My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards
Zap
Firecracker Inferno Tower Guards
Barbarian Barrel
Electro Spirit Firecracker Inferno Tower Guards
The Log
Electro Spirit Firecracker Hog Rider Guards
Earthquake
Firecracker Hog Rider Inferno Tower Guards
Arrows
Electro Spirit Firecracker Guards
Royal Delivery
Electro Spirit Firecracker Hog Rider Guards
Fireball
Firecracker Hog Rider Inferno Tower
Poison
Firecracker Inferno Tower Guards
Lightning
Inferno Tower Goblinstein
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Giant Snowball Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Giant Snowball Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Inferno Tower Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Giant Snowball Firecracker Guards Fireball Hog Rider Inferno Tower Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Giant Snowball Firecracker Guards

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Snowball Fireball Hog Rider
Giant Snowball
Hog Rider Electro Spirit Firecracker Fireball
Firecracker
Hog Rider Giant Snowball
Fireball
Hog Rider Electro Spirit Giant Snowball
Hog Rider
Giant Snowball Firecracker Fireball Electro Spirit Guards
Inferno Tower
Guards
Hog Rider
Goblinstein

Defense Synergies 1 7

Electro Spirit
Giant Snowball
Giant Snowball
Electro Spirit Firecracker Inferno Tower Guards
Firecracker
Giant Snowball Inferno Tower Guards
Fireball
Inferno Tower
Hog Rider
Inferno Tower
Guards Giant Snowball Firecracker Fireball
Guards
Inferno Tower Giant Snowball Firecracker
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Inferno Tower
Inferno Tower Firecracker
Inferno Tower Giant Snowball
Inferno Tower Firecracker Guards
Firecracker Fireball
Fireball Electro Spirit Giant Snowball Firecracker Guards
Giant Snowball Inferno Tower Electro Spirit Firecracker Fireball
Electro Spirit Fireball Inferno Tower
Inferno Tower
Guards Giant Snowball Firecracker Inferno Tower
Guards Electro Spirit Giant Snowball Firecracker Fireball
Inferno Tower Giant Snowball Firecracker Fireball
Inferno Tower Giant Snowball Fireball Guards
Fireball Electro Spirit Giant Snowball Firecracker Guards
Inferno Tower
Inferno Tower Giant Snowball Fireball
Firecracker Fireball Inferno Tower
Fireball Electro Spirit Giant Snowball Firecracker Guards
Giant Snowball Electro Spirit Firecracker Fireball Guards
Inferno Tower
Electro Spirit Giant Snowball Firecracker Fireball Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Giant Snowball Fireball Inferno Tower
Fireball Giant Snowball Firecracker
Guards Inferno Tower
Guards Fireball Inferno Tower
Inferno Tower Guards
Firecracker Fireball Electro Spirit Giant Snowball
Guards Fireball Inferno Tower
Inferno Tower
Electro Spirit Giant Snowball Firecracker Fireball Inferno Tower
Inferno Tower Guards
Inferno Tower Guards
Giant Snowball Fireball Guards
Fireball Inferno Tower Guards
Firecracker Fireball
Inferno Tower Guards Electro Spirit Firecracker Fireball
Electro Spirit Giant Snowball Firecracker Fireball Inferno Tower
Electro Spirit Giant Snowball Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Guards
Firecracker Fireball Giant Snowball
Fireball
Firecracker Fireball Guards
Fireball Giant Snowball Firecracker
Firecracker Fireball Electro Spirit Giant Snowball
Firecracker
Fireball Giant Snowball Firecracker
Fireball Giant Snowball Firecracker
Giant Snowball Fireball Guards
Firecracker Fireball
Fireball Giant Snowball Firecracker
Giant Snowball Firecracker Fireball
Firecracker Fireball
Giant Snowball Firecracker Fireball
Giant Snowball Firecracker Fireball
Firecracker Fireball
Giant Snowball Fireball
Giant Snowball Firecracker Fireball
Giant Snowball Firecracker Fireball
Fireball
Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Firecracker Electro Spirit Fireball
Firecracker Fireball Giant Snowball
Fireball Giant Snowball
Fireball Firecracker
Giant Snowball Firecracker Fireball
Electro Spirit Giant Snowball Firecracker Fireball Guards
Giant Snowball Fireball
Giant Snowball Fireball
Electro Spirit Giant Snowball Firecracker Fireball
Giant Snowball Firecracker Fireball
Electro Spirit Fireball Guards
Fireball Giant Snowball Firecracker
Fireball
Fireball Firecracker
Giant Snowball Firecracker Fireball
Giant Snowball Fireball
Firecracker
Electro Spirit Giant Snowball Firecracker Fireball Guards
Firecracker Giant Snowball Fireball
Giant Snowball Firecracker Fireball
Fireball Firecracker

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