My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Witch Giant Skeleton Lumberjack Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Skeleton Lumberjack Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Giant Skeleton Lumberjack Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Clone Giant Skeleton Mighty Miner
Giant Snowball
Skeletons Clone Witch Lumberjack Mighty Miner
Zap
Skeletons Firecracker Clone Witch Mighty Miner
Barbarian Barrel
Skeletons Firecracker Clone Witch Giant Skeleton Lumberjack
The Log
Skeletons Firecracker Mini P.E.K.K.A Clone Witch Giant Skeleton Lumberjack
Earthquake
Skeletons Firecracker Clone Witch
Arrows
Skeletons Firecracker Clone Witch
Royal Delivery
Skeletons Firecracker Mini P.E.K.K.A Clone Witch Giant Skeleton Lumberjack
Fireball
Firecracker Clone Witch Lumberjack Mighty Miner
Poison
Firecracker Clone Witch
Lightning
Mini P.E.K.K.A Witch Lumberjack Mighty Miner
Rocket
Witch Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Clone Giant Skeleton Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Firecracker Clone Mini P.E.K.K.A Lumberjack Mighty Miner Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Firecracker Clone Mini P.E.K.K.A

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Mini P.E.K.K.A Giant Skeleton Lumberjack
Mini P.E.K.K.A
Firecracker Giant Skeleton Lumberjack
Clone
Giant Skeleton Witch Lumberjack
Witch
Clone Giant Skeleton Lumberjack
Giant Skeleton
Clone Firecracker Mini P.E.K.K.A Witch Lumberjack
Lumberjack
Firecracker Mini P.E.K.K.A Clone Witch Giant Skeleton
Mighty Miner

Defense Synergies 0 12

Skeletons
Firecracker Mini P.E.K.K.A Witch Giant Skeleton Lumberjack
Firecracker
Skeletons Mini P.E.K.K.A Giant Skeleton Lumberjack
Mini P.E.K.K.A
Skeletons Firecracker Witch
Clone
Witch
Skeletons Mini P.E.K.K.A Giant Skeleton Lumberjack
Giant Skeleton
Skeletons Firecracker Witch Lumberjack
Lumberjack
Skeletons Firecracker Witch Giant Skeleton
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Mini P.E.K.K.A Lumberjack Skeletons Firecracker Witch
Mini P.E.K.K.A Witch Lumberjack Skeletons Giant Skeleton
Mini P.E.K.K.A Witch Lumberjack Skeletons Firecracker
Firecracker Mini P.E.K.K.A Giant Skeleton Lumberjack
Skeletons Firecracker Lumberjack
Firecracker Witch
Giant Skeleton
Mini P.E.K.K.A Witch Mighty Miner Skeletons Lumberjack
Skeletons Firecracker Mini P.E.K.K.A Giant Skeleton Lumberjack
Witch Skeletons Firecracker Giant Skeleton Lumberjack
Firecracker Witch
Mini P.E.K.K.A Lumberjack Skeletons Witch Giant Skeleton
Firecracker Mini P.E.K.K.A Witch Lumberjack
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Lumberjack
Skeletons Firecracker Mini P.E.K.K.A Witch Lumberjack
Firecracker Witch Lumberjack
Witch Firecracker Giant Skeleton Lumberjack
Mini P.E.K.K.A Lumberjack
Firecracker Mini P.E.K.K.A Witch Giant Skeleton Lumberjack
Mini P.E.K.K.A Lumberjack Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Skeletons Witch Giant Skeleton
Firecracker Mini P.E.K.K.A Lumberjack
Giant Skeleton Lumberjack Skeletons Mini P.E.K.K.A Witch
Mini P.E.K.K.A Giant Skeleton Lumberjack
Giant Skeleton Skeletons Mini P.E.K.K.A Witch Lumberjack Mighty Miner
Firecracker Skeletons Witch
Mini P.E.K.K.A Skeletons Witch Giant Skeleton Lumberjack
Mini P.E.K.K.A Giant Skeleton Mighty Miner Lumberjack
Giant Skeleton Skeletons Firecracker Mini P.E.K.K.A Witch
Witch Skeletons
Mini P.E.K.K.A Witch Giant Skeleton Lumberjack
Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Skeletons Witch Lumberjack
Firecracker Witch
Witch Skeletons Firecracker Mini P.E.K.K.A Giant Skeleton Lumberjack Mighty Miner
Firecracker Mini P.E.K.K.A Witch Giant Skeleton Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Giant Skeleton
Firecracker
Giant Skeleton
Firecracker Giant Skeleton
Firecracker
Firecracker Witch
Firecracker Witch
Firecracker
Firecracker
Mini P.E.K.K.A Lumberjack
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Witch
Firecracker
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A
Firecracker Witch
Giant Skeleton
Firecracker Witch
Witch
Firecracker Witch
Witch
Firecracker
Firecracker Witch
Firecracker Witch
Mini P.E.K.K.A
Firecracker
Mighty Miner Giant Skeleton
Firecracker
Witch
Firecracker Witch
Firecracker Mini P.E.K.K.A Lumberjack
Firecracker
Giant Skeleton
Firecracker
Firecracker Witch Giant Skeleton
Firecracker Witch
Firecracker Witch Giant Skeleton
Firecracker

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