My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel Giant Skeleton Sparky
Giant Snowball
Skeletons Fire Spirit Goblin Barrel
Zap
Skeletons Fire Spirit Firecracker Goblin Barrel Sparky
Barbarian Barrel
Skeletons Electro Spirit Fire Spirit Firecracker Goblin Barrel Giant Skeleton Sparky
The Log
Skeletons Electro Spirit Fire Spirit Firecracker Goblin Barrel Giant Skeleton Sparky
Earthquake
Skeletons Firecracker Goblin Barrel
Arrows
Skeletons Electro Spirit Fire Spirit Firecracker Goblin Barrel
Royal Delivery
Skeletons Electro Spirit Fire Spirit Firecracker Goblin Barrel Giant Skeleton Sparky
Fireball
Firecracker Goblin Barrel Sparky
Poison
Firecracker Sparky
Lightning
Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Arrows Firecracker Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Arrows Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Fire Spirit Arrows Firecracker Goblin Barrel Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Electro Spirit Fire Spirit Arrows

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Giant Skeleton Sparky
Fire Spirit
Goblin Barrel Giant Skeleton Sparky
Arrows
Sparky Goblin Barrel Giant Skeleton
Firecracker
Goblin Barrel Giant Skeleton Sparky
Goblin Barrel
Fire Spirit Arrows Firecracker Giant Skeleton Sparky
Giant Skeleton
Electro Spirit Fire Spirit Arrows Firecracker Goblin Barrel Sparky
Sparky
Arrows Electro Spirit Fire Spirit Firecracker Goblin Barrel Giant Skeleton

Defense Synergies 0 11

Skeletons
Electro Spirit Fire Spirit Firecracker Giant Skeleton Sparky
Electro Spirit
Skeletons
Fire Spirit
Skeletons Firecracker Giant Skeleton Sparky
Arrows
Giant Skeleton Sparky
Firecracker
Skeletons Fire Spirit Giant Skeleton
Goblin Barrel
Giant Skeleton
Skeletons Fire Spirit Arrows Firecracker
Sparky
Skeletons Fire Spirit Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Sparky
Sparky Skeletons Firecracker
Sparky Skeletons Fire Spirit Giant Skeleton
Sparky Skeletons Firecracker
Arrows Firecracker Giant Skeleton Sparky
Arrows Skeletons Electro Spirit Fire Spirit Firecracker
Electro Spirit Fire Spirit Arrows Firecracker
Electro Spirit Arrows Giant Skeleton Sparky
Sparky Skeletons
Skeletons Fire Spirit Firecracker Giant Skeleton Sparky
Skeletons Electro Spirit Arrows Firecracker Giant Skeleton
Arrows Firecracker
Sparky Skeletons Fire Spirit Giant Skeleton
Fire Spirit Sparky Electro Spirit Arrows Firecracker
Sparky
Sparky
Sparky Skeletons Arrows Firecracker
Fire Spirit Arrows Electro Spirit Firecracker
Arrows Electro Spirit Fire Spirit Firecracker Giant Skeleton
Sparky
Electro Spirit Fire Spirit Arrows Firecracker Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Skeleton Sparky
Arrows Firecracker
Giant Skeleton Skeletons Sparky
Giant Skeleton Sparky
Giant Skeleton Skeletons Sparky
Fire Spirit Arrows Firecracker Skeletons Electro Spirit
Sparky Skeletons Giant Skeleton
Giant Skeleton Sparky
Giant Skeleton Skeletons Electro Spirit Firecracker Sparky
Skeletons Sparky
Giant Skeleton Sparky
Arrows Giant Skeleton
Giant Skeleton Skeletons Sparky
Firecracker Sparky
Sparky Skeletons Electro Spirit Firecracker Giant Skeleton
Arrows Electro Spirit Firecracker Giant Skeleton Sparky
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Giant Skeleton Sparky
Arrows Firecracker
Arrows Giant Skeleton Sparky
Arrows Firecracker Giant Skeleton Sparky
Fire Spirit Arrows Firecracker Sparky
Arrows Firecracker Electro Spirit Fire Spirit
Fire Spirit Arrows Firecracker Sparky
Arrows Fire Spirit Firecracker
Arrows Firecracker
Fire Spirit Sparky
Firecracker Arrows Sparky
Fire Spirit Arrows Firecracker
Fire Spirit Firecracker Sparky
Arrows Firecracker
Arrows Firecracker Sparky
Arrows Firecracker Sparky
Arrows Firecracker Sparky
Arrows Sparky
Sparky
Fire Spirit Arrows Firecracker Sparky
Fire Spirit Arrows Firecracker
Giant Skeleton Sparky
Arrows
Sparky
Arrows
Arrows Firecracker Electro Spirit Fire Spirit Sparky
Arrows Firecracker Sparky
Arrows Sparky
Arrows Firecracker Sparky
Fire Spirit Arrows Firecracker Sparky
Electro Spirit Firecracker
Sparky
Arrows Sparky
Electro Spirit Arrows Firecracker Sparky
Giant Skeleton Sparky
Arrows Firecracker Sparky
Electro Spirit Fire Spirit
Fire Spirit Arrows Firecracker
Arrows
Firecracker Sparky
Arrows Firecracker
Arrows Giant Skeleton Sparky
Firecracker Sparky
Electro Spirit Firecracker Giant Skeleton Sparky
Firecracker
Firecracker Giant Skeleton Sparky
Sparky
Firecracker Sparky

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