My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Valkyrie P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider
Giant Snowball
Skeletons Bats Hog Rider
Zap
Skeletons Bats Firecracker
Barbarian Barrel
Skeletons Firecracker Valkyrie Electro Wizard
The Log
Skeletons Firecracker Hog Rider
Earthquake
Skeletons Firecracker Hog Rider
Arrows
Skeletons Bats Firecracker
Royal Delivery
Skeletons Bats Firecracker Valkyrie Hog Rider P.E.K.K.A Electro Wizard
Fireball
Firecracker Hog Rider Electro Wizard
Poison
Bats Firecracker Electro Wizard
Lightning
Valkyrie Electro Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Firecracker Valkyrie Hog Rider Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Arrows Firecracker

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Valkyrie Hog Rider Firecracker P.E.K.K.A
Arrows
Hog Rider P.E.K.K.A
Firecracker
Hog Rider Bats Valkyrie P.E.K.K.A
Valkyrie
Bats Hog Rider Firecracker P.E.K.K.A Electro Wizard
Hog Rider
Bats Arrows Firecracker Valkyrie Electro Wizard
P.E.K.K.A
Arrows Electro Wizard Bats Firecracker Valkyrie
Electro Wizard
P.E.K.K.A Valkyrie Hog Rider

Defense Synergies 1 15

Skeletons
Bats Firecracker P.E.K.K.A Electro Wizard
Bats
Skeletons Firecracker Valkyrie P.E.K.K.A Electro Wizard
Arrows
Valkyrie P.E.K.K.A
Firecracker
Valkyrie Skeletons Bats P.E.K.K.A Electro Wizard
Valkyrie
Firecracker Bats Arrows P.E.K.K.A Electro Wizard
Hog Rider
P.E.K.K.A
Skeletons Bats Arrows Firecracker Valkyrie Electro Wizard
Electro Wizard
Skeletons Bats Firecracker Valkyrie P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Electro Wizard
P.E.K.K.A Skeletons Bats Firecracker Valkyrie Electro Wizard
P.E.K.K.A Skeletons Bats Valkyrie Electro Wizard
P.E.K.K.A Skeletons Bats Firecracker Valkyrie Electro Wizard
Arrows Firecracker Valkyrie P.E.K.K.A
Arrows Skeletons Bats Firecracker Valkyrie Electro Wizard
Bats Electro Wizard Arrows Firecracker
Arrows Valkyrie P.E.K.K.A Electro Wizard
P.E.K.K.A Skeletons
Skeletons Firecracker Valkyrie Electro Wizard
Bats Valkyrie Electro Wizard Skeletons Arrows Firecracker
Arrows Bats Firecracker Electro Wizard
P.E.K.K.A Skeletons Bats Valkyrie Electro Wizard
Valkyrie Bats Arrows Firecracker P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Skeletons Bats Arrows Firecracker Valkyrie P.E.K.K.A Electro Wizard
Arrows Bats Firecracker Valkyrie Electro Wizard
Arrows Valkyrie Bats Firecracker Electro Wizard
P.E.K.K.A Electro Wizard
Valkyrie Bats Arrows Firecracker P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons P.E.K.K.A Electro Wizard
Electro Wizard Arrows Firecracker Valkyrie
P.E.K.K.A Skeletons Bats Valkyrie Electro Wizard
Valkyrie P.E.K.K.A Bats Electro Wizard
P.E.K.K.A Skeletons Valkyrie
Arrows Firecracker Skeletons Bats Electro Wizard
P.E.K.K.A Skeletons Bats Valkyrie Electro Wizard
P.E.K.K.A Valkyrie
P.E.K.K.A Electro Wizard Skeletons Bats Firecracker Valkyrie
P.E.K.K.A Skeletons
P.E.K.K.A Bats Valkyrie
P.E.K.K.A Arrows Valkyrie Electro Wizard
P.E.K.K.A Skeletons Valkyrie
Firecracker Valkyrie
Electro Wizard Skeletons Bats Firecracker Valkyrie P.E.K.K.A
Bats Arrows Valkyrie Firecracker P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker Electro Wizard
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Bats Electro Wizard
Firecracker Arrows Valkyrie Electro Wizard
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Bats
Arrows Firecracker Electro Wizard
Arrows Firecracker Valkyrie
Arrows
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker Electro Wizard
Arrows
Arrows Firecracker
Bats Arrows Firecracker Electro Wizard
Electro Wizard Bats Firecracker
Arrows
Arrows Firecracker Electro Wizard
P.E.K.K.A
Arrows Firecracker
Electro Wizard Bats
Arrows Firecracker Electro Wizard
Arrows
Firecracker Valkyrie Electro Wizard
Arrows Firecracker
Arrows
Firecracker P.E.K.K.A
Bats Firecracker Electro Wizard
Firecracker Bats Electro Wizard
Firecracker Electro Wizard

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