My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Berserker

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Golem Night Witch Sparky Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Night Witch Sparky
Giant Snowball
Skeletons Bats Night Witch
Zap
Skeletons Bats Firecracker Night Witch Sparky
Barbarian Barrel
Skeletons Firecracker Night Witch Sparky
The Log
Skeletons Firecracker Sparky
Earthquake
Skeletons Firecracker
Arrows
Skeletons Bats Firecracker Night Witch
Royal Delivery
Skeletons Bats Firecracker Night Witch Sparky
Fireball
Firecracker Night Witch Sparky
Poison
Bats Firecracker Night Witch Sparky
Lightning
Night Witch Sparky Goblinstein
Rocket
Night Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Golem Night Witch Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Firecracker Night Witch Goblinstein Sparky Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Firecracker

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Firecracker Golem Sparky
Firecracker
Bats Golem Sparky
Golem
Night Witch Bats Firecracker The Log Sparky
The Log
Golem Sparky
Night Witch
Golem
Sparky
Bats Firecracker Golem The Log
Goblinstein

Defense Synergies 1 11

Skeletons
Bats Firecracker The Log Night Witch Sparky
Bats
Skeletons Firecracker The Log Sparky
Firecracker
The Log Skeletons Bats Night Witch
Golem
The Log
Firecracker Skeletons Bats Night Witch Sparky
Night Witch
Skeletons Firecracker The Log
Sparky
Skeletons Bats The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Sparky
Sparky Skeletons Bats Firecracker The Log Night Witch
Sparky Skeletons Bats Night Witch
Night Witch Sparky Skeletons Bats Firecracker
Firecracker The Log Sparky
The Log Skeletons Bats Firecracker Night Witch
Bats Firecracker Night Witch
The Log Sparky
Sparky Skeletons Night Witch
Skeletons Firecracker Night Witch Sparky
Bats Skeletons Firecracker The Log Night Witch
Bats Firecracker Night Witch
Night Witch Sparky Skeletons Bats The Log
Sparky Bats Firecracker The Log Night Witch
Sparky
The Log Sparky
Sparky Skeletons Bats Firecracker Night Witch
Bats Firecracker The Log Night Witch
The Log Bats Firecracker
Sparky
Bats Firecracker The Log Night Witch Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Sparky
Firecracker The Log
Skeletons Bats The Log Sparky
Bats The Log Night Witch Sparky
Skeletons Night Witch Sparky
Firecracker Skeletons Bats
Sparky Skeletons Bats Night Witch
Sparky
Skeletons Bats Firecracker The Log Sparky
Skeletons Sparky
Bats Sparky
The Log
Skeletons Night Witch Sparky
Firecracker Sparky
Sparky Skeletons Bats Firecracker The Log Night Witch
Bats Firecracker The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Sparky
Firecracker The Log
The Log Sparky
Firecracker The Log Sparky
Firecracker The Log Sparky
Firecracker Bats
Firecracker The Log Sparky
The Log Firecracker
The Log Firecracker
Bats Night Witch Sparky
Firecracker The Log Sparky
Firecracker
Firecracker The Log Sparky
Firecracker
Firecracker The Log Sparky
Firecracker The Log Sparky
Firecracker The Log Sparky
Sparky
Bats Night Witch Sparky
Firecracker The Log Sparky
Firecracker The Log
The Log Night Witch Sparky
The Log Sparky
The Log
Firecracker The Log Sparky
Firecracker The Log Sparky
The Log Sparky
Firecracker The Log Sparky
Bats Firecracker Night Witch Sparky
Bats Firecracker
Night Witch Sparky
The Log Night Witch Sparky
Firecracker Sparky
Sparky
Firecracker The Log Sparky
Bats Night Witch
Firecracker
The Log
Firecracker Sparky
The Log Firecracker
Sparky
Firecracker Sparky
Bats Firecracker The Log Sparky
Firecracker Bats
Firecracker The Log Sparky
Sparky
Firecracker Sparky

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