My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Goblin Cage Dark Prince Electro Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Dark Prince Inferno Dragon
Giant Snowball
Skeletons Inferno Dragon
Zap
Skeletons Firecracker Dark Prince Inferno Dragon
Barbarian Barrel
Skeletons Firecracker Goblin Cage Dark Prince
The Log
Skeletons Firecracker Goblin Cage Dark Prince
Earthquake
Skeletons Firecracker Goblin Cage
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Goblin Cage Dark Prince Inferno Dragon
Fireball
Firecracker Goblin Cage Inferno Dragon
Poison
Firecracker Goblin Cage
Lightning
Goblin Cage Dark Prince Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Dark Prince Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Dark Prince Electro Giant Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Firecracker Tornado Goblin Cage Dark Prince Inferno Dragon Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Firecracker Tornado Goblin Cage

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Goblin Cage Tornado Dark Prince Inferno Dragon
Goblin Cage
Firecracker Dark Prince
Tornado
Electro Giant Firecracker Dark Prince
Dark Prince
Electro Giant Firecracker Goblin Cage Tornado Lightning
Lightning
Electro Giant Dark Prince
Electro Giant
Tornado Dark Prince Lightning Inferno Dragon
Inferno Dragon
Firecracker Electro Giant

Defense Synergies 1 14

Skeletons
Goblin Cage Firecracker Tornado Dark Prince Inferno Dragon
Firecracker
Skeletons Goblin Cage Tornado Dark Prince
Goblin Cage
Skeletons Firecracker Tornado Electro Giant Inferno Dragon
Tornado
Skeletons Firecracker Goblin Cage Dark Prince Electro Giant Inferno Dragon
Dark Prince
Skeletons Firecracker Tornado
Lightning
Electro Giant
Goblin Cage Tornado Inferno Dragon
Inferno Dragon
Skeletons Goblin Cage Tornado Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Goblin Cage
Inferno Dragon Skeletons Firecracker Goblin Cage Dark Prince
Goblin Cage Tornado Skeletons Dark Prince Lightning Inferno Dragon
Goblin Cage Inferno Dragon Skeletons Firecracker Dark Prince
Lightning Firecracker Goblin Cage Tornado Dark Prince
Tornado Skeletons Firecracker Dark Prince
Tornado Lightning Inferno Dragon Firecracker Goblin Cage
Lightning Goblin Cage Electro Giant
Inferno Dragon Skeletons Goblin Cage Tornado
Tornado Skeletons Firecracker Dark Prince
Skeletons Firecracker Tornado Dark Prince Electro Giant
Inferno Dragon Firecracker Tornado
Goblin Cage Skeletons Dark Prince Lightning
Firecracker Goblin Cage Tornado Dark Prince
Inferno Dragon Goblin Cage
Tornado Goblin Cage Lightning Electro Giant Inferno Dragon
Skeletons Firecracker Goblin Cage Tornado Dark Prince
Goblin Cage Firecracker Tornado Dark Prince
Goblin Cage Tornado Firecracker Dark Prince Inferno Dragon
Goblin Cage Tornado Inferno Dragon
Dark Prince Firecracker Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Goblin Cage Dark Prince Electro Giant
Firecracker Lightning Inferno Dragon
Skeletons Goblin Cage Dark Prince Lightning
Dark Prince Lightning Goblin Cage Tornado
Skeletons Goblin Cage Dark Prince Inferno Dragon
Firecracker Electro Giant Skeletons Tornado
Dark Prince Skeletons Goblin Cage Lightning
Goblin Cage Dark Prince Inferno Dragon
Goblin Cage Lightning Skeletons Firecracker Tornado Dark Prince Inferno Dragon
Skeletons Goblin Cage Inferno Dragon
Inferno Dragon Goblin Cage Dark Prince
Lightning Goblin Cage Tornado Dark Prince Electro Giant
Dark Prince Lightning Skeletons Goblin Cage
Firecracker Goblin Cage Electro Giant
Electro Giant Skeletons Firecracker Goblin Cage Tornado Dark Prince Lightning Inferno Dragon
Firecracker Goblin Cage Dark Prince Electro Giant Inferno Dragon
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker
Firecracker Tornado
Lightning
Lightning Firecracker Dark Prince
Firecracker Dark Prince
Firecracker Electro Giant Tornado
Firecracker Tornado
Firecracker Tornado Lightning
Firecracker Tornado Lightning
Lightning Tornado
Firecracker Lightning Tornado Dark Prince
Lightning Firecracker Tornado
Lightning Firecracker
Lightning Firecracker
Lightning Firecracker
Lightning Firecracker
Lightning Firecracker
Lightning Tornado
Lightning
Lightning Firecracker Dark Prince
Lightning Firecracker Tornado Electro Giant
Lightning
Lightning Tornado
Tornado Lightning
Lightning
Firecracker Tornado Electro Giant Dark Prince
Inferno Dragon
Firecracker Tornado Lightning
Lightning Tornado
Lightning Firecracker Tornado
Lightning Firecracker Tornado Electro Giant
Lightning Firecracker Electro Giant
Lightning
Lightning
Lightning Firecracker
Firecracker Lightning
Lightning Dark Prince
Lightning Firecracker Tornado
Lightning Firecracker Dark Prince
Firecracker Lightning
Lightning Tornado Electro Giant
Firecracker Dark Prince
Electro Giant Firecracker Tornado Lightning
Firecracker Tornado Lightning
Lightning Firecracker Tornado Dark Prince Electro Giant

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