My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Princess Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Princess Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions
Giant Snowball
Skeletons Minions Princess
Zap
Skeletons Minions Firecracker Princess
Barbarian Barrel
Skeletons Firecracker Princess
The Log
Skeletons Firecracker Princess
Earthquake
Skeletons Firecracker
Arrows
Skeletons Minions Firecracker Princess
Royal Delivery
Skeletons Minions Firecracker Princess Mother Witch
Fireball
Minions Firecracker Princess Mother Witch
Poison
Minions Firecracker Princess Mother Witch
Lightning
Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Minions Firecracker Princess Mother Witch Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Minions Firecracker

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker Minions Princess Mother Witch Mega Knight
Minions
Mega Knight Zap Firecracker
Firecracker
Zap Minions Princess Mega Knight
Lightning
Princess
Zap Firecracker Mother Witch Mega Knight
Mother Witch
Zap Princess Mega Knight
Mega Knight
Minions Zap Firecracker Princess Mother Witch

Defense Synergies 1 15

Skeletons
Zap Minions Firecracker Princess
Zap
Mega Knight Skeletons Minions Firecracker Princess Mother Witch
Minions
Skeletons Zap Firecracker Mega Knight
Firecracker
Skeletons Zap Minions Princess Mega Knight
Lightning
Princess
Skeletons Zap Firecracker Mother Witch Mega Knight
Mother Witch
Zap Princess Mega Knight
Mega Knight
Zap Minions Firecracker Princess Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Minions Firecracker
Skeletons Zap Minions Firecracker Mega Knight
Mega Knight Skeletons Minions Lightning
Skeletons Minions Firecracker Mega Knight
Lightning Firecracker Princess Mega Knight
Skeletons Zap Minions Firecracker Mother Witch Mega Knight
Minions Lightning Zap Firecracker Princess
Lightning Zap Mega Knight
Skeletons Minions Princess
Skeletons Firecracker Mega Knight
Minions Mother Witch Skeletons Zap Firecracker Princess Mega Knight
Minions Zap Firecracker Princess
Mega Knight Skeletons Zap Minions Lightning
Mega Knight Zap Minions Firecracker Princess
Mega Knight
Zap Lightning Mega Knight
Mega Knight Skeletons Minions Firecracker
Mega Knight Zap Minions Firecracker
Zap Minions Firecracker Princess Mother Witch Mega Knight
Mega Knight Minions Firecracker Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Zap
Zap Firecracker Lightning Mega Knight
Mega Knight Skeletons Zap Minions Lightning
Lightning Mega Knight Zap
Skeletons Mega Knight
Firecracker Mother Witch Skeletons Zap Minions Princess
Skeletons Minions Lightning
Mega Knight
Zap Lightning Mega Knight Skeletons Minions Firecracker
Skeletons
Mega Knight Minions
Lightning Mega Knight Zap
Lightning Mega Knight Skeletons
Firecracker Princess Mega Knight
Skeletons Zap Minions Firecracker Lightning
Minions Mega Knight Zap Firecracker Princess Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Princess Firecracker
Firecracker Zap Princess
Lightning
Lightning Firecracker
Zap Firecracker Mega Knight
Firecracker Mother Witch Zap Minions Princess
Firecracker Princess
Zap Firecracker Lightning Princess
Zap Firecracker Lightning
Lightning Minions
Firecracker Lightning Zap Princess
Lightning Zap Firecracker Princess
Lightning Firecracker Princess
Lightning Minions Firecracker Princess
Lightning Princess Zap Firecracker
Lightning Zap Firecracker Princess
Lightning Firecracker Princess Mega Knight
Lightning
Minions Lightning
Lightning Zap Firecracker Princess Mega Knight
Lightning Zap Firecracker Princess Mother Witch Mega Knight
Lightning Minions Mega Knight
Lightning Princess
Lightning
Lightning Zap
Zap Firecracker Mother Witch Princess Mega Knight
Firecracker Zap Lightning Princess
Lightning Zap Princess Mega Knight
Lightning Zap Firecracker
Lightning Zap Firecracker Princess Mother Witch
Zap Lightning Minions Firecracker
Lightning
Lightning Zap Mega Knight
Zap Lightning Firecracker Princess
Mega Knight
Firecracker Lightning Princess
Zap Lightning Minions Princess
Lightning Zap Firecracker Princess
Lightning Firecracker Princess Mega Knight
Zap Firecracker Lightning Princess
Lightning Zap
Firecracker Mega Knight
Zap Minions Firecracker Lightning Princess
Firecracker Zap Lightning Princess
Lightning Zap Firecracker Princess Mega Knight

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