My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel
Giant Snowball
Skeletons Cannon Goblin Barrel
Zap
Skeletons Cannon Firecracker Goblin Barrel
Barbarian Barrel
Skeletons Ice Spirit Cannon Firecracker Goblin Barrel
The Log
Skeletons Ice Spirit Cannon Firecracker Goblin Barrel
Earthquake
Skeletons Cannon Firecracker Goblin Barrel
Arrows
Skeletons Ice Spirit Firecracker Goblin Barrel
Royal Delivery
Skeletons Ice Spirit Firecracker Goblin Barrel Bowler
Fireball
Cannon Firecracker Goblin Barrel Bowler
Poison
Cannon Firecracker
Lightning
Cannon Bowler
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Tornado Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tornado Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Cannon Firecracker Goblin Barrel Tornado Bowler Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Cannon Firecracker

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Goblin Barrel Firecracker Bowler
Cannon
Firecracker
Ice Spirit Goblin Barrel Tornado Bowler
Goblin Barrel
Ice Spirit Firecracker Bowler
Tornado
Firecracker Bowler
Bowler
Ice Spirit Firecracker Goblin Barrel Tornado Lightning
Lightning
Bowler

Defense Synergies 2 11

Skeletons
Cannon Ice Spirit Firecracker Tornado Bowler
Ice Spirit
Skeletons Cannon Firecracker Tornado Bowler
Cannon
Skeletons Ice Spirit Firecracker Bowler
Firecracker
Skeletons Ice Spirit Cannon Tornado
Goblin Barrel
Tornado
Bowler Skeletons Ice Spirit Firecracker
Bowler
Tornado Skeletons Ice Spirit Cannon
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Cannon Firecracker
Skeletons Ice Spirit Cannon Firecracker
Cannon Tornado Bowler Skeletons Lightning
Cannon Skeletons Firecracker Bowler
Lightning Firecracker Tornado Bowler
Tornado Bowler Skeletons Cannon Firecracker
Tornado Lightning Ice Spirit Cannon Firecracker
Bowler Lightning Cannon
Cannon Skeletons Tornado
Tornado Skeletons Ice Spirit Cannon Firecracker Bowler
Skeletons Cannon Firecracker Tornado Bowler
Firecracker Tornado
Cannon Bowler Skeletons Ice Spirit Lightning
Bowler Ice Spirit Cannon Firecracker Tornado
Cannon
Tornado Ice Spirit Cannon Bowler Lightning
Skeletons Cannon Firecracker Tornado Bowler
Ice Spirit Cannon Firecracker Tornado Bowler
Tornado Ice Spirit Cannon Firecracker Bowler
Cannon Tornado
Bowler Cannon Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Bowler
Firecracker Bowler Lightning
Skeletons Ice Spirit Bowler Lightning
Bowler Lightning Tornado
Skeletons Cannon Bowler
Firecracker Skeletons Ice Spirit Tornado
Skeletons Bowler Lightning
Lightning Skeletons Ice Spirit Firecracker Tornado
Skeletons Cannon
Bowler
Lightning Tornado Bowler
Bowler Lightning Skeletons Cannon
Cannon Firecracker Bowler
Skeletons Ice Spirit Firecracker Tornado Bowler Lightning
Bowler Cannon Firecracker
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker
Firecracker Tornado Bowler
Lightning
Lightning Firecracker
Firecracker Bowler
Firecracker Ice Spirit Tornado
Firecracker Tornado Bowler
Ice Spirit Firecracker Tornado Bowler Lightning
Firecracker Tornado Lightning
Lightning Tornado Bowler
Firecracker Lightning Tornado Bowler
Lightning Firecracker Tornado
Lightning Firecracker Bowler
Lightning Firecracker
Lightning Firecracker
Lightning Firecracker Bowler
Lightning Firecracker Bowler
Lightning Tornado
Lightning
Lightning Firecracker Bowler
Lightning Firecracker Tornado Bowler
Lightning Bowler
Lightning Tornado
Tornado Bowler Lightning
Lightning
Firecracker Tornado Ice Spirit Bowler
Firecracker Tornado Bowler Lightning
Lightning Tornado Bowler
Lightning Firecracker Tornado
Lightning Firecracker Tornado
Lightning Ice Spirit Firecracker
Lightning Bowler
Lightning
Lightning Ice Spirit Firecracker
Firecracker Bowler Lightning
Lightning Ice Spirit
Lightning Firecracker Tornado
Lightning Firecracker Bowler
Firecracker Bowler Lightning
Lightning Tornado
Firecracker
Ice Spirit Firecracker Tornado Bowler Lightning
Firecracker Tornado Lightning
Lightning Firecracker Tornado Bowler
Lightning Firecracker Bowler

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