My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Tesla Witch Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Skeleton Army Clone
Giant Snowball
Skeleton Barrel Skeleton Army Clone Witch Lumberjack
Zap
Skeleton Barrel Firecracker Skeleton Army Clone Witch
Barbarian Barrel
Skeleton Barrel Firecracker Tesla Skeleton Army Clone Witch Lumberjack
The Log
Skeleton Barrel Firecracker Skeleton Army Clone Witch Lumberjack
Earthquake
Firecracker Tesla Skeleton Army Clone Witch
Arrows
Skeleton Barrel Firecracker Skeleton Army Clone Witch
Royal Delivery
Skeleton Barrel Firecracker Skeleton Army Clone Witch Lumberjack
Fireball
Skeleton Barrel Firecracker Tesla Skeleton Army Clone Witch Lumberjack
Poison
Skeleton Barrel Firecracker Skeleton Army Clone Witch
Lightning
Tesla Witch Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Skeleton Army Clone Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Firecracker Skeleton Army Clone Tesla Lumberjack Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeleton Barrel Firecracker Skeleton Army Clone

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Firecracker Clone Witch Lumberjack Mega Knight
Firecracker
Skeleton Barrel Lumberjack Mega Knight
Tesla
Skeleton Army
Clone
Clone
Skeleton Barrel Skeleton Army Witch Lumberjack
Witch
Skeleton Barrel Clone Lumberjack Mega Knight
Lumberjack
Skeleton Barrel Firecracker Clone Witch Mega Knight
Mega Knight
Skeleton Barrel Firecracker Witch Lumberjack

Defense Synergies 0 9

Skeleton Barrel
Mega Knight
Firecracker
Tesla Skeleton Army Lumberjack Mega Knight
Tesla
Firecracker Skeleton Army
Skeleton Army
Firecracker Tesla Lumberjack
Clone
Witch
Lumberjack Mega Knight
Lumberjack
Firecracker Skeleton Army Witch
Mega Knight
Skeleton Barrel Firecracker Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Tesla
Skeleton Army Lumberjack Firecracker Tesla Witch Mega Knight
Tesla Skeleton Army Witch Lumberjack Mega Knight
Tesla Skeleton Army Witch Lumberjack Firecracker Mega Knight
Firecracker Skeleton Army Lumberjack Mega Knight
Skeleton Army Firecracker Tesla Lumberjack Mega Knight
Tesla Firecracker Witch
Skeleton Barrel Tesla Mega Knight
Tesla Witch Skeleton Army Lumberjack
Skeleton Army Firecracker Tesla Lumberjack Mega Knight
Skeleton Army Witch Firecracker Tesla Lumberjack Mega Knight
Tesla Firecracker Witch
Tesla Skeleton Army Lumberjack Mega Knight Witch
Skeleton Army Mega Knight Firecracker Tesla Witch Lumberjack
Skeleton Army Tesla Lumberjack Mega Knight
Skeleton Army Tesla Lumberjack Mega Knight
Tesla Mega Knight Firecracker Skeleton Army Witch Lumberjack
Tesla Mega Knight Firecracker Skeleton Army Witch Lumberjack
Witch Firecracker Tesla Lumberjack Mega Knight
Tesla Lumberjack
Skeleton Army Mega Knight Firecracker Tesla Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Mega Knight Tesla Witch
Skeleton Barrel Firecracker Tesla Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Witch
Skeleton Army Lumberjack Mega Knight Tesla
Tesla Skeleton Army Witch Lumberjack Mega Knight
Firecracker Skeleton Barrel Tesla Witch
Skeleton Army Tesla Witch Lumberjack
Mega Knight Tesla Skeleton Army Lumberjack
Mega Knight Firecracker Skeleton Army Witch
Witch Tesla Skeleton Army
Mega Knight Tesla Witch Lumberjack
Skeleton Army Mega Knight
Skeleton Army Mega Knight Tesla Witch Lumberjack
Firecracker Tesla Skeleton Army Witch Mega Knight
Tesla Skeleton Army Witch Firecracker Lumberjack
Mega Knight Firecracker Tesla Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Firecracker
Firecracker Skeleton Barrel
Skeleton Barrel
Skeleton Barrel Firecracker
Firecracker Mega Knight
Firecracker Skeleton Barrel Witch
Firecracker Witch
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Lumberjack
Firecracker Skeleton Barrel
Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker Witch
Skeleton Barrel Firecracker Mega Knight
Skeleton Barrel Firecracker Mega Knight
Skeleton Barrel Firecracker Witch Mega Knight
Mega Knight
Skeleton Barrel
Firecracker Witch Mega Knight
Witch
Firecracker Skeleton Barrel Witch
Skeleton Barrel Witch Mega Knight
Skeleton Barrel Firecracker
Firecracker Witch
Skeleton Barrel Firecracker Witch
Mega Knight
Firecracker
Mega Knight
Firecracker
Skeleton Barrel Skeleton Army Witch
Firecracker Witch
Firecracker Lumberjack Mega Knight
Skeleton Barrel Firecracker
Firecracker Mega Knight
Firecracker Witch
Firecracker Witch
Skeleton Barrel Firecracker Witch Mega Knight

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