My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Hunter Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Hunter Electro Dragon Bowler Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Hogs
Giant Snowball
Skeletons Royal Hogs Electro Dragon
Zap
Skeletons Firecracker Royal Hogs
Barbarian Barrel
Skeletons Firecracker Royal Hogs Hunter
The Log
Skeletons Firecracker Royal Hogs Hunter
Earthquake
Skeletons Firecracker Royal Hogs
Arrows
Skeletons Firecracker Royal Hogs
Royal Delivery
Skeletons Firecracker Royal Hogs Hunter Electro Dragon Bowler
Fireball
Firecracker Royal Hogs Hunter Electro Dragon Bowler
Poison
Firecracker Royal Hogs Hunter Electro Dragon
Lightning
Hunter Electro Dragon Bowler
Rocket
Royal Hogs Hunter Electro Dragon Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Hunter Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Hunter Electro Dragon Bowler Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Firecracker Hunter Royal Hogs Electro Dragon Bowler Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Firecracker Hunter

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Royal Hogs Bowler
Royal Hogs
Firecracker Bowler The Log
Hunter
Bowler
Electro Dragon
Bowler
Bowler
Firecracker Royal Hogs Hunter Electro Dragon The Log
Electro Giant
The Log
Royal Hogs Bowler

Defense Synergies 2 11

Skeletons
Firecracker Hunter Electro Dragon Bowler The Log
Firecracker
The Log Skeletons Hunter Electro Dragon
Royal Hogs
Hunter
Skeletons Firecracker Bowler The Log
Electro Dragon
Skeletons Firecracker Bowler The Log
Bowler
The Log Skeletons Hunter Electro Dragon
Electro Giant
The Log
Firecracker Bowler Skeletons Hunter Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Electro Dragon The Log
Hunter Skeletons Firecracker Electro Dragon The Log
Hunter Bowler Skeletons Electro Dragon
Hunter Skeletons Firecracker Electro Dragon Bowler
Firecracker Bowler The Log
Bowler The Log Skeletons Firecracker Hunter Electro Dragon
Hunter Firecracker Electro Dragon
Bowler Electro Dragon Electro Giant The Log
Hunter Skeletons
Skeletons Firecracker Hunter Bowler
Skeletons Firecracker Hunter Electro Dragon Bowler Electro Giant The Log
Hunter Firecracker Electro Dragon
Hunter Bowler Skeletons Electro Dragon The Log
Bowler Firecracker Hunter Electro Dragon The Log
Hunter
Hunter Bowler Electro Giant The Log
Skeletons Firecracker Hunter Electro Dragon Bowler
Firecracker Hunter Electro Dragon Bowler The Log
Hunter The Log Firecracker Electro Dragon Bowler
Hunter
Bowler Firecracker Hunter Electro Dragon Electro Giant The Log
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Bowler Electro Giant
Firecracker Hunter Electro Dragon Bowler The Log
Skeletons Hunter Electro Dragon Bowler The Log
Hunter Bowler The Log
Skeletons Hunter Bowler
Firecracker Electro Giant Skeletons Hunter Electro Dragon
Skeletons Hunter Bowler
Hunter
Electro Dragon Skeletons Firecracker The Log
Skeletons
Hunter Electro Dragon Bowler
Bowler Electro Giant The Log
Bowler Skeletons Hunter
Firecracker Electro Dragon Bowler Electro Giant
Electro Dragon Electro Giant Skeletons Firecracker Hunter Bowler The Log
Bowler Firecracker Hunter Electro Dragon Electro Giant The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Electro Dragon The Log
Firecracker Electro Dragon Bowler The Log
Electro Dragon The Log
Firecracker The Log
Firecracker Bowler The Log
Firecracker Electro Giant Hunter Electro Dragon
Firecracker Bowler The Log
The Log Firecracker Hunter Electro Dragon Bowler
The Log Firecracker Electro Dragon
Electro Dragon Bowler
Firecracker Electro Dragon Bowler The Log
Firecracker Electro Dragon
Firecracker Hunter Bowler The Log
Firecracker Electro Dragon
Firecracker The Log
Firecracker Hunter Electro Dragon Bowler The Log
Firecracker Electro Dragon Bowler The Log
Firecracker Hunter Electro Dragon Bowler The Log
Firecracker Electro Dragon Bowler Electro Giant The Log
Bowler The Log
Bowler The Log
Electro Dragon The Log
Firecracker Electro Giant The Log Hunter Electro Dragon Bowler
Firecracker The Log Hunter Electro Dragon Bowler
Electro Dragon Bowler The Log
Firecracker The Log
Firecracker Hunter Electro Dragon Electro Giant
Electro Dragon Firecracker Electro Giant
Bowler
Hunter Electro Dragon The Log
Firecracker Electro Dragon
Firecracker Bowler The Log
Electro Dragon
Firecracker Hunter Electro Dragon
The Log
Firecracker Hunter Electro Dragon Bowler
The Log Firecracker Electro Dragon Bowler
Electro Giant
Firecracker Electro Dragon
Electro Dragon Electro Giant Firecracker Bowler The Log
Firecracker Electro Dragon
Electro Dragon Firecracker Bowler Electro Giant The Log
Firecracker Electro Dragon Bowler

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