My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker X-Bow Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins X-Bow Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Mighty Miner
Giant Snowball
Skeletons Goblins Mighty Miner
Zap
Skeletons Goblins Firecracker X-Bow Mighty Miner
Barbarian Barrel
Skeletons Goblins Firecracker X-Bow
The Log
Skeletons Goblins Firecracker X-Bow
Earthquake
Skeletons Firecracker X-Bow
Arrows
Skeletons Goblins Firecracker
Royal Delivery
Skeletons Goblins Firecracker
Fireball
Firecracker X-Bow Mighty Miner
Poison
Firecracker X-Bow
Lightning
X-Bow Mighty Miner
Rocket
X-Bow Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Poison Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins The Log Firecracker Tornado Poison Mighty Miner X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Goblins The Log Firecracker

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
X-Bow
Firecracker
Tornado X-Bow
Tornado
Firecracker Poison The Log
Poison
Tornado The Log
X-Bow
The Log Goblins Firecracker
The Log
X-Bow Tornado Poison
Mighty Miner

Defense Synergies 3 14

Skeletons
X-Bow Firecracker Tornado Poison The Log
Goblins
Firecracker Poison X-Bow The Log
Firecracker
The Log Skeletons Goblins Tornado X-Bow
Tornado
Skeletons Firecracker Poison X-Bow The Log
Poison
Skeletons Goblins Tornado The Log
X-Bow
Skeletons The Log Goblins Firecracker Tornado
The Log
Firecracker X-Bow Skeletons Goblins Tornado Poison
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker X-Bow The Log
Skeletons Goblins Firecracker X-Bow The Log
Tornado Skeletons Goblins
Skeletons Goblins Firecracker
Firecracker Tornado Poison X-Bow The Log
Tornado The Log Skeletons Goblins Firecracker X-Bow
Tornado Firecracker Poison X-Bow
Poison X-Bow The Log
Mighty Miner Skeletons Goblins Tornado X-Bow
Tornado Skeletons Goblins Firecracker
Goblins Poison Skeletons Firecracker Tornado X-Bow The Log
Firecracker Tornado Poison
Skeletons X-Bow The Log
Goblins Firecracker Tornado Poison X-Bow The Log
X-Bow
Tornado X-Bow The Log
Skeletons Goblins Firecracker Tornado Poison X-Bow
Goblins Firecracker Tornado X-Bow The Log
Tornado Poison The Log Firecracker
Tornado
Goblins Firecracker Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Goblins X-Bow
Poison Firecracker X-Bow The Log
Skeletons Goblins The Log
Tornado X-Bow The Log
Skeletons Mighty Miner
Firecracker Poison Skeletons Tornado
Skeletons Goblins
Mighty Miner
Skeletons Goblins Firecracker Tornado Poison X-Bow The Log
Skeletons
Tornado Poison The Log
Skeletons
Firecracker
Skeletons Goblins Firecracker Tornado Poison X-Bow The Log Mighty Miner
Poison Firecracker The Log Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker X-Bow The Log
Firecracker Poison Tornado X-Bow The Log
Poison X-Bow The Log
Firecracker Poison The Log
Poison Firecracker The Log
Firecracker Poison Tornado
Firecracker Tornado Poison The Log
Poison X-Bow The Log Firecracker Tornado
Poison The Log Firecracker Tornado X-Bow
Goblins Tornado Poison X-Bow
Firecracker Poison Tornado X-Bow The Log
Poison Firecracker Tornado
Poison Firecracker The Log
Firecracker Poison X-Bow
Firecracker Poison X-Bow The Log
X-Bow Firecracker Poison The Log
Firecracker Poison X-Bow The Log
Tornado Poison
Firecracker Poison X-Bow The Log
Firecracker Tornado Poison X-Bow The Log
Poison X-Bow The Log
Tornado Poison
Tornado X-Bow The Log
Poison X-Bow The Log
Firecracker Tornado Poison The Log
Firecracker Poison X-Bow The Log Tornado
Tornado Poison X-Bow The Log
Poison Firecracker Tornado X-Bow The Log
Poison Firecracker Tornado X-Bow
Firecracker Poison
Poison X-Bow The Log
Firecracker Poison
Mighty Miner
Firecracker Poison The Log
X-Bow
Poison Firecracker Tornado
The Log
Poison Firecracker
The Log Firecracker Poison
Tornado Poison
Firecracker
Firecracker Tornado Poison The Log
Firecracker Tornado Poison
Poison Firecracker Tornado X-Bow The Log
Firecracker

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