My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Tesla Wizard Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Army
Giant Snowball
Skeletons Skeleton Army
Zap
Skeletons Firecracker Skeleton Army
Barbarian Barrel
Skeletons Electro Spirit Firecracker Tesla Wizard Skeleton Army
The Log
Skeletons Electro Spirit Firecracker Skeleton Army
Earthquake
Skeletons Firecracker Tesla Skeleton Army
Arrows
Skeletons Electro Spirit Firecracker Skeleton Army
Royal Delivery
Skeletons Electro Spirit Firecracker Wizard Skeleton Army
Fireball
Firecracker Tesla Wizard Skeleton Army
Poison
Firecracker Wizard Skeleton Army
Lightning
Tesla Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Skeleton Army Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Firecracker Skeleton Army Tesla Fireball Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Electro Spirit Firecracker Skeleton Army

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Fireball Golem
Firecracker
Golem
Tesla
Fireball
Golem Electro Spirit
Wizard
Golem
Skeleton Army
Golem
Fireball Electro Spirit Firecracker Wizard

Defense Synergies 1 9

Skeletons
Tesla Electro Spirit Firecracker Wizard
Electro Spirit
Skeletons
Firecracker
Skeletons Tesla Skeleton Army
Tesla
Skeletons Firecracker Fireball Wizard Skeleton Army
Fireball
Tesla
Wizard
Skeletons Tesla Skeleton Army
Skeleton Army
Firecracker Tesla Wizard
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Fireball Wizard
Skeleton Army Skeletons Firecracker Tesla
Tesla Skeleton Army Skeletons
Tesla Skeleton Army Skeletons Firecracker
Firecracker Fireball Skeleton Army
Fireball Skeleton Army Skeletons Electro Spirit Firecracker Tesla
Tesla Electro Spirit Firecracker Fireball Wizard
Electro Spirit Tesla Fireball
Tesla Skeletons Skeleton Army
Skeleton Army Skeletons Firecracker Tesla
Skeleton Army Skeletons Electro Spirit Firecracker Tesla Fireball Wizard
Tesla Firecracker Fireball Wizard
Tesla Skeleton Army Skeletons Fireball Wizard
Fireball Wizard Skeleton Army Electro Spirit Firecracker Tesla
Skeleton Army Tesla
Skeleton Army Tesla Fireball
Tesla Wizard Skeletons Firecracker Fireball Skeleton Army
Tesla Fireball Electro Spirit Firecracker Wizard Skeleton Army
Wizard Electro Spirit Firecracker Tesla Fireball
Tesla
Wizard Skeleton Army Electro Spirit Firecracker Tesla Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Skeletons Tesla Fireball
Fireball Firecracker Tesla Wizard
Skeleton Army Skeletons
Skeleton Army Tesla Fireball
Skeletons Tesla Skeleton Army
Firecracker Fireball Wizard Skeletons Electro Spirit Tesla
Skeleton Army Skeletons Tesla Fireball
Tesla Skeleton Army
Skeletons Electro Spirit Firecracker Fireball Skeleton Army
Skeletons Tesla Skeleton Army
Tesla
Skeleton Army Fireball
Skeleton Army Skeletons Tesla Fireball Wizard
Wizard Firecracker Tesla Fireball Skeleton Army
Tesla Skeleton Army Skeletons Electro Spirit Firecracker Fireball
Electro Spirit Firecracker Tesla Fireball Wizard
Electro Spirit Fireball
Tesla
Tesla Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball
Fireball
Firecracker Fireball
Fireball Wizard Firecracker
Firecracker Fireball Wizard Electro Spirit
Firecracker Wizard
Fireball Firecracker Wizard
Fireball Firecracker Wizard
Fireball
Firecracker Fireball Wizard
Fireball Firecracker Wizard
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Wizard
Firecracker Fireball Wizard
Fireball
Firecracker Fireball Wizard
Firecracker Fireball Wizard
Fireball
Fireball Wizard
Fireball
Firecracker Electro Spirit Fireball Wizard
Firecracker Fireball Wizard
Fireball Wizard
Fireball Firecracker
Firecracker Fireball Wizard
Electro Spirit Firecracker Fireball Wizard
Fireball
Fireball Wizard
Electro Spirit Firecracker Fireball
Firecracker Fireball Wizard
Electro Spirit Fireball Skeleton Army
Fireball Firecracker Wizard
Fireball
Fireball Firecracker Wizard
Firecracker Fireball Wizard
Fireball
Firecracker
Electro Spirit Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Fireball Firecracker Wizard

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