My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Valkyrie Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Skeleton Army Giant Skeleton
Giant Snowball
Skeletons Bats Skeleton Army
Zap
Skeletons Bats Firecracker Skeleton Army
Barbarian Barrel
Skeletons Firecracker Valkyrie Skeleton Army Giant Skeleton
The Log
Skeletons Firecracker Mini P.E.K.K.A Skeleton Army Giant Skeleton
Earthquake
Skeletons Firecracker Skeleton Army
Arrows
Skeletons Bats Firecracker Skeleton Army
Royal Delivery
Skeletons Bats Firecracker Mini P.E.K.K.A Valkyrie Skeleton Army Giant Skeleton
Fireball
Firecracker Skeleton Army
Poison
Bats Firecracker Skeleton Army
Lightning
Mini P.E.K.K.A Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Valkyrie Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Firecracker Skeleton Army Mini P.E.K.K.A Valkyrie Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Arrows Firecracker

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Valkyrie Giant Skeleton Firecracker Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A Giant Skeleton
Firecracker
Bats Mini P.E.K.K.A Valkyrie Giant Skeleton
Mini P.E.K.K.A
Bats Arrows Firecracker Valkyrie Giant Skeleton
Valkyrie
Bats Firecracker Mini P.E.K.K.A Giant Skeleton
Skeleton Army
Giant Skeleton
Bats Arrows Firecracker Mini P.E.K.K.A Valkyrie

Defense Synergies 1 17

Skeletons
Bats Firecracker Mini P.E.K.K.A Giant Skeleton
Bats
Skeletons Firecracker Mini P.E.K.K.A Valkyrie Giant Skeleton
Arrows
Mini P.E.K.K.A Valkyrie Giant Skeleton
Firecracker
Valkyrie Skeletons Bats Mini P.E.K.K.A Skeleton Army Giant Skeleton
Mini P.E.K.K.A
Skeletons Bats Arrows Firecracker Valkyrie Skeleton Army
Valkyrie
Firecracker Bats Arrows Mini P.E.K.K.A
Skeleton Army
Firecracker Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Skeletons Bats Arrows Firecracker Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie
Mini P.E.K.K.A Skeleton Army Skeletons Bats Firecracker Valkyrie
Mini P.E.K.K.A Skeleton Army Skeletons Bats Valkyrie Giant Skeleton
Mini P.E.K.K.A Skeleton Army Skeletons Bats Firecracker Valkyrie
Arrows Firecracker Mini P.E.K.K.A Valkyrie Skeleton Army Giant Skeleton
Arrows Skeleton Army Skeletons Bats Firecracker Valkyrie
Bats Arrows Firecracker
Arrows Valkyrie Giant Skeleton
Mini P.E.K.K.A Skeletons Skeleton Army
Skeleton Army Skeletons Firecracker Mini P.E.K.K.A Valkyrie Giant Skeleton
Bats Valkyrie Skeleton Army Skeletons Arrows Firecracker Giant Skeleton
Arrows Bats Firecracker
Mini P.E.K.K.A Skeleton Army Skeletons Bats Valkyrie Giant Skeleton
Valkyrie Skeleton Army Bats Arrows Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A
Skeletons Bats Arrows Firecracker Mini P.E.K.K.A Valkyrie Skeleton Army
Arrows Valkyrie Bats Firecracker Skeleton Army
Arrows Valkyrie Bats Firecracker Giant Skeleton
Mini P.E.K.K.A
Valkyrie Skeleton Army Bats Arrows Firecracker Mini P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Skeletons Giant Skeleton
Arrows Firecracker Mini P.E.K.K.A Valkyrie
Skeleton Army Giant Skeleton Skeletons Bats Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Skeleton Army Giant Skeleton Bats
Giant Skeleton Skeletons Mini P.E.K.K.A Valkyrie Skeleton Army
Arrows Firecracker Skeletons Bats
Mini P.E.K.K.A Skeleton Army Skeletons Bats Valkyrie Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Valkyrie Skeleton Army
Giant Skeleton Skeletons Bats Firecracker Mini P.E.K.K.A Valkyrie Skeleton Army
Skeletons Skeleton Army
Bats Mini P.E.K.K.A Valkyrie Giant Skeleton
Skeleton Army Arrows Valkyrie Giant Skeleton
Mini P.E.K.K.A Skeleton Army Giant Skeleton Skeletons Valkyrie
Firecracker Valkyrie Skeleton Army
Skeleton Army Skeletons Bats Firecracker Mini P.E.K.K.A Valkyrie Giant Skeleton
Bats Arrows Valkyrie Firecracker Mini P.E.K.K.A Giant Skeleton
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Giant Skeleton
Arrows Firecracker
Arrows Giant Skeleton
Arrows Firecracker Valkyrie Giant Skeleton
Arrows Firecracker Valkyrie
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Bats Mini P.E.K.K.A
Firecracker Arrows Valkyrie
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Bats Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A
Arrows Firecracker Valkyrie
Giant Skeleton
Arrows
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker
Bats Arrows Firecracker
Bats Firecracker
Mini P.E.K.K.A
Arrows
Arrows Firecracker
Giant Skeleton
Arrows Firecracker
Bats Skeleton Army
Arrows Firecracker
Arrows
Firecracker Mini P.E.K.K.A Valkyrie
Arrows Firecracker
Arrows Giant Skeleton
Firecracker
Bats Firecracker Giant Skeleton
Firecracker Bats
Firecracker Giant Skeleton
Firecracker

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