My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Giant Skeleton
Giant Snowball
Skeletons Fire Spirit Cannon Hog Rider
Zap
Skeletons Fire Spirit Cannon Firecracker
Barbarian Barrel
Skeletons Fire Spirit Cannon Firecracker Giant Skeleton
The Log
Skeletons Fire Spirit Cannon Firecracker Hog Rider Giant Skeleton
Earthquake
Skeletons Cannon Firecracker Hog Rider
Arrows
Skeletons Fire Spirit Firecracker
Royal Delivery
Skeletons Fire Spirit Firecracker Hog Rider Giant Skeleton
Fireball
Cannon Firecracker Hog Rider
Poison
Cannon Firecracker
Lightning
Cannon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Poison Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit The Log Cannon Firecracker Hog Rider Poison Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Fire Spirit The Log Cannon

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Hog Rider Giant Skeleton
Cannon
Firecracker
Hog Rider Giant Skeleton
Hog Rider
Fire Spirit Firecracker The Log Poison Giant Skeleton
Poison
Hog Rider Giant Skeleton The Log
Giant Skeleton
Fire Spirit Firecracker Hog Rider Poison The Log
The Log
Hog Rider Poison Giant Skeleton

Defense Synergies 3 13

Skeletons
Cannon Fire Spirit Firecracker Poison Giant Skeleton The Log
Fire Spirit
Skeletons Firecracker Giant Skeleton The Log
Cannon
Skeletons The Log Firecracker Poison
Firecracker
The Log Skeletons Fire Spirit Cannon Giant Skeleton
Hog Rider
Poison
Skeletons Cannon The Log
Giant Skeleton
Skeletons Fire Spirit Firecracker The Log
The Log
Cannon Firecracker Skeletons Fire Spirit Poison Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker The Log
Skeletons Cannon Firecracker The Log
Cannon Skeletons Fire Spirit Giant Skeleton
Cannon Skeletons Firecracker
Firecracker Poison Giant Skeleton The Log
The Log Skeletons Fire Spirit Cannon Firecracker
Fire Spirit Cannon Firecracker Poison
Cannon Poison Giant Skeleton The Log
Cannon Skeletons
Skeletons Fire Spirit Cannon Firecracker Giant Skeleton
Poison Skeletons Cannon Firecracker Giant Skeleton The Log
Firecracker Poison
Cannon Skeletons Fire Spirit Giant Skeleton The Log
Fire Spirit Cannon Firecracker Poison The Log
Cannon
Cannon The Log
Skeletons Cannon Firecracker Poison
Fire Spirit Cannon Firecracker The Log
Poison The Log Fire Spirit Cannon Firecracker Giant Skeleton
Cannon
Fire Spirit Cannon Firecracker Poison Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Skeleton
Poison Firecracker The Log
Giant Skeleton Skeletons The Log
Giant Skeleton The Log
Giant Skeleton Skeletons Cannon
Fire Spirit Firecracker Poison Skeletons
Skeletons Giant Skeleton
Giant Skeleton
Giant Skeleton Skeletons Firecracker Poison The Log
Skeletons Cannon
Giant Skeleton
Poison Giant Skeleton The Log
Giant Skeleton Skeletons Cannon
Cannon Firecracker
Skeletons Firecracker Poison Giant Skeleton The Log
Poison Cannon Firecracker Giant Skeleton The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Giant Skeleton The Log
Firecracker Poison The Log
Poison Giant Skeleton The Log
Firecracker Poison Giant Skeleton The Log
Poison Fire Spirit Firecracker The Log
Firecracker Poison Fire Spirit
Fire Spirit Firecracker Poison The Log
Poison The Log Fire Spirit Firecracker
Poison The Log Firecracker
Fire Spirit Poison
Firecracker Poison The Log
Poison Fire Spirit Firecracker
Poison Fire Spirit Firecracker The Log
Firecracker Poison
Firecracker Poison The Log
Firecracker Poison The Log
Firecracker Poison The Log
Poison
Fire Spirit Firecracker Poison The Log
Fire Spirit Firecracker Poison The Log
Poison Giant Skeleton The Log
Poison
The Log
Poison The Log
Firecracker Poison The Log Fire Spirit
Firecracker Poison The Log
Poison The Log
Poison Firecracker The Log
Poison Fire Spirit Firecracker
Firecracker Poison
Poison The Log
Firecracker Poison
Giant Skeleton
Firecracker Poison The Log
Fire Spirit
Poison Fire Spirit Firecracker
The Log
Poison Firecracker
The Log Firecracker Poison
Poison Giant Skeleton
Firecracker
Firecracker Poison Giant Skeleton The Log
Firecracker Poison
Poison Firecracker Giant Skeleton The Log
Firecracker

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