My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Missing cards in your collection

Goblin Curse Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Cage Goblin Demolisher Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Goblin Barrel Skeleton King
Giant Snowball
Goblin Barrel Skeleton King
Zap
Firecracker Goblin Barrel Skeleton King
Barbarian Barrel
Firecracker Goblin Cage Goblin Barrel Skeleton King
The Log
Firecracker Goblin Cage Goblin Demolisher Goblin Barrel Skeleton King
Earthquake
Firecracker Goblin Cage Goblin Barrel Skeleton King
Arrows
Firecracker Goblin Barrel Skeleton King
Royal Delivery
Firecracker Goblin Cage Goblin Demolisher Goblin Barrel Skeleton King
Fireball
Firecracker Goblin Cage Goblin Barrel Skeleton King
Poison
Firecracker Goblin Cage Skeleton King
Lightning
Goblin Cage Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Goblin Demolisher The Log Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Goblin Barrel Void Goblin Cage Goblin Demolisher Skeleton King Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Goblin Barrel Void

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Goblin Cage Goblin Barrel Mega Knight
Goblin Cage
Firecracker Goblin Barrel The Log
Goblin Demolisher
Goblin Barrel
Firecracker Goblin Cage Mega Knight Skeleton King
Void
The Log
Goblin Cage Mega Knight
Mega Knight
Firecracker Goblin Barrel The Log
Skeleton King
Goblin Barrel

Defense Synergies 1 4

Firecracker
The Log Goblin Cage Mega Knight
Goblin Cage
Firecracker The Log
Goblin Demolisher
Goblin Barrel
Void
The Log
Firecracker Goblin Cage Mega Knight
Mega Knight
Firecracker The Log
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Cage Void The Log
Firecracker Goblin Cage The Log Mega Knight
Goblin Cage Mega Knight Void
Goblin Cage Firecracker Mega Knight Skeleton King
Firecracker Goblin Cage The Log Mega Knight
The Log Firecracker Mega Knight
Firecracker Goblin Cage Void
Goblin Cage Void The Log Mega Knight
Goblin Cage Skeleton King
Firecracker Mega Knight
Firecracker The Log Mega Knight Skeleton King
Firecracker
Goblin Cage Mega Knight The Log
Mega Knight Firecracker Goblin Cage The Log Skeleton King
Goblin Cage Mega Knight Skeleton King
Goblin Cage The Log Mega Knight
Mega Knight Firecracker Goblin Cage
Goblin Cage Mega Knight Firecracker The Log
Goblin Cage The Log Firecracker Mega Knight
Goblin Cage
Mega Knight Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblin Cage Void
Void Firecracker The Log Mega Knight
Mega Knight Goblin Cage The Log
Mega Knight Goblin Cage The Log
Goblin Cage Mega Knight
Firecracker
Goblin Cage Void
Mega Knight Goblin Cage
Goblin Cage Void Mega Knight Firecracker The Log
Goblin Cage
Mega Knight Goblin Cage
Mega Knight Goblin Cage Void The Log
Mega Knight Goblin Cage Skeleton King
Firecracker Goblin Cage Mega Knight
Firecracker Goblin Cage The Log Skeleton King
Mega Knight Firecracker Goblin Cage The Log Skeleton King
Goblin Cage Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker The Log
Firecracker Void The Log
Void The Log
Firecracker Void The Log
Firecracker The Log Mega Knight
Firecracker
Firecracker The Log
The Log Firecracker
Void The Log Firecracker
Void
Firecracker Void The Log
Void Firecracker
Firecracker Void The Log
Firecracker Void
Firecracker The Log
Firecracker The Log
Firecracker The Log Mega Knight
Void Firecracker The Log Mega Knight
Firecracker The Log Mega Knight
Void The Log Mega Knight
Void
Void The Log
Void The Log
Firecracker The Log Mega Knight
Firecracker Void The Log
Void The Log Mega Knight
Void Firecracker The Log
Firecracker
Firecracker Void
Void
Void The Log Mega Knight
Void Firecracker
Mega Knight
Firecracker The Log
Void
Firecracker
The Log
Void Firecracker Mega Knight
The Log Firecracker Skeleton King
Void
Firecracker Mega Knight
Firecracker The Log Skeleton King
Firecracker Void
Void Firecracker The Log Mega Knight

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