Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Royal Delivery

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Royal Delivery Royal Recruits Guards Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Firecracker Royal Delivery Guards Inferno Dragon Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Firecracker

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Firecracker Royal Recruits Inferno Dragon
Arrows
Knight
Knight
Bats Firecracker Arrows
Firecracker
Knight Bats Royal Recruits Inferno Dragon
Royal Delivery
Royal Recruits
Bats Firecracker
Guards
Inferno Dragon
Bats Firecracker

Defense Synergies 3 12

Bats
Knight Firecracker Royal Delivery Royal Recruits Inferno Dragon
Arrows
Knight Royal Delivery
Knight
Bats Firecracker Royal Delivery Arrows
Firecracker
Knight Bats Royal Delivery Royal Recruits Guards
Royal Delivery
Knight Bats Arrows Firecracker Royal Recruits Guards Inferno Dragon
Royal Recruits
Bats Firecracker Royal Delivery
Guards
Firecracker Royal Delivery
Inferno Dragon
Bats Royal Delivery

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Royal Recruits
Inferno Dragon Bats Knight Firecracker Royal Delivery Royal Recruits
Bats Knight Royal Delivery Royal Recruits Inferno Dragon
Royal Recruits Inferno Dragon Bats Knight Firecracker Guards
Arrows Firecracker Royal Delivery Royal Recruits
Arrows Royal Delivery Bats Firecracker Guards
Bats Inferno Dragon Arrows Firecracker Royal Delivery
Arrows Royal Recruits
Inferno Dragon Royal Recruits
Knight Guards Firecracker Royal Delivery Royal Recruits
Bats Guards Arrows Knight Firecracker Royal Delivery Royal Recruits
Arrows Inferno Dragon Bats Firecracker Royal Delivery
Royal Recruits Bats Knight Royal Delivery Guards
Bats Arrows Firecracker Royal Delivery Royal Recruits Guards
Royal Recruits Inferno Dragon Knight
Royal Delivery Royal Recruits Inferno Dragon
Bats Arrows Knight Firecracker Royal Delivery Royal Recruits
Arrows Royal Delivery Bats Knight Firecracker Royal Recruits Guards
Arrows Royal Delivery Bats Knight Firecracker Royal Recruits Guards Inferno Dragon
Royal Recruits Inferno Dragon
Royal Recruits Bats Arrows Knight Firecracker Royal Delivery Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Guards Royal Delivery
Royal Delivery Arrows Knight Firecracker Inferno Dragon
Royal Delivery Royal Recruits Guards Bats Knight
Royal Recruits Guards Bats Knight Royal Delivery
Royal Recruits Knight Royal Delivery Guards Inferno Dragon
Arrows Firecracker Royal Delivery Bats
Royal Delivery Royal Recruits Guards Bats Knight
Knight Royal Delivery Royal Recruits Inferno Dragon
Royal Delivery Royal Recruits Bats Knight Firecracker Inferno Dragon
Royal Recruits Royal Delivery Guards Inferno Dragon
Inferno Dragon Bats Knight Royal Recruits Guards
Royal Recruits Arrows Royal Delivery Guards
Royal Delivery Royal Recruits Knight Guards
Royal Recruits Firecracker
Royal Recruits Guards Bats Knight Firecracker Royal Delivery Inferno Dragon
Bats Arrows Firecracker Royal Delivery Royal Recruits Inferno Dragon
Arrows Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Royal Recruits Guards
Arrows Firecracker
Arrows
Arrows Knight Firecracker Royal Recruits Guards
Arrows Firecracker
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Bats Guards
Firecracker Arrows Knight Royal Recruits
Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Royal Recruits
Arrows
Bats
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Royal Recruits
Arrows Firecracker
Inferno Dragon
Arrows Firecracker
Arrows
Arrows Firecracker
Bats Arrows Firecracker
Bats Firecracker Guards
Arrows
Arrows Firecracker
Arrows Firecracker
Bats Royal Recruits Guards
Arrows Firecracker
Arrows
Knight Firecracker
Arrows Firecracker
Arrows
Firecracker Royal Recruits
Bats Firecracker Royal Recruits Guards
Firecracker Bats
Firecracker Royal Recruits

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