My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Hunter Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Goblin Cage Hunter Goblin Giant Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Mighty Miner
Giant Snowball
Skeletons Mighty Miner
Zap
Skeletons Firecracker Goblin Giant Mighty Miner
Barbarian Barrel
Skeletons Firecracker Goblin Cage Hunter
The Log
Skeletons Firecracker Goblin Cage Hunter
Earthquake
Skeletons Firecracker Goblin Cage
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Goblin Cage Hunter
Fireball
Firecracker Goblin Cage Hunter Mighty Miner
Poison
Firecracker Goblin Cage Hunter
Lightning
Goblin Cage Hunter Mighty Miner
Rocket
Hunter Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Freeze Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Freeze Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Mighty Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Firecracker Goblin Cage Freeze Hunter Mighty Miner Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Zap Firecracker Goblin Cage

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker Goblin Giant Goblin Cage Freeze Hunter Mighty Miner
Firecracker
Zap Goblin Cage Goblin Giant
Goblin Cage
Zap Firecracker Hunter
Freeze
Zap
Hunter
Zap Goblin Cage Goblin Giant
Goblin Giant
Zap Firecracker Hunter
Mighty Miner
Zap

Defense Synergies 2 11

Skeletons
Goblin Cage Zap Firecracker Hunter
Zap
Goblin Giant Skeletons Firecracker Goblin Cage Hunter Mighty Miner
Firecracker
Skeletons Zap Goblin Cage Hunter
Goblin Cage
Skeletons Zap Firecracker Hunter
Freeze
Hunter
Hunter
Skeletons Zap Firecracker Goblin Cage Freeze
Goblin Giant
Zap
Mighty Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Goblin Cage Goblin Giant
Hunter Skeletons Zap Firecracker Goblin Cage
Goblin Cage Hunter Skeletons Freeze
Goblin Cage Hunter Skeletons Firecracker
Firecracker Goblin Cage
Freeze Skeletons Zap Firecracker Hunter
Hunter Zap Firecracker Goblin Cage Freeze
Zap Goblin Cage Goblin Giant
Hunter Mighty Miner Skeletons Goblin Cage
Skeletons Firecracker Hunter
Skeletons Zap Firecracker Freeze Hunter Goblin Giant
Hunter Zap Firecracker
Goblin Cage Hunter Skeletons Zap Freeze
Zap Firecracker Goblin Cage Freeze Hunter
Goblin Cage Hunter
Zap Goblin Cage Freeze Hunter
Skeletons Firecracker Goblin Cage Hunter
Goblin Cage Zap Firecracker Hunter
Zap Goblin Cage Freeze Hunter Firecracker
Goblin Cage Hunter
Firecracker Hunter Goblin Giant
Hunter Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Goblin Cage
Zap Firecracker Hunter
Skeletons Zap Goblin Cage Hunter Goblin Giant
Hunter Zap Goblin Cage Goblin Giant
Skeletons Goblin Cage Hunter Goblin Giant Mighty Miner
Firecracker Skeletons Zap Freeze Hunter Goblin Giant
Skeletons Goblin Cage Hunter Goblin Giant
Mighty Miner Goblin Cage Hunter Goblin Giant
Zap Goblin Cage Freeze Skeletons Firecracker
Skeletons Goblin Cage Goblin Giant
Goblin Cage Hunter
Zap Goblin Cage Goblin Giant
Skeletons Goblin Cage Hunter Goblin Giant
Firecracker Goblin Cage
Skeletons Zap Firecracker Goblin Cage Freeze Hunter Goblin Giant Mighty Miner
Zap Firecracker Goblin Cage Freeze Hunter Mighty Miner
Zap Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze
Firecracker Zap
Goblin Giant
Firecracker Freeze
Zap Firecracker
Firecracker Zap Freeze Hunter Goblin Giant
Firecracker
Zap Firecracker Freeze Hunter
Zap Firecracker
Firecracker Zap
Zap Firecracker
Firecracker Hunter
Firecracker Freeze
Zap Firecracker
Zap Firecracker Hunter
Firecracker
Freeze
Zap Firecracker Hunter
Zap Firecracker
Zap
Zap Firecracker Freeze Hunter
Firecracker Zap Hunter
Zap
Zap Firecracker
Zap Firecracker Hunter
Zap Firecracker Freeze
Zap Hunter
Zap Firecracker Freeze
Mighty Miner
Firecracker
Zap Freeze
Zap Firecracker Hunter
Freeze
Firecracker Hunter
Zap Firecracker
Zap
Firecracker
Zap Firecracker Freeze
Firecracker Zap
Zap Firecracker Freeze Goblin Giant
Firecracker

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