My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Royal Hogs
Giant Snowball
Skeletons Bats Royal Hogs Baby Dragon
Zap
Skeletons Bats Firecracker Royal Hogs
Barbarian Barrel
Skeletons Firecracker Royal Hogs
The Log
Skeletons Firecracker Royal Hogs
Earthquake
Skeletons Firecracker Royal Hogs
Arrows
Skeletons Bats Firecracker Royal Hogs
Royal Delivery
Skeletons Bats Firecracker Royal Hogs Baby Dragon
Fireball
Firecracker Royal Hogs Baby Dragon
Poison
Bats Firecracker Royal Hogs
Lightning
Baby Dragon
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Rage Baby Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Rage Arrows Firecracker Baby Dragon Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Rage Arrows

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Mega Knight Firecracker Royal Hogs Rage Baby Dragon
Arrows
Royal Hogs Mega Knight
Firecracker
Bats Royal Hogs Baby Dragon Mega Knight
Royal Hogs
Arrows Bats Firecracker Mega Knight
Rage
Bats
Baby Dragon
Bats Firecracker Mega Knight
Mega Knight
Bats Arrows Firecracker Royal Hogs Baby Dragon

Defense Synergies 1 9

Skeletons
Bats Firecracker Baby Dragon
Bats
Skeletons Firecracker Baby Dragon Mega Knight
Arrows
Mega Knight
Firecracker
Skeletons Bats Baby Dragon Mega Knight
Royal Hogs
Rage
Baby Dragon
Skeletons Bats Firecracker Mega Knight
Mega Knight
Arrows Bats Firecracker Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Baby Dragon
Skeletons Bats Firecracker Mega Knight
Mega Knight Skeletons Bats
Skeletons Bats Firecracker Mega Knight
Arrows Firecracker Mega Knight
Arrows Skeletons Bats Firecracker Baby Dragon Mega Knight
Bats Arrows Firecracker Baby Dragon
Arrows Baby Dragon Mega Knight
Skeletons
Skeletons Firecracker Mega Knight
Bats Skeletons Arrows Firecracker Baby Dragon Mega Knight
Arrows Bats Firecracker Baby Dragon
Mega Knight Skeletons Bats
Mega Knight Bats Arrows Firecracker Baby Dragon
Mega Knight
Mega Knight
Mega Knight Skeletons Bats Arrows Firecracker
Arrows Mega Knight Bats Firecracker Baby Dragon
Arrows Baby Dragon Bats Firecracker Mega Knight
Mega Knight Bats Arrows Firecracker Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons
Arrows Firecracker Baby Dragon Mega Knight
Mega Knight Skeletons Bats
Mega Knight Bats
Skeletons Mega Knight
Arrows Firecracker Skeletons Bats Baby Dragon
Skeletons Bats
Mega Knight
Mega Knight Skeletons Bats Firecracker Baby Dragon
Skeletons
Mega Knight Bats
Mega Knight Arrows
Mega Knight Skeletons
Firecracker Baby Dragon Mega Knight
Skeletons Bats Firecracker Baby Dragon
Bats Arrows Mega Knight Firecracker Baby Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Baby Dragon
Arrows Firecracker
Arrows Firecracker Baby Dragon Mega Knight
Arrows Firecracker Bats Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker
Bats
Firecracker Arrows
Arrows Firecracker Baby Dragon
Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon Mega Knight
Arrows
Bats
Arrows Firecracker Baby Dragon Mega Knight
Arrows Firecracker Baby Dragon Mega Knight
Baby Dragon Mega Knight
Arrows
Arrows Baby Dragon
Arrows Firecracker Baby Dragon Mega Knight
Arrows Firecracker Baby Dragon
Arrows Baby Dragon Mega Knight
Arrows Firecracker Baby Dragon
Bats Arrows Firecracker Baby Dragon
Bats Firecracker
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Bats
Arrows Firecracker Baby Dragon
Arrows
Firecracker Baby Dragon Mega Knight
Arrows Firecracker Baby Dragon
Arrows
Firecracker Mega Knight
Bats Firecracker Baby Dragon
Firecracker Bats
Firecracker Baby Dragon Mega Knight
Firecracker Mega Knight

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