My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Cannon Hog Rider
Zap
Skeletons Cannon Firecracker
Barbarian Barrel
Skeletons Cannon Firecracker
The Log
Skeletons Cannon Firecracker Mini P.E.K.K.A Hog Rider
Earthquake
Skeletons Cannon Firecracker Hog Rider
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Mini P.E.K.K.A Hog Rider Bowler
Fireball
Cannon Firecracker Hog Rider Bowler
Poison
Cannon Firecracker
Lightning
Cannon Mini P.E.K.K.A Bowler
Rocket
Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Tornado Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado Bowler

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Cannon Firecracker Tornado Mini P.E.K.K.A Hog Rider Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Cannon Firecracker

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker Hog Rider Tornado Mini P.E.K.K.A Bowler
Cannon
Firecracker
Zap Hog Rider Mini P.E.K.K.A Tornado Bowler
Mini P.E.K.K.A
Zap Firecracker Hog Rider Tornado Bowler
Hog Rider
Zap Firecracker Mini P.E.K.K.A Tornado Bowler
Tornado
Zap Firecracker Mini P.E.K.K.A Hog Rider Bowler
Bowler
Zap Firecracker Mini P.E.K.K.A Hog Rider Tornado

Defense Synergies 4 15

Skeletons
Cannon Zap Firecracker Mini P.E.K.K.A Tornado Bowler
Zap
Cannon Mini P.E.K.K.A Skeletons Firecracker Tornado Bowler
Cannon
Skeletons Zap Firecracker Mini P.E.K.K.A Bowler
Firecracker
Skeletons Zap Cannon Mini P.E.K.K.A Tornado
Mini P.E.K.K.A
Zap Skeletons Cannon Firecracker Tornado Bowler
Hog Rider
Tornado
Bowler Skeletons Zap Firecracker Mini P.E.K.K.A
Bowler
Tornado Skeletons Zap Cannon Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Cannon Firecracker
Mini P.E.K.K.A Skeletons Zap Cannon Firecracker
Cannon Mini P.E.K.K.A Tornado Bowler Skeletons
Cannon Mini P.E.K.K.A Skeletons Firecracker Bowler
Firecracker Mini P.E.K.K.A Tornado Bowler
Tornado Bowler Skeletons Zap Cannon Firecracker
Tornado Zap Cannon Firecracker
Bowler Zap Cannon
Cannon Mini P.E.K.K.A Skeletons Tornado
Tornado Skeletons Cannon Firecracker Mini P.E.K.K.A Bowler
Skeletons Zap Cannon Firecracker Tornado Bowler
Zap Firecracker Tornado
Cannon Mini P.E.K.K.A Bowler Skeletons Zap
Bowler Zap Cannon Firecracker Mini P.E.K.K.A Tornado
Mini P.E.K.K.A Cannon
Tornado Zap Cannon Mini P.E.K.K.A Bowler
Skeletons Cannon Firecracker Mini P.E.K.K.A Tornado Bowler
Cannon Zap Firecracker Tornado Bowler
Zap Tornado Cannon Firecracker Bowler
Mini P.E.K.K.A Cannon Tornado
Bowler Cannon Firecracker Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Zap Bowler
Zap Firecracker Mini P.E.K.K.A Bowler
Skeletons Zap Mini P.E.K.K.A Bowler
Mini P.E.K.K.A Bowler Zap Tornado
Skeletons Cannon Mini P.E.K.K.A Bowler
Firecracker Skeletons Zap Tornado
Mini P.E.K.K.A Skeletons Bowler
Mini P.E.K.K.A
Zap Skeletons Firecracker Mini P.E.K.K.A Tornado
Skeletons Cannon
Mini P.E.K.K.A Bowler
Zap Tornado Bowler
Mini P.E.K.K.A Bowler Skeletons Cannon
Cannon Firecracker Bowler
Skeletons Zap Firecracker Mini P.E.K.K.A Tornado Bowler
Bowler Zap Cannon Firecracker Mini P.E.K.K.A
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap Tornado Bowler
Firecracker
Zap Firecracker Bowler
Firecracker Zap Tornado
Firecracker Tornado Bowler
Zap Firecracker Tornado Bowler
Zap Firecracker Tornado
Mini P.E.K.K.A Tornado Bowler
Firecracker Zap Tornado Bowler
Zap Firecracker Tornado
Firecracker Bowler
Firecracker
Zap Firecracker
Zap Firecracker Bowler
Firecracker Bowler
Tornado
Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A Bowler
Zap Firecracker Tornado Bowler
Bowler
Tornado
Tornado Bowler
Zap
Zap Firecracker Tornado Bowler
Firecracker Zap Tornado Bowler
Zap Tornado Bowler
Zap Firecracker Tornado
Zap Firecracker Tornado
Zap Firecracker
Mini P.E.K.K.A Bowler
Zap
Zap Firecracker
Firecracker Bowler
Zap
Zap Firecracker Tornado
Firecracker Mini P.E.K.K.A Bowler
Zap Firecracker Bowler
Zap Tornado
Firecracker
Zap Firecracker Tornado Bowler
Firecracker Zap Tornado
Zap Firecracker Tornado Bowler
Firecracker Bowler

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