My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Great!

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Tombstone Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Army
Giant Snowball
Skeletons Tombstone Furnace Skeleton Army
Zap
Skeletons Firecracker Tombstone Furnace Skeleton Army
Barbarian Barrel
Skeletons Electro Spirit Ice Spirit Firecracker Tombstone Furnace Skeleton Army
The Log
Skeletons Electro Spirit Ice Spirit Firecracker Tombstone Furnace Skeleton Army
Earthquake
Skeletons Firecracker Tombstone Furnace Skeleton Army
Arrows
Skeletons Electro Spirit Ice Spirit Firecracker Tombstone Furnace Skeleton Army
Royal Delivery
Skeletons Electro Spirit Ice Spirit Firecracker Skeleton Army
Fireball
Firecracker Tombstone Furnace Skeleton Army
Poison
Firecracker Tombstone Furnace Skeleton Army
Lightning
Tombstone Furnace
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Firecracker Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Firecracker Furnace The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Tombstone Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Ice Spirit The Log Firecracker Tombstone Skeleton Army Furnace

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Skeletons Electro Spirit Ice Spirit The Log

Attack Synergies 0 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Ice Spirit
Firecracker Furnace
Firecracker
Ice Spirit
Tombstone
Furnace
Ice Spirit
Skeleton Army
The Log

Defense Synergies 1 16

Skeletons
Electro Spirit Ice Spirit Firecracker Tombstone Furnace The Log
Electro Spirit
Skeletons The Log
Ice Spirit
Skeletons Firecracker Tombstone Furnace Skeleton Army The Log
Firecracker
The Log Skeletons Ice Spirit Tombstone Skeleton Army
Tombstone
Skeletons Ice Spirit Firecracker
Furnace
Skeletons Ice Spirit Skeleton Army
Skeleton Army
Ice Spirit Firecracker Furnace The Log
The Log
Firecracker Skeletons Electro Spirit Ice Spirit Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone The Log
Skeleton Army Skeletons Ice Spirit Firecracker Tombstone Furnace The Log
Furnace Skeleton Army Skeletons Tombstone
Skeleton Army Skeletons Firecracker Tombstone Furnace
Firecracker Tombstone Skeleton Army The Log
Skeleton Army The Log Skeletons Electro Spirit Firecracker Furnace
Furnace Electro Spirit Ice Spirit Firecracker Tombstone
Electro Spirit The Log
Skeletons Tombstone Furnace Skeleton Army
Skeleton Army Skeletons Ice Spirit Firecracker
Skeleton Army Skeletons Electro Spirit Firecracker Tombstone Furnace The Log
Firecracker Furnace
Tombstone Furnace Skeleton Army Skeletons Ice Spirit The Log
Skeleton Army Electro Spirit Ice Spirit Firecracker Tombstone Furnace The Log
Skeleton Army Tombstone Furnace
Skeleton Army Ice Spirit Furnace The Log
Skeletons Firecracker Tombstone Furnace Skeleton Army
Ice Spirit Tombstone Electro Spirit Firecracker Furnace Skeleton Army The Log
Furnace The Log Electro Spirit Ice Spirit Firecracker Tombstone
Skeleton Army Electro Spirit Firecracker Furnace The Log
Tombstone Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Skeletons Tombstone Furnace
Firecracker The Log
Tombstone Skeleton Army Skeletons Ice Spirit Furnace The Log
Skeleton Army The Log
Skeletons Tombstone Skeleton Army
Firecracker Furnace Skeletons Electro Spirit Ice Spirit
Skeleton Army Skeletons Tombstone Furnace
Skeleton Army
Skeletons Electro Spirit Ice Spirit Firecracker Tombstone Skeleton Army The Log
Skeletons Tombstone Skeleton Army
Tombstone
Skeleton Army The Log
Skeleton Army Skeletons Tombstone
Firecracker Furnace Skeleton Army
Tombstone Skeleton Army Skeletons Electro Spirit Ice Spirit Firecracker Furnace The Log
Electro Spirit Firecracker The Log
Electro Spirit Tombstone Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Firecracker Furnace The Log
Firecracker Electro Spirit Ice Spirit Furnace
Firecracker Furnace The Log
The Log Ice Spirit Firecracker
The Log Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker Furnace The Log
Firecracker Furnace The Log
Firecracker Furnace The Log
Firecracker The Log
Firecracker The Log
The Log
The Log
The Log
Firecracker The Log Electro Spirit Ice Spirit Furnace
Firecracker The Log
The Log
Firecracker The Log
Firecracker Furnace
Electro Spirit Ice Spirit Firecracker
The Log
Electro Spirit Ice Spirit Firecracker
Firecracker The Log
Electro Spirit Ice Spirit Tombstone Skeleton Army
Firecracker
The Log
Firecracker
The Log Firecracker
Firecracker
Electro Spirit Ice Spirit Firecracker The Log
Firecracker
Firecracker The Log
Firecracker

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