My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Valkyrie Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Balloon
Giant Snowball
Skeletons Balloon Lumberjack
Zap
Skeletons Firecracker Balloon
Barbarian Barrel
Skeletons Firecracker Valkyrie Bomb Tower Lumberjack
The Log
Skeletons Firecracker Lumberjack
Earthquake
Skeletons Firecracker Bomb Tower
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Valkyrie Balloon Lumberjack
Fireball
Firecracker Bomb Tower Balloon Lumberjack
Poison
Firecracker Bomb Tower Balloon
Lightning
Valkyrie Bomb Tower Balloon Lumberjack
Rocket
Valkyrie Bomb Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie Bomb Tower Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Firecracker Tornado Valkyrie Bomb Tower Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Firecracker Tornado

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker Tornado Balloon Valkyrie Lumberjack
Firecracker
Zap Valkyrie Tornado Balloon Lumberjack
Valkyrie
Balloon Lumberjack Zap Firecracker Tornado
Bomb Tower
Tornado
Zap Firecracker Valkyrie Balloon
Balloon
Zap Valkyrie Lumberjack Firecracker Tornado
Lumberjack
Valkyrie Balloon Zap Firecracker

Defense Synergies 3 15

Skeletons
Zap Firecracker Bomb Tower Tornado Lumberjack
Zap
Bomb Tower Skeletons Firecracker Valkyrie Tornado Lumberjack
Firecracker
Valkyrie Skeletons Zap Bomb Tower Tornado Lumberjack
Valkyrie
Firecracker Zap Bomb Tower Tornado Lumberjack
Bomb Tower
Zap Tornado Skeletons Firecracker Valkyrie
Tornado
Bomb Tower Skeletons Zap Firecracker Valkyrie
Balloon
Lumberjack
Skeletons Zap Firecracker Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie
Bomb Tower Lumberjack Skeletons Zap Firecracker Valkyrie
Bomb Tower Tornado Lumberjack Skeletons Valkyrie
Bomb Tower Lumberjack Skeletons Firecracker Valkyrie
Firecracker Valkyrie Bomb Tower Tornado Lumberjack
Tornado Skeletons Zap Firecracker Valkyrie Bomb Tower Lumberjack
Tornado Zap Firecracker Bomb Tower
Zap Valkyrie Bomb Tower
Skeletons Bomb Tower Tornado Lumberjack
Tornado Skeletons Firecracker Valkyrie Lumberjack
Valkyrie Skeletons Zap Firecracker Bomb Tower Tornado Lumberjack
Zap Firecracker Tornado
Bomb Tower Lumberjack Skeletons Zap Valkyrie
Valkyrie Bomb Tower Zap Firecracker Tornado Lumberjack
Bomb Tower Lumberjack
Bomb Tower Tornado Zap Lumberjack
Bomb Tower Skeletons Firecracker Valkyrie Tornado Lumberjack
Bomb Tower Zap Firecracker Valkyrie Tornado Lumberjack
Zap Valkyrie Bomb Tower Tornado Firecracker Lumberjack
Bomb Tower Tornado Lumberjack
Valkyrie Firecracker Bomb Tower Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Skeletons Zap
Zap Firecracker Valkyrie Bomb Tower Lumberjack
Lumberjack Skeletons Zap Valkyrie Bomb Tower
Valkyrie Lumberjack Zap Tornado
Skeletons Valkyrie Lumberjack
Firecracker Skeletons Zap Bomb Tower Tornado
Skeletons Valkyrie Bomb Tower Lumberjack
Valkyrie Bomb Tower Lumberjack
Zap Skeletons Firecracker Valkyrie Bomb Tower Tornado
Skeletons
Valkyrie Bomb Tower Lumberjack
Zap Valkyrie Tornado
Skeletons Valkyrie Bomb Tower Lumberjack
Firecracker Valkyrie Bomb Tower
Skeletons Zap Firecracker Valkyrie Bomb Tower Tornado Lumberjack
Valkyrie Zap Firecracker Bomb Tower
Zap Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Zap Tornado
Firecracker Valkyrie
Zap Firecracker Valkyrie
Firecracker Zap Tornado
Firecracker Tornado
Zap Firecracker Tornado
Zap Firecracker Tornado
Tornado Lumberjack
Firecracker Zap Valkyrie Tornado
Zap Firecracker Tornado
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker
Tornado
Zap Firecracker
Zap Firecracker Valkyrie Tornado
Tornado
Tornado
Zap
Zap Firecracker Tornado Valkyrie
Firecracker Zap Tornado
Zap Tornado
Zap Firecracker Tornado
Zap Firecracker Tornado
Zap Firecracker
Zap
Zap Firecracker
Firecracker
Zap
Zap Firecracker Tornado
Firecracker Valkyrie Lumberjack
Zap Firecracker
Zap Tornado
Firecracker
Zap Firecracker Tornado
Firecracker Zap Tornado
Zap Firecracker Tornado
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: