My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Electro Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Army Inferno Dragon
Giant Snowball
Skeletons Skeleton Army Inferno Dragon
Zap
Skeletons Firecracker Inferno Tower Skeleton Army Inferno Dragon
Barbarian Barrel
Skeletons Firecracker Inferno Tower Skeleton Army
The Log
Skeletons Firecracker Skeleton Army
Earthquake
Skeletons Firecracker Inferno Tower Skeleton Army
Arrows
Skeletons Firecracker Skeleton Army
Royal Delivery
Skeletons Firecracker Skeleton Army Inferno Dragon
Fireball
Firecracker Inferno Tower Skeleton Army Inferno Dragon
Poison
Firecracker Inferno Tower Skeleton Army
Lightning
Inferno Tower Inferno Dragon
Rocket
Inferno Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Tornado Electro Giant Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Firecracker Skeleton Army Tornado Inferno Dragon Inferno Tower Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Firecracker Skeleton Army Tornado

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Tornado Inferno Dragon
Inferno Tower
Skeleton Army
Tornado
Electro Giant Firecracker
Lightning
Electro Giant
Electro Giant
Tornado Lightning Inferno Dragon
Inferno Dragon
Firecracker Electro Giant

Defense Synergies 1 12

Skeletons
Firecracker Inferno Tower Tornado Inferno Dragon
Firecracker
Skeletons Inferno Tower Skeleton Army Tornado
Inferno Tower
Skeleton Army Skeletons Firecracker Tornado
Skeleton Army
Inferno Tower Firecracker Inferno Dragon
Tornado
Skeletons Firecracker Inferno Tower Electro Giant Inferno Dragon
Lightning
Electro Giant
Tornado Inferno Dragon
Inferno Dragon
Skeletons Skeleton Army Tornado Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Inferno Tower
Inferno Tower Skeleton Army Inferno Dragon Skeletons Firecracker
Inferno Tower Skeleton Army Tornado Skeletons Lightning Inferno Dragon
Inferno Tower Skeleton Army Inferno Dragon Skeletons Firecracker
Lightning Firecracker Skeleton Army Tornado
Skeleton Army Tornado Skeletons Firecracker
Inferno Tower Tornado Lightning Inferno Dragon Firecracker
Lightning Inferno Tower Electro Giant
Inferno Tower Inferno Dragon Skeletons Skeleton Army Tornado
Skeleton Army Tornado Skeletons Firecracker Inferno Tower
Skeleton Army Skeletons Firecracker Tornado Electro Giant
Inferno Tower Inferno Dragon Firecracker Tornado
Inferno Tower Skeleton Army Skeletons Lightning
Skeleton Army Firecracker Tornado
Inferno Tower Skeleton Army Inferno Dragon
Inferno Tower Skeleton Army Tornado Lightning Electro Giant Inferno Dragon
Skeletons Firecracker Inferno Tower Skeleton Army Tornado
Firecracker Skeleton Army Tornado
Tornado Firecracker Inferno Dragon
Inferno Tower Tornado Inferno Dragon
Skeleton Army Firecracker Electro Giant
Inferno Tower Skeleton Army Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Skeletons Inferno Tower Electro Giant
Firecracker Lightning Inferno Dragon
Skeleton Army Skeletons Inferno Tower Lightning
Skeleton Army Lightning Inferno Tower Tornado
Inferno Tower Skeletons Skeleton Army Inferno Dragon
Firecracker Electro Giant Skeletons Tornado
Skeleton Army Skeletons Inferno Tower Lightning
Inferno Tower Skeleton Army Inferno Dragon
Lightning Skeletons Firecracker Inferno Tower Skeleton Army Tornado Inferno Dragon
Inferno Tower Skeletons Skeleton Army Inferno Dragon
Inferno Dragon Inferno Tower
Skeleton Army Lightning Tornado Electro Giant
Skeleton Army Lightning Skeletons Inferno Tower
Firecracker Skeleton Army Electro Giant
Inferno Tower Skeleton Army Electro Giant Skeletons Firecracker Tornado Lightning Inferno Dragon
Firecracker Inferno Tower Electro Giant Inferno Dragon
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker
Firecracker Tornado
Lightning
Lightning Firecracker
Firecracker
Firecracker Electro Giant Tornado
Firecracker Tornado
Firecracker Tornado Lightning
Firecracker Tornado Lightning
Lightning Tornado
Firecracker Lightning Tornado
Lightning Firecracker Tornado
Lightning Firecracker
Lightning Firecracker
Lightning Firecracker
Lightning Firecracker
Lightning Firecracker
Lightning Tornado
Lightning
Lightning Firecracker
Lightning Firecracker Tornado Electro Giant
Lightning
Lightning Tornado
Tornado Lightning
Lightning
Firecracker Tornado Electro Giant
Inferno Dragon
Firecracker Tornado Lightning
Lightning Tornado
Lightning Firecracker Tornado
Lightning Firecracker Tornado Electro Giant
Lightning Firecracker Electro Giant
Lightning
Lightning
Lightning Firecracker
Firecracker Lightning
Lightning Skeleton Army
Lightning Firecracker Tornado
Lightning Firecracker
Firecracker Lightning
Lightning Tornado Electro Giant
Firecracker
Electro Giant Firecracker Tornado Lightning
Firecracker Tornado Lightning
Lightning Firecracker Tornado Electro Giant
Inferno Dragon
Lightning Firecracker

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