My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Valkyrie Dark Prince Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Barbarians Valkyrie Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Valkyrie Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Goblin Barrel Dark Prince
Giant Snowball
Skeleton Barrel Barbarians Goblin Barrel
Zap
Skeleton Barrel Firecracker Goblin Barrel Dark Prince
Barbarian Barrel
Skeleton Barrel Firecracker Barbarians Valkyrie Goblin Barrel Dark Prince Ice Wizard
The Log
Skeleton Barrel Firecracker Barbarians Goblin Barrel Dark Prince
Earthquake
Firecracker Barbarians Goblin Barrel
Arrows
Skeleton Barrel Firecracker Goblin Barrel
Royal Delivery
Skeleton Barrel Firecracker Barbarians Valkyrie Goblin Barrel Dark Prince Ice Wizard
Fireball
Skeleton Barrel Firecracker Barbarians Goblin Barrel Ice Wizard
Poison
Skeleton Barrel Firecracker Barbarians Ice Wizard
Lightning
Valkyrie Dark Prince Ice Wizard
Rocket
Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie Dark Prince Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Valkyrie Dark Prince Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Firecracker Goblin Barrel Ice Wizard Fireball Valkyrie Dark Prince Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeleton Barrel Firecracker Goblin Barrel Ice Wizard

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Firecracker Fireball Goblin Barrel Valkyrie Dark Prince
Firecracker
Skeleton Barrel Valkyrie Goblin Barrel Dark Prince
Barbarians
Fireball
Skeleton Barrel Dark Prince
Valkyrie
Goblin Barrel Skeleton Barrel Firecracker Dark Prince
Goblin Barrel
Skeleton Barrel Valkyrie Dark Prince Firecracker Ice Wizard
Dark Prince
Goblin Barrel Skeleton Barrel Firecracker Fireball Valkyrie Ice Wizard
Ice Wizard
Goblin Barrel Dark Prince

Defense Synergies 1 8

Skeleton Barrel
Fireball
Firecracker
Valkyrie Dark Prince Ice Wizard
Barbarians
Fireball
Skeleton Barrel Valkyrie Dark Prince Ice Wizard
Valkyrie
Firecracker Fireball Ice Wizard
Goblin Barrel
Dark Prince
Firecracker Fireball Ice Wizard
Ice Wizard
Firecracker Fireball Valkyrie Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Fireball Valkyrie
Barbarians Firecracker Valkyrie Dark Prince Ice Wizard
Barbarians Valkyrie Dark Prince Ice Wizard
Barbarians Firecracker Valkyrie Dark Prince Ice Wizard
Firecracker Barbarians Fireball Valkyrie Dark Prince
Fireball Firecracker Valkyrie Dark Prince Ice Wizard
Firecracker Fireball Ice Wizard
Skeleton Barrel Barbarians Fireball Valkyrie
Barbarians Ice Wizard
Firecracker Barbarians Valkyrie Dark Prince Ice Wizard
Barbarians Valkyrie Ice Wizard Firecracker Fireball Dark Prince
Firecracker Fireball Ice Wizard
Barbarians Fireball Valkyrie Dark Prince Ice Wizard
Fireball Valkyrie Firecracker Barbarians Dark Prince
Barbarians
Barbarians Fireball
Barbarians Firecracker Fireball Valkyrie Dark Prince
Fireball Firecracker Barbarians Valkyrie Dark Prince Ice Wizard
Valkyrie Firecracker Barbarians Fireball Dark Prince Ice Wizard
Barbarians
Valkyrie Dark Prince Firecracker Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Fireball Dark Prince
Fireball Skeleton Barrel Firecracker Valkyrie
Barbarians Valkyrie Dark Prince
Valkyrie Dark Prince Barbarians Fireball
Barbarians Valkyrie Dark Prince
Firecracker Fireball Skeleton Barrel Ice Wizard
Dark Prince Barbarians Fireball Valkyrie Ice Wizard
Barbarians Valkyrie Dark Prince
Firecracker Barbarians Fireball Valkyrie Dark Prince
Barbarians
Barbarians Valkyrie Dark Prince
Barbarians Fireball Valkyrie Dark Prince
Barbarians Dark Prince Fireball Valkyrie
Firecracker Barbarians Fireball Valkyrie
Barbarians Firecracker Fireball Valkyrie Dark Prince
Valkyrie Firecracker Barbarians Fireball Dark Prince Ice Wizard
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Firecracker Valkyrie
Firecracker Fireball Skeleton Barrel Ice Wizard
Skeleton Barrel Fireball
Skeleton Barrel Firecracker Barbarians Fireball Valkyrie Dark Prince
Fireball Firecracker Valkyrie Dark Prince
Firecracker Fireball Skeleton Barrel Ice Wizard
Firecracker
Fireball Skeleton Barrel Firecracker Ice Wizard
Fireball Skeleton Barrel Firecracker
Fireball
Firecracker Skeleton Barrel Fireball Valkyrie Dark Prince
Fireball Firecracker
Skeleton Barrel Firecracker Fireball
Skeleton Barrel Firecracker Fireball
Skeleton Barrel Firecracker Fireball
Skeleton Barrel Firecracker Fireball
Skeleton Barrel Firecracker Fireball
Fireball
Skeleton Barrel Firecracker Fireball Dark Prince
Skeleton Barrel Firecracker Fireball Valkyrie
Fireball
Fireball
Skeleton Barrel Barbarians Fireball
Firecracker Fireball Valkyrie Dark Prince Ice Wizard
Firecracker Fireball Skeleton Barrel Ice Wizard
Fireball Skeleton Barrel
Fireball Skeleton Barrel Firecracker
Firecracker Fireball Ice Wizard
Skeleton Barrel Firecracker Fireball
Fireball
Fireball
Firecracker Fireball
Firecracker Fireball
Skeleton Barrel Barbarians Fireball Dark Prince
Fireball Firecracker Ice Wizard
Fireball
Fireball Firecracker Valkyrie Dark Prince
Skeleton Barrel Firecracker Fireball
Fireball
Firecracker Dark Prince
Firecracker Fireball
Firecracker Fireball
Skeleton Barrel Firecracker Fireball Dark Prince

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