My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Rune Giant Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Guards Graveyard
Giant Snowball
Skeletons Guards Graveyard Little Prince
Zap
Skeletons Firecracker Guards Graveyard Little Prince
Barbarian Barrel
Skeletons Firecracker Guards Graveyard Little Prince
The Log
Skeletons Firecracker Guards Graveyard Little Prince
Earthquake
Skeletons Firecracker Guards Graveyard
Arrows
Skeletons Firecracker Guards Graveyard Little Prince
Royal Delivery
Skeletons Firecracker Guards Graveyard Little Prince
Fireball
Firecracker Little Prince
Poison
Firecracker Guards Graveyard Little Prince
Lightning
Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Rune Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Giant Snowball Arrows Firecracker Guards Little Prince Rune Giant Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Giant Snowball Arrows Firecracker

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
Graveyard Firecracker Little Prince
Arrows
Graveyard
Firecracker
Giant Snowball Rune Giant
Guards
Graveyard
Rune Giant
Firecracker Little Prince
Graveyard
Giant Snowball Arrows Guards Little Prince
Little Prince
Giant Snowball Rune Giant Graveyard

Defense Synergies 0 8

Skeletons
Giant Snowball Firecracker Little Prince
Giant Snowball
Skeletons Firecracker Guards Little Prince
Arrows
Little Prince
Firecracker
Skeletons Giant Snowball Guards
Guards
Giant Snowball Firecracker
Rune Giant
Graveyard
Little Prince
Skeletons Giant Snowball Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Skeletons Firecracker
Skeletons Giant Snowball
Skeletons Firecracker Guards
Arrows Firecracker
Arrows Skeletons Giant Snowball Firecracker Guards
Giant Snowball Arrows Firecracker Little Prince
Arrows
Skeletons
Guards Skeletons Giant Snowball Firecracker Little Prince
Guards Skeletons Giant Snowball Arrows Firecracker
Arrows Giant Snowball Firecracker
Skeletons Giant Snowball Guards
Giant Snowball Arrows Firecracker Guards
Giant Snowball
Skeletons Arrows Firecracker
Arrows Giant Snowball Firecracker Guards Little Prince
Giant Snowball Arrows Firecracker Guards Little Prince
Giant Snowball Arrows Firecracker Guards Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeletons Giant Snowball
Giant Snowball Arrows Firecracker
Guards Skeletons
Guards
Skeletons Guards
Arrows Firecracker Skeletons Giant Snowball
Guards Skeletons
Skeletons Giant Snowball Firecracker
Skeletons Guards
Guards
Giant Snowball Arrows Guards
Skeletons Guards
Firecracker
Guards Skeletons Firecracker Little Prince
Arrows Giant Snowball Firecracker
Giant Snowball Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards
Arrows Firecracker Giant Snowball
Arrows
Arrows Firecracker Guards
Giant Snowball Arrows Firecracker
Arrows Firecracker Giant Snowball
Arrows Firecracker
Arrows Giant Snowball Firecracker
Arrows Giant Snowball Firecracker
Giant Snowball Guards
Firecracker Arrows
Giant Snowball Arrows Firecracker
Giant Snowball Firecracker
Arrows Firecracker
Giant Snowball Arrows Firecracker
Giant Snowball Arrows Firecracker
Arrows Firecracker
Giant Snowball Arrows
Giant Snowball Arrows Firecracker
Giant Snowball Arrows Firecracker Little Prince
Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows Firecracker Little Prince
Arrows Firecracker Giant Snowball
Giant Snowball Arrows
Arrows Firecracker
Giant Snowball Arrows Firecracker Little Prince
Giant Snowball Firecracker Guards
Giant Snowball
Giant Snowball Arrows
Giant Snowball Arrows Firecracker
Giant Snowball Arrows Firecracker
Guards
Giant Snowball Arrows Firecracker
Arrows
Firecracker
Arrows Giant Snowball Firecracker
Giant Snowball Arrows
Firecracker
Giant Snowball Firecracker Guards
Firecracker Giant Snowball
Giant Snowball Firecracker Little Prince
Firecracker

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