My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Witch Mother Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army Skeleton King
Giant Snowball
Goblin Gang Tombstone Skeleton Army Witch Skeleton King
Zap
Goblin Gang Firecracker Tombstone Skeleton Army Witch Skeleton King
Barbarian Barrel
Goblin Gang Firecracker Tombstone Skeleton Army Witch Skeleton King
The Log
Goblin Gang Firecracker Tombstone Skeleton Army Witch Skeleton King
Earthquake
Goblin Gang Firecracker Tombstone Skeleton Army Witch Skeleton King
Arrows
Goblin Gang Firecracker Tombstone Skeleton Army Witch Skeleton King
Royal Delivery
Goblin Gang Firecracker Skeleton Army Witch Mother Witch Skeleton King
Fireball
Goblin Gang Firecracker Tombstone Skeleton Army Witch Mother Witch Skeleton King
Poison
Goblin Gang Firecracker Tombstone Skeleton Army Witch Mother Witch Skeleton King
Lightning
Tombstone Witch Mother Witch Skeleton King
Rocket
Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Skeleton Army Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Firecracker Tombstone Skeleton Army Mother Witch Skeleton King Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Firecracker Tombstone

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mother Witch
Goblin Gang
Firecracker Skeleton King
Firecracker
Goblin Gang
Tombstone
Skeleton Army
Skeleton King
Witch
Skeleton King
Mother Witch
Arrows
Skeleton King
Skeleton Army Goblin Gang Witch

Defense Synergies 1 10

Arrows
Tombstone Mother Witch
Goblin Gang
Firecracker Tombstone Skeleton Army
Firecracker
Goblin Gang Tombstone Skeleton Army
Tombstone
Skeleton King Arrows Goblin Gang Firecracker Mother Witch
Skeleton Army
Goblin Gang Firecracker Skeleton King
Witch
Mother Witch
Arrows Tombstone Skeleton King
Skeleton King
Tombstone Skeleton Army Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone
Skeleton Army Goblin Gang Firecracker Tombstone Witch
Goblin Gang Skeleton Army Witch Tombstone
Skeleton Army Witch Goblin Gang Firecracker Tombstone Skeleton King
Arrows Firecracker Tombstone Skeleton Army
Arrows Goblin Gang Skeleton Army Firecracker Mother Witch
Arrows Goblin Gang Firecracker Tombstone Witch
Arrows
Witch Goblin Gang Tombstone Skeleton Army Skeleton King
Goblin Gang Skeleton Army Firecracker
Goblin Gang Skeleton Army Witch Mother Witch Arrows Firecracker Tombstone Skeleton King
Arrows Goblin Gang Firecracker Witch
Tombstone Skeleton Army Goblin Gang Witch
Skeleton Army Arrows Goblin Gang Firecracker Tombstone Witch Skeleton King
Skeleton Army Goblin Gang Tombstone Skeleton King
Skeleton Army Goblin Gang
Arrows Goblin Gang Firecracker Tombstone Skeleton Army Witch
Arrows Tombstone Goblin Gang Firecracker Skeleton Army Witch
Arrows Witch Firecracker Tombstone Mother Witch
Goblin Gang Skeleton Army Arrows Firecracker Witch Mother Witch
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Tombstone Witch
Arrows Goblin Gang Firecracker
Goblin Gang Tombstone Skeleton Army Witch
Goblin Gang Skeleton Army
Goblin Gang Tombstone Skeleton Army Witch
Arrows Firecracker Mother Witch Goblin Gang Witch
Goblin Gang Skeleton Army Tombstone Witch
Skeleton Army
Firecracker Tombstone Skeleton Army Witch
Witch Goblin Gang Tombstone Skeleton Army
Tombstone Witch
Skeleton Army Arrows
Skeleton Army Goblin Gang Tombstone Witch Skeleton King
Firecracker Skeleton Army Witch
Goblin Gang Tombstone Skeleton Army Witch Firecracker Skeleton King
Arrows Firecracker Witch Mother Witch Skeleton King
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mother Witch Witch
Arrows Firecracker Witch
Arrows Firecracker
Arrows Firecracker
Goblin Gang
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Witch
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Witch Mother Witch
Arrows
Arrows
Arrows Firecracker Mother Witch Witch
Witch
Arrows Firecracker Witch
Arrows Witch
Arrows Firecracker
Arrows Firecracker Witch Mother Witch
Firecracker Witch
Arrows
Arrows Firecracker
Arrows Firecracker
Goblin Gang Tombstone Skeleton Army Witch
Arrows Firecracker Witch
Arrows
Goblin Gang Firecracker
Arrows Firecracker Skeleton King
Arrows
Firecracker
Goblin Gang Firecracker Witch Skeleton King
Firecracker Witch
Firecracker Witch
Firecracker

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