My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Dark Prince Royal Ghost Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Royal Ghost Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Royal Ghost Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Dark Prince Ram Rider
Giant Snowball
Skeletons Ram Rider
Zap
Skeletons Firecracker Dark Prince Ram Rider
Barbarian Barrel
Skeletons Firecracker Dark Prince Royal Ghost Magic Archer
The Log
Skeletons Firecracker Dark Prince Ram Rider
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Dark Prince Royal Ghost Magic Archer Ram Rider
Fireball
Firecracker Magic Archer Ram Rider
Poison
Firecracker Magic Archer
Lightning
Dark Prince Magic Archer Ram Rider
Rocket
Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Dark Prince Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Dark Prince Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Firecracker Tornado Royal Ghost Dark Prince Magic Archer Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Skeletons Firecracker Tornado

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Mirror Tornado Dark Prince Ram Rider
Mirror
Firecracker Tornado Royal Ghost Magic Archer Ram Rider
Tornado
Magic Archer Firecracker Mirror Dark Prince Ram Rider
Dark Prince
Firecracker Tornado Royal Ghost Magic Archer Ram Rider
Royal Ghost
Mirror Dark Prince Magic Archer Ram Rider
Magic Archer
Tornado Ram Rider Mirror Dark Prince Royal Ghost
Ram Rider
Magic Archer Firecracker Mirror Tornado Dark Prince Royal Ghost

Defense Synergies 2 15

Skeletons
Firecracker Tornado Dark Prince Royal Ghost Magic Archer Ram Rider
Firecracker
Skeletons Mirror Tornado Dark Prince
Mirror
Tornado Firecracker Magic Archer
Tornado
Mirror Magic Archer Skeletons Firecracker Dark Prince Ram Rider
Dark Prince
Skeletons Firecracker Tornado Royal Ghost Magic Archer
Royal Ghost
Skeletons Dark Prince
Magic Archer
Tornado Skeletons Mirror Dark Prince Ram Rider
Ram Rider
Skeletons Tornado Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Magic Archer Ram Rider
Skeletons Firecracker Dark Prince Ram Rider
Tornado Ram Rider Skeletons Dark Prince
Skeletons Firecracker Dark Prince Ram Rider
Firecracker Tornado Dark Prince
Tornado Skeletons Firecracker Dark Prince Royal Ghost Magic Archer
Tornado Ram Rider Firecracker Magic Archer
Magic Archer Ram Rider
Skeletons Tornado
Tornado Skeletons Firecracker Dark Prince Royal Ghost
Skeletons Firecracker Tornado Dark Prince Royal Ghost Magic Archer Ram Rider
Firecracker Tornado Magic Archer Ram Rider
Skeletons Dark Prince Ram Rider
Firecracker Tornado Dark Prince Royal Ghost Magic Archer
Ram Rider
Tornado Ram Rider
Skeletons Firecracker Tornado Dark Prince
Firecracker Tornado Dark Prince Royal Ghost Magic Archer Ram Rider
Tornado Firecracker Dark Prince Royal Ghost Magic Archer Ram Rider
Tornado Ram Rider
Dark Prince Royal Ghost Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Dark Prince Royal Ghost
Firecracker Royal Ghost Magic Archer
Skeletons Dark Prince Ram Rider
Dark Prince Tornado Ram Rider
Skeletons Dark Prince Ram Rider
Firecracker Skeletons Tornado Magic Archer Ram Rider
Dark Prince Skeletons Ram Rider
Dark Prince
Skeletons Firecracker Tornado Dark Prince Magic Archer
Skeletons
Dark Prince
Tornado Dark Prince
Dark Prince Skeletons Ram Rider
Firecracker Magic Archer
Skeletons Firecracker Tornado Dark Prince Magic Archer
Firecracker Dark Prince Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Royal Ghost
Firecracker Tornado Royal Ghost Magic Archer Ram Rider
Magic Archer
Firecracker Dark Prince
Firecracker Dark Prince Magic Archer
Firecracker Tornado Magic Archer Ram Rider
Firecracker Tornado Magic Archer
Firecracker Tornado Magic Archer Ram Rider
Firecracker Tornado Ram Rider
Tornado
Firecracker Tornado Dark Prince Magic Archer Ram Rider
Firecracker Tornado Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Magic Archer Firecracker
Tornado
Firecracker Dark Prince Magic Archer
Firecracker Tornado Magic Archer
Magic Archer
Tornado
Tornado
Firecracker Tornado Dark Prince Magic Archer
Firecracker Tornado Royal Ghost Magic Archer Ram Rider
Tornado Magic Archer Ram Rider
Firecracker Tornado Magic Archer
Firecracker Tornado Magic Archer
Firecracker
Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Dark Prince Magic Archer
Firecracker Tornado Magic Archer Ram Rider
Firecracker Dark Prince Magic Archer
Firecracker Magic Archer
Tornado
Firecracker Dark Prince
Firecracker Tornado Magic Archer
Firecracker Tornado Magic Archer
Firecracker Tornado Dark Prince Royal Ghost Magic Archer
Firecracker

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