My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Giant Skeleton
Giant Snowball
Goblin Barrel Skeleton Army Witch
Zap
Firecracker Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Firecracker Tesla Goblin Barrel Skeleton Army Witch Giant Skeleton
The Log
Firecracker Mini P.E.K.K.A Goblin Barrel Skeleton Army Witch Giant Skeleton
Earthquake
Firecracker Tesla Goblin Barrel Skeleton Army Witch
Arrows
Firecracker Goblin Barrel Skeleton Army Witch
Royal Delivery
Firecracker Mini P.E.K.K.A Goblin Barrel Skeleton Army Witch Giant Skeleton
Fireball
Firecracker Tesla Goblin Barrel Skeleton Army Witch
Poison
Firecracker Skeleton Army Witch
Lightning
Tesla Mini P.E.K.K.A Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Goblin Barrel Skeleton Army Tesla Mini P.E.K.K.A Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Goblin Barrel Skeleton Army

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Goblin Barrel Giant Skeleton
Firecracker
Mini P.E.K.K.A Goblin Barrel Giant Skeleton
Tesla
Mini P.E.K.K.A
Arrows Firecracker Giant Skeleton
Goblin Barrel
Arrows Firecracker Skeleton Army Giant Skeleton
Skeleton Army
Goblin Barrel
Witch
Giant Skeleton
Giant Skeleton
Arrows Firecracker Mini P.E.K.K.A Goblin Barrel Witch

Defense Synergies 0 13

Arrows
Tesla Mini P.E.K.K.A Giant Skeleton
Firecracker
Tesla Mini P.E.K.K.A Skeleton Army Giant Skeleton
Tesla
Arrows Firecracker Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A
Arrows Firecracker Tesla Skeleton Army Witch
Goblin Barrel
Skeleton Army
Firecracker Tesla Mini P.E.K.K.A Giant Skeleton
Witch
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Arrows Firecracker Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla
Mini P.E.K.K.A Skeleton Army Firecracker Tesla Witch
Tesla Mini P.E.K.K.A Skeleton Army Witch Giant Skeleton
Tesla Mini P.E.K.K.A Skeleton Army Witch Firecracker
Arrows Firecracker Mini P.E.K.K.A Skeleton Army Giant Skeleton
Arrows Skeleton Army Firecracker Tesla
Tesla Arrows Firecracker Witch
Arrows Tesla Giant Skeleton
Tesla Mini P.E.K.K.A Witch Skeleton Army
Skeleton Army Firecracker Tesla Mini P.E.K.K.A Giant Skeleton
Skeleton Army Witch Arrows Firecracker Tesla Giant Skeleton
Arrows Tesla Firecracker Witch
Tesla Mini P.E.K.K.A Skeleton Army Witch Giant Skeleton
Skeleton Army Arrows Firecracker Tesla Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army Tesla
Skeleton Army Tesla Mini P.E.K.K.A
Tesla Arrows Firecracker Mini P.E.K.K.A Skeleton Army Witch
Arrows Tesla Firecracker Skeleton Army Witch
Arrows Witch Firecracker Tesla Giant Skeleton
Mini P.E.K.K.A Tesla
Skeleton Army Arrows Firecracker Tesla Mini P.E.K.K.A Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Tesla Witch Giant Skeleton
Arrows Firecracker Tesla Mini P.E.K.K.A
Skeleton Army Giant Skeleton Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army Giant Skeleton Tesla
Giant Skeleton Tesla Mini P.E.K.K.A Skeleton Army Witch
Arrows Firecracker Tesla Witch
Mini P.E.K.K.A Skeleton Army Tesla Witch Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Tesla Skeleton Army
Giant Skeleton Firecracker Mini P.E.K.K.A Skeleton Army Witch
Witch Tesla Skeleton Army
Tesla Mini P.E.K.K.A Witch Giant Skeleton
Skeleton Army Arrows Giant Skeleton
Mini P.E.K.K.A Skeleton Army Giant Skeleton Tesla Witch
Firecracker Tesla Skeleton Army Witch
Tesla Skeleton Army Witch Firecracker Mini P.E.K.K.A Giant Skeleton
Arrows Firecracker Tesla Mini P.E.K.K.A Witch Giant Skeleton
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Giant Skeleton
Arrows Firecracker
Arrows Giant Skeleton
Arrows Firecracker Giant Skeleton
Arrows Firecracker
Arrows Firecracker Witch
Arrows Firecracker Witch
Arrows Firecracker
Arrows Firecracker
Mini P.E.K.K.A
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Witch
Arrows Firecracker
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A
Arrows Firecracker Witch
Giant Skeleton
Arrows
Arrows
Arrows Firecracker Witch
Witch
Arrows Firecracker Witch
Arrows Witch
Arrows Firecracker
Arrows Firecracker Witch
Firecracker Witch
Mini P.E.K.K.A
Arrows
Arrows Firecracker
Giant Skeleton
Arrows Firecracker
Skeleton Army Witch
Arrows Firecracker Witch
Arrows
Firecracker Mini P.E.K.K.A
Arrows Firecracker
Arrows Giant Skeleton
Firecracker
Firecracker Witch Giant Skeleton
Firecracker Witch
Firecracker Witch Giant Skeleton
Firecracker

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