My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army
Zap
Firecracker Skeleton Army
Barbarian Barrel
Firecracker Elite Barbarians Skeleton Army
The Log
Firecracker Elite Barbarians Hog Rider Skeleton Army
Earthquake
Firecracker Hog Rider Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Elite Barbarians Hog Rider Skeleton Army
Fireball
Firecracker Elite Barbarians Hog Rider Skeleton Army
Poison
Firecracker Skeleton Army
Lightning
Elite Barbarians
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado Freeze Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Tornado Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Skeleton Army Tornado Hog Rider Freeze Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Skeleton Army Tornado

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Hog Rider Freeze Mega Knight
Firecracker
Hog Rider Elite Barbarians Tornado Mega Knight
Elite Barbarians
Arrows Firecracker Hog Rider Mega Knight
Hog Rider
Arrows Firecracker Freeze Elite Barbarians Tornado Mega Knight
Skeleton Army
Tornado
Firecracker Hog Rider Freeze Mega Knight
Freeze
Hog Rider Arrows Tornado
Mega Knight
Arrows Firecracker Elite Barbarians Hog Rider Tornado

Defense Synergies 1 8

Arrows
Mega Knight Tornado
Firecracker
Skeleton Army Tornado Mega Knight
Elite Barbarians
Mega Knight
Hog Rider
Skeleton Army
Firecracker Freeze
Tornado
Arrows Firecracker Mega Knight
Freeze
Skeleton Army Mega Knight
Mega Knight
Arrows Firecracker Elite Barbarians Tornado Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Elite Barbarians Skeleton Army Firecracker Mega Knight
Skeleton Army Tornado Mega Knight Elite Barbarians Freeze
Elite Barbarians Skeleton Army Firecracker Mega Knight
Arrows Firecracker Elite Barbarians Skeleton Army Tornado Mega Knight
Arrows Skeleton Army Tornado Freeze Firecracker Mega Knight
Tornado Arrows Firecracker Freeze
Arrows Mega Knight
Elite Barbarians Skeleton Army Tornado
Elite Barbarians Skeleton Army Tornado Firecracker Mega Knight
Skeleton Army Arrows Firecracker Tornado Freeze Mega Knight
Arrows Firecracker Tornado
Skeleton Army Mega Knight Elite Barbarians Freeze
Skeleton Army Mega Knight Arrows Firecracker Tornado Freeze
Elite Barbarians Skeleton Army Mega Knight
Skeleton Army Tornado Elite Barbarians Freeze Mega Knight
Mega Knight Arrows Firecracker Elite Barbarians Skeleton Army Tornado
Arrows Mega Knight Firecracker Elite Barbarians Skeleton Army Tornado
Arrows Tornado Freeze Firecracker Mega Knight
Elite Barbarians Tornado
Skeleton Army Mega Knight Arrows Firecracker Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Elite Barbarians
Arrows Firecracker Elite Barbarians Mega Knight
Skeleton Army Mega Knight Elite Barbarians
Skeleton Army Mega Knight Elite Barbarians Tornado
Elite Barbarians Skeleton Army Mega Knight
Arrows Firecracker Tornado Freeze
Skeleton Army Elite Barbarians
Mega Knight Elite Barbarians Skeleton Army
Freeze Mega Knight Firecracker Elite Barbarians Skeleton Army Tornado
Skeleton Army
Mega Knight Elite Barbarians
Skeleton Army Mega Knight Arrows Elite Barbarians Tornado
Elite Barbarians Skeleton Army Mega Knight
Firecracker Skeleton Army Mega Knight
Elite Barbarians Skeleton Army Firecracker Tornado Freeze
Arrows Mega Knight Firecracker Elite Barbarians Freeze
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Freeze
Arrows Firecracker Tornado
Arrows
Arrows Firecracker Freeze
Arrows Firecracker Mega Knight
Arrows Firecracker Tornado Freeze
Arrows Firecracker Tornado
Arrows Firecracker Tornado Freeze
Arrows Firecracker Tornado
Elite Barbarians Tornado
Firecracker Arrows Tornado
Arrows Firecracker Tornado
Firecracker Elite Barbarians
Arrows Firecracker Freeze
Arrows Firecracker Elite Barbarians
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Tornado Freeze
Arrows Firecracker Mega Knight
Arrows Firecracker Tornado Mega Knight
Mega Knight
Arrows Tornado
Tornado
Arrows
Arrows Firecracker Tornado Freeze Mega Knight
Arrows Firecracker Tornado
Arrows Tornado Mega Knight
Arrows Firecracker Tornado
Elite Barbarians Arrows Firecracker Tornado
Firecracker Freeze
Elite Barbarians
Arrows Mega Knight
Arrows Firecracker Freeze
Mega Knight
Arrows Firecracker
Skeleton Army Freeze
Arrows Firecracker Tornado
Freeze
Arrows
Firecracker Mega Knight
Arrows Firecracker
Arrows Tornado
Firecracker Elite Barbarians Mega Knight
Firecracker Elite Barbarians Tornado Freeze
Firecracker Tornado
Firecracker Tornado Freeze Mega Knight
Firecracker Mega Knight

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