My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Cannon Hog Rider
Zap
Skeletons Cannon Firecracker
Barbarian Barrel
Skeletons Ice Spirit Cannon Firecracker
The Log
Skeletons Ice Spirit Cannon Firecracker Hog Rider
Earthquake
Skeletons Cannon Firecracker Hog Rider
Arrows
Skeletons Ice Spirit Firecracker
Royal Delivery
Skeletons Ice Spirit Firecracker Hog Rider
Fireball
Cannon Firecracker Hog Rider
Poison
Cannon Firecracker
Lightning
Cannon Ice Golem
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Ice Golem Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Ice Golem Arrows Cannon Firecracker Earthquake Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Ice Golem Arrows

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Hog Rider Firecracker
Arrows
Hog Rider Earthquake
Cannon
Firecracker
Hog Rider Ice Spirit Ice Golem Earthquake
Ice Golem
Hog Rider Firecracker
Earthquake
Hog Rider Arrows Firecracker
Hog Rider
Ice Spirit Arrows Firecracker Ice Golem Earthquake

Defense Synergies 3 14

Skeletons
Cannon Ice Spirit Firecracker Ice Golem Earthquake
Ice Spirit
Skeletons Cannon Firecracker Ice Golem Earthquake
Arrows
Cannon Ice Golem
Cannon
Skeletons Ice Golem Ice Spirit Arrows Firecracker Earthquake
Firecracker
Ice Golem Skeletons Ice Spirit Cannon Earthquake
Ice Golem
Cannon Firecracker Skeletons Ice Spirit Arrows Earthquake
Earthquake
Skeletons Ice Spirit Cannon Firecracker Ice Golem
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Firecracker Ice Golem
Skeletons Ice Spirit Cannon Firecracker
Cannon Skeletons
Cannon Skeletons Firecracker
Arrows Firecracker Earthquake
Arrows Skeletons Cannon Firecracker Earthquake
Ice Spirit Arrows Cannon Firecracker
Earthquake Arrows Cannon Ice Golem
Cannon Skeletons
Skeletons Ice Spirit Cannon Firecracker Ice Golem
Skeletons Arrows Cannon Firecracker Ice Golem Earthquake
Arrows Firecracker
Cannon Skeletons Ice Spirit Earthquake
Ice Spirit Arrows Cannon Firecracker Earthquake
Cannon
Ice Spirit Cannon
Skeletons Arrows Cannon Firecracker
Ice Spirit Arrows Cannon Firecracker
Arrows Earthquake Ice Spirit Cannon Firecracker Ice Golem
Cannon
Arrows Cannon Firecracker Earthquake
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Ice Golem
Arrows Firecracker Ice Golem
Skeletons Ice Spirit Ice Golem
Ice Golem
Skeletons Cannon
Arrows Firecracker Skeletons Ice Spirit Ice Golem
Skeletons Ice Golem
Skeletons Ice Spirit Firecracker Ice Golem
Skeletons Cannon
Arrows
Skeletons Cannon Ice Golem
Cannon Firecracker
Skeletons Ice Spirit Firecracker Ice Golem
Arrows Cannon Firecracker Ice Golem Earthquake
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Firecracker Ice Golem
Arrows Firecracker
Earthquake Arrows
Earthquake Arrows Firecracker Ice Golem
Arrows Firecracker Earthquake
Arrows Firecracker Ice Spirit Ice Golem
Arrows Firecracker Earthquake
Arrows Earthquake Ice Spirit Firecracker Ice Golem
Arrows Firecracker
Firecracker Arrows Earthquake
Arrows Firecracker
Earthquake Firecracker Ice Golem
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker Ice Golem
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker
Arrows Earthquake
Arrows Firecracker Earthquake
Arrows Firecracker Earthquake
Earthquake
Arrows
Earthquake Arrows
Arrows Firecracker Ice Golem Earthquake Ice Spirit
Arrows Firecracker Earthquake
Arrows
Arrows Firecracker
Arrows Firecracker Ice Golem
Ice Spirit Firecracker
Arrows Earthquake
Ice Spirit Arrows Firecracker
Arrows Firecracker Earthquake
Earthquake Ice Spirit
Arrows Firecracker
Arrows
Firecracker
Arrows Firecracker Ice Golem Earthquake
Arrows
Firecracker
Ice Spirit Firecracker
Firecracker
Firecracker
Firecracker

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