My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight Firecracker Mega Minion Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Mega Minion
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Ice Spirit Knight Firecracker
The Log
Skeletons Ice Spirit Firecracker Mini P.E.K.K.A
Earthquake
Skeletons Firecracker
Arrows
Skeletons Ice Spirit Firecracker
Royal Delivery
Skeletons Ice Spirit Knight Firecracker Mega Minion Mini P.E.K.K.A
Fireball
Firecracker Mega Minion
Poison
Firecracker Mega Minion
Lightning
Knight Mega Minion Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Mega Minion Mini P.E.K.K.A Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Arrows Knight Firecracker Mega Minion Mini P.E.K.K.A Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Arrows Knight

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight Firecracker Mega Minion Mini P.E.K.K.A Golem
Arrows
Golem Knight Mega Minion Mini P.E.K.K.A
Knight
Ice Spirit Firecracker Mega Minion Arrows
Firecracker
Knight Ice Spirit Mega Minion Mini P.E.K.K.A Golem
Mega Minion
Knight Golem Ice Spirit Arrows Firecracker
Mini P.E.K.K.A
Ice Spirit Arrows Firecracker Golem
Golem
Arrows Mega Minion Ice Spirit Firecracker Mini P.E.K.K.A

Defense Synergies 3 14

Skeletons
Ice Spirit Knight Firecracker Mega Minion Mini P.E.K.K.A
Ice Spirit
Mini P.E.K.K.A Skeletons Knight Firecracker Mega Minion
Arrows
Knight Mega Minion Mini P.E.K.K.A
Knight
Firecracker Mega Minion Skeletons Ice Spirit Arrows Mini P.E.K.K.A
Firecracker
Knight Skeletons Ice Spirit Mega Minion Mini P.E.K.K.A
Mega Minion
Knight Skeletons Ice Spirit Arrows Firecracker
Mini P.E.K.K.A
Ice Spirit Skeletons Arrows Knight Firecracker
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Mega Minion
Mini P.E.K.K.A Skeletons Ice Spirit Knight Firecracker Mega Minion
Mini P.E.K.K.A Skeletons Knight Mega Minion
Mini P.E.K.K.A Skeletons Knight Firecracker Mega Minion
Arrows Firecracker Mini P.E.K.K.A
Arrows Skeletons Firecracker Mega Minion
Mega Minion Ice Spirit Arrows Firecracker
Arrows
Mini P.E.K.K.A Skeletons
Knight Skeletons Ice Spirit Firecracker Mini P.E.K.K.A
Skeletons Arrows Knight Firecracker Mega Minion
Arrows Mega Minion Firecracker
Mini P.E.K.K.A Skeletons Ice Spirit Knight
Ice Spirit Arrows Firecracker Mega Minion Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Ice Spirit Mini P.E.K.K.A
Skeletons Arrows Knight Firecracker Mini P.E.K.K.A
Ice Spirit Arrows Knight Firecracker Mega Minion
Arrows Ice Spirit Knight Firecracker Mega Minion
Mini P.E.K.K.A
Arrows Knight Firecracker Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeletons
Arrows Knight Firecracker Mega Minion Mini P.E.K.K.A
Skeletons Ice Spirit Knight Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Skeletons Knight Mini P.E.K.K.A
Arrows Firecracker Skeletons Ice Spirit
Mini P.E.K.K.A Skeletons Knight Mega Minion
Mini P.E.K.K.A Knight
Skeletons Ice Spirit Knight Firecracker Mega Minion Mini P.E.K.K.A
Skeletons Mega Minion
Knight Mega Minion Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A Skeletons Knight
Firecracker
Skeletons Ice Spirit Knight Firecracker Mega Minion Mini P.E.K.K.A
Arrows Firecracker Mega Minion Mini P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker
Arrows
Arrows Knight Firecracker
Arrows Firecracker
Arrows Firecracker Ice Spirit Mega Minion
Arrows Firecracker
Arrows Ice Spirit Firecracker
Arrows Firecracker
Mini P.E.K.K.A
Firecracker Arrows Knight
Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mega Minion Mini P.E.K.K.A
Arrows Firecracker
Arrows
Arrows
Arrows Firecracker Ice Spirit
Mega Minion
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Ice Spirit Firecracker Mega Minion
Mega Minion Mini P.E.K.K.A
Arrows
Ice Spirit Arrows Firecracker
Arrows Firecracker
Ice Spirit
Arrows Firecracker Mega Minion
Arrows
Knight Firecracker Mega Minion Mini P.E.K.K.A
Arrows Firecracker
Arrows
Firecracker Mega Minion
Ice Spirit Firecracker
Firecracker
Firecracker
Firecracker

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