My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Tesla Dart Goblin Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Ram Rider
Giant Snowball
Minions Dart Goblin Skeleton Army Ram Rider
Zap
Minions Firecracker Dart Goblin Skeleton Army Ram Rider
Barbarian Barrel
Firecracker Tesla Dart Goblin Skeleton Army
The Log
Firecracker Dart Goblin Skeleton Army Ram Rider
Earthquake
Firecracker Tesla Skeleton Army
Arrows
Minions Firecracker Dart Goblin Skeleton Army
Royal Delivery
Minions Firecracker Dart Goblin Skeleton Army Ram Rider
Fireball
Minions Firecracker Tesla Dart Goblin Skeleton Army Ram Rider
Poison
Minions Firecracker Dart Goblin Skeleton Army
Lightning
Tesla Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Firecracker Dart Goblin Skeleton Army Tesla Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Firecracker Dart Goblin

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Ram Rider Mega Knight
Minions
Mega Knight Firecracker Ram Rider
Firecracker
Minions Dart Goblin Ram Rider Mega Knight
Tesla
Dart Goblin
Firecracker Ram Rider Mega Knight
Skeleton Army
Ram Rider
Arrows Minions Firecracker Dart Goblin Mega Knight
Mega Knight
Minions Arrows Firecracker Dart Goblin Ram Rider

Defense Synergies 1 15

Arrows
Mega Knight Tesla
Minions
Firecracker Tesla Dart Goblin Ram Rider Mega Knight
Firecracker
Minions Tesla Dart Goblin Skeleton Army Mega Knight
Tesla
Arrows Minions Firecracker Dart Goblin Skeleton Army
Dart Goblin
Minions Firecracker Tesla Skeleton Army Ram Rider Mega Knight
Skeleton Army
Firecracker Tesla Dart Goblin
Ram Rider
Minions Dart Goblin
Mega Knight
Arrows Minions Firecracker Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Tesla Dart Goblin Ram Rider
Skeleton Army Minions Firecracker Tesla Dart Goblin Ram Rider Mega Knight
Tesla Skeleton Army Ram Rider Mega Knight Minions Dart Goblin
Tesla Skeleton Army Minions Firecracker Dart Goblin Ram Rider Mega Knight
Arrows Firecracker Skeleton Army Mega Knight
Arrows Skeleton Army Minions Firecracker Tesla Dart Goblin Mega Knight
Minions Tesla Dart Goblin Ram Rider Arrows Firecracker
Arrows Tesla Dart Goblin Ram Rider Mega Knight
Tesla Minions Skeleton Army
Skeleton Army Firecracker Tesla Dart Goblin Mega Knight
Minions Dart Goblin Skeleton Army Arrows Firecracker Tesla Ram Rider Mega Knight
Arrows Minions Tesla Firecracker Dart Goblin Ram Rider
Tesla Skeleton Army Mega Knight Minions Ram Rider
Skeleton Army Mega Knight Arrows Minions Firecracker Tesla Dart Goblin
Skeleton Army Tesla Ram Rider Mega Knight
Skeleton Army Tesla Ram Rider Mega Knight
Tesla Mega Knight Arrows Minions Firecracker Skeleton Army
Arrows Tesla Mega Knight Minions Firecracker Dart Goblin Skeleton Army Ram Rider
Arrows Minions Firecracker Tesla Dart Goblin Ram Rider Mega Knight
Tesla Dart Goblin Ram Rider
Skeleton Army Mega Knight Arrows Minions Firecracker Tesla Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Tesla
Arrows Firecracker Tesla Mega Knight
Skeleton Army Mega Knight Minions Ram Rider
Skeleton Army Mega Knight Tesla Ram Rider
Tesla Skeleton Army Ram Rider Mega Knight
Arrows Firecracker Minions Tesla Dart Goblin Ram Rider
Skeleton Army Minions Tesla Dart Goblin Ram Rider
Mega Knight Tesla Skeleton Army
Mega Knight Minions Firecracker Skeleton Army
Tesla Dart Goblin Skeleton Army
Mega Knight Minions Tesla Dart Goblin
Skeleton Army Mega Knight Arrows
Skeleton Army Mega Knight Tesla Ram Rider
Firecracker Tesla Dart Goblin Skeleton Army Mega Knight
Tesla Skeleton Army Minions Firecracker Dart Goblin
Arrows Minions Mega Knight Firecracker Tesla Dart Goblin
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Ram Rider
Arrows Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Mega Knight
Arrows Firecracker Minions Dart Goblin Ram Rider
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Ram Rider
Arrows Firecracker Dart Goblin Ram Rider
Minions
Firecracker Arrows Dart Goblin Ram Rider
Arrows Firecracker Dart Goblin
Firecracker Dart Goblin
Arrows Minions Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Mega Knight
Arrows
Minions
Arrows Firecracker Dart Goblin Mega Knight
Arrows Firecracker Dart Goblin Mega Knight
Minions Mega Knight
Arrows
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker Dart Goblin Ram Rider
Arrows Ram Rider Mega Knight
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Minions Firecracker Dart Goblin
Arrows Dart Goblin Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Minions Dart Goblin Skeleton Army
Arrows Firecracker Dart Goblin Ram Rider
Arrows
Firecracker Dart Goblin Mega Knight
Arrows Firecracker Dart Goblin
Arrows
Firecracker Dart Goblin Mega Knight
Minions Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin Mega Knight

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