My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Hog Rider
Giant Snowball
Skeletons Goblin Gang Hog Rider
Zap
Skeletons Goblin Gang Firecracker Inferno Tower
Barbarian Barrel
Skeletons Ice Spirit Knight Goblin Gang Firecracker Inferno Tower
The Log
Skeletons Ice Spirit Goblin Gang Firecracker Hog Rider
Earthquake
Skeletons Goblin Gang Firecracker Hog Rider Inferno Tower
Arrows
Skeletons Ice Spirit Goblin Gang Firecracker
Royal Delivery
Skeletons Ice Spirit Knight Goblin Gang Firecracker Hog Rider
Fireball
Goblin Gang Firecracker Hog Rider Inferno Tower
Poison
Goblin Gang Firecracker Inferno Tower
Lightning
Knight Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Arrows Knight Goblin Gang Firecracker Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Arrows Knight

Attack Synergies 8 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight Hog Rider Firecracker
Arrows
Hog Rider Knight
Knight
Ice Spirit Goblin Gang Firecracker Hog Rider Arrows
Goblin Gang
Knight Hog Rider Firecracker
Firecracker
Knight Hog Rider Ice Spirit Goblin Gang
Hog Rider
Ice Spirit Arrows Knight Goblin Gang Firecracker
Inferno Tower

Defense Synergies 6 10

Skeletons
Ice Spirit Knight Firecracker Inferno Tower
Ice Spirit
Goblin Gang Inferno Tower Skeletons Knight Firecracker
Arrows
Knight Inferno Tower
Knight
Goblin Gang Firecracker Inferno Tower Skeletons Ice Spirit Arrows
Goblin Gang
Ice Spirit Knight Inferno Tower Firecracker
Firecracker
Knight Skeletons Ice Spirit Goblin Gang Inferno Tower
Hog Rider
Inferno Tower
Ice Spirit Knight Goblin Gang Skeletons Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Inferno Tower
Inferno Tower Skeletons Ice Spirit Knight Goblin Gang Firecracker
Goblin Gang Inferno Tower Skeletons Knight
Inferno Tower Skeletons Knight Goblin Gang Firecracker
Arrows Firecracker
Arrows Goblin Gang Skeletons Firecracker
Inferno Tower Ice Spirit Arrows Goblin Gang Firecracker
Arrows Inferno Tower
Inferno Tower Skeletons Goblin Gang
Knight Goblin Gang Skeletons Ice Spirit Firecracker Inferno Tower
Goblin Gang Skeletons Arrows Knight Firecracker
Arrows Inferno Tower Goblin Gang Firecracker
Inferno Tower Skeletons Ice Spirit Knight Goblin Gang
Ice Spirit Arrows Goblin Gang Firecracker
Inferno Tower Knight Goblin Gang
Inferno Tower Ice Spirit Goblin Gang
Skeletons Arrows Knight Goblin Gang Firecracker Inferno Tower
Ice Spirit Arrows Knight Goblin Gang Firecracker
Arrows Ice Spirit Knight Firecracker
Inferno Tower
Goblin Gang Arrows Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeletons Inferno Tower
Arrows Knight Goblin Gang Firecracker
Goblin Gang Skeletons Ice Spirit Knight Inferno Tower
Goblin Gang Knight Inferno Tower
Inferno Tower Skeletons Knight Goblin Gang
Arrows Firecracker Skeletons Ice Spirit Goblin Gang
Goblin Gang Skeletons Knight Inferno Tower
Inferno Tower Knight
Skeletons Ice Spirit Knight Firecracker Inferno Tower
Inferno Tower Skeletons Goblin Gang
Knight Inferno Tower
Arrows
Skeletons Knight Goblin Gang Inferno Tower
Firecracker
Goblin Gang Inferno Tower Skeletons Ice Spirit Knight Firecracker
Arrows Firecracker Inferno Tower
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker
Arrows
Arrows Knight Firecracker
Arrows Firecracker
Arrows Firecracker Ice Spirit
Arrows Firecracker
Arrows Ice Spirit Firecracker
Arrows Firecracker
Goblin Gang
Firecracker Arrows Knight
Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows
Arrows Firecracker Ice Spirit
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Ice Spirit Firecracker
Arrows
Ice Spirit Arrows Firecracker
Arrows Firecracker
Ice Spirit Goblin Gang
Arrows Firecracker
Arrows
Knight Goblin Gang Firecracker
Arrows Firecracker
Arrows
Firecracker
Ice Spirit Goblin Gang Firecracker
Firecracker
Firecracker
Firecracker

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