My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Great!

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Cannon
Zap
Skeletons Cannon Firecracker
Barbarian Barrel
Skeletons Electro Spirit Cannon Firecracker
The Log
Skeletons Electro Spirit Cannon Firecracker
Earthquake
Skeletons Cannon Firecracker
Arrows
Skeletons Electro Spirit Firecracker
Royal Delivery
Skeletons Electro Spirit Firecracker
Fireball
Cannon Firecracker
Poison
Cannon Firecracker
Lightning
Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker Rocket Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Rocket Tornado

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Arrows Cannon Firecracker Tornado Golden Knight Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Electro Spirit Arrows Cannon

Attack Synergies 1 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Arrows
Cannon
Firecracker
Tornado
Rocket
Tornado
Tornado
Rocket Firecracker
Golden Knight

Defense Synergies 2 11

Skeletons
Cannon Electro Spirit Firecracker Tornado
Electro Spirit
Skeletons Golden Knight
Arrows
Cannon Tornado Golden Knight
Cannon
Skeletons Arrows Firecracker Rocket
Firecracker
Skeletons Cannon Tornado Golden Knight
Rocket
Tornado Cannon
Tornado
Rocket Skeletons Arrows Firecracker
Golden Knight
Electro Spirit Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Firecracker Golden Knight
Skeletons Cannon Firecracker
Cannon Rocket Tornado Skeletons
Cannon Skeletons Firecracker
Arrows Firecracker Rocket Tornado
Arrows Tornado Skeletons Electro Spirit Cannon Firecracker
Rocket Tornado Electro Spirit Arrows Cannon Firecracker
Rocket Electro Spirit Arrows Cannon Golden Knight
Cannon Skeletons Tornado
Tornado Skeletons Cannon Firecracker
Skeletons Electro Spirit Arrows Cannon Firecracker Tornado
Arrows Firecracker Tornado
Cannon Skeletons Rocket
Rocket Electro Spirit Arrows Cannon Firecracker Tornado Golden Knight
Cannon
Rocket Tornado Cannon
Skeletons Arrows Cannon Firecracker Tornado
Arrows Cannon Electro Spirit Firecracker Tornado Golden Knight
Arrows Tornado Electro Spirit Cannon Firecracker
Cannon Tornado
Electro Spirit Arrows Cannon Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Arrows Firecracker Rocket
Skeletons Rocket Golden Knight
Rocket Tornado
Skeletons Cannon
Arrows Firecracker Rocket Skeletons Electro Spirit Tornado
Rocket Skeletons
Rocket Skeletons Electro Spirit Firecracker Tornado
Skeletons Cannon
Golden Knight
Rocket Arrows Tornado
Rocket Skeletons Cannon Golden Knight
Cannon Firecracker
Skeletons Electro Spirit Firecracker Rocket Tornado Golden Knight
Arrows Electro Spirit Cannon Firecracker Golden Knight
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Rocket Golden Knight
Arrows Firecracker Tornado Golden Knight
Rocket Arrows
Arrows Firecracker Rocket
Rocket Arrows Firecracker
Arrows Firecracker Electro Spirit Rocket Tornado
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Arrows Firecracker Tornado Golden Knight
Rocket Tornado
Firecracker Rocket Arrows Tornado Golden Knight
Arrows Firecracker Rocket Tornado
Rocket Firecracker Golden Knight
Arrows Firecracker Rocket
Arrows Firecracker
Rocket Arrows Firecracker Golden Knight
Arrows Firecracker Rocket
Arrows Rocket Tornado
Rocket
Rocket Arrows Firecracker
Rocket Arrows Firecracker Tornado Golden Knight
Rocket
Rocket Arrows Tornado
Rocket Tornado
Rocket Arrows
Arrows Firecracker Tornado Electro Spirit
Arrows Firecracker Tornado Golden Knight
Arrows Tornado Golden Knight
Rocket Arrows Firecracker Tornado Golden Knight
Arrows Firecracker Tornado
Rocket Electro Spirit Firecracker
Arrows Rocket
Rocket Electro Spirit Arrows Firecracker
Rocket Arrows Firecracker
Electro Spirit Rocket
Rocket Arrows Firecracker Tornado
Arrows
Firecracker Rocket
Arrows Firecracker
Rocket Arrows Tornado
Firecracker
Electro Spirit Firecracker Rocket Tornado Golden Knight
Firecracker Rocket Tornado
Firecracker Rocket Tornado Golden Knight

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