My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Tesla Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Fire Spirit Bats Hog Rider
Zap
Fire Spirit Bats Firecracker
Barbarian Barrel
Fire Spirit Knight Firecracker Tesla Valkyrie
The Log
Fire Spirit Firecracker Hog Rider
Earthquake
Firecracker Tesla Hog Rider
Arrows
Fire Spirit Bats Firecracker
Royal Delivery
Fire Spirit Bats Knight Firecracker Valkyrie Hog Rider
Fireball
Firecracker Tesla Hog Rider
Poison
Bats Firecracker
Lightning
Knight Tesla Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Firecracker Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Arrows Knight Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Arrows Knight Firecracker Tesla Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Arrows Knight

Attack Synergies 10 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Knight
Bats
Knight Valkyrie Hog Rider Firecracker
Arrows
Hog Rider Knight
Knight
Bats Firecracker Hog Rider Fire Spirit Arrows
Firecracker
Knight Hog Rider Bats Valkyrie
Tesla
Valkyrie
Fire Spirit Bats Hog Rider Firecracker
Hog Rider
Fire Spirit Bats Arrows Knight Firecracker Valkyrie

Defense Synergies 5 10

Fire Spirit
Knight Firecracker Valkyrie
Bats
Knight Firecracker Tesla Valkyrie
Arrows
Knight Tesla Valkyrie
Knight
Fire Spirit Bats Firecracker Tesla Arrows
Firecracker
Knight Valkyrie Fire Spirit Bats Tesla
Tesla
Knight Bats Arrows Firecracker Valkyrie
Valkyrie
Firecracker Fire Spirit Bats Arrows Tesla
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Valkyrie
Bats Knight Firecracker Tesla Valkyrie
Tesla Fire Spirit Bats Knight Valkyrie
Tesla Bats Knight Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Fire Spirit Bats Firecracker Tesla Valkyrie
Bats Tesla Fire Spirit Arrows Firecracker
Arrows Tesla Valkyrie
Tesla
Knight Fire Spirit Firecracker Tesla Valkyrie
Bats Valkyrie Arrows Knight Firecracker Tesla
Arrows Tesla Bats Firecracker
Tesla Fire Spirit Bats Knight Valkyrie
Fire Spirit Valkyrie Bats Arrows Firecracker Tesla
Knight Tesla
Tesla
Tesla Bats Arrows Knight Firecracker Valkyrie
Fire Spirit Arrows Tesla Valkyrie Bats Knight Firecracker
Arrows Valkyrie Fire Spirit Bats Knight Firecracker Tesla
Tesla
Valkyrie Fire Spirit Bats Arrows Knight Firecracker Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Tesla
Arrows Knight Firecracker Tesla Valkyrie
Bats Knight Valkyrie
Valkyrie Bats Knight Tesla
Knight Tesla Valkyrie
Fire Spirit Arrows Firecracker Bats Tesla
Bats Knight Tesla Valkyrie
Knight Tesla Valkyrie
Bats Knight Firecracker Valkyrie
Tesla
Bats Knight Tesla Valkyrie
Arrows Valkyrie
Knight Tesla Valkyrie
Firecracker Tesla Valkyrie
Tesla Bats Knight Firecracker Valkyrie
Bats Arrows Valkyrie Firecracker Tesla
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Knight Firecracker Valkyrie
Fire Spirit Arrows Firecracker Valkyrie
Arrows Firecracker Fire Spirit Bats
Fire Spirit Arrows Firecracker
Arrows Fire Spirit Firecracker
Arrows Firecracker
Fire Spirit Bats
Firecracker Arrows Knight Valkyrie
Fire Spirit Arrows Firecracker
Fire Spirit Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Bats
Fire Spirit Arrows Firecracker
Fire Spirit Arrows Firecracker Valkyrie
Arrows
Arrows
Arrows Firecracker Fire Spirit Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker
Fire Spirit Bats Arrows Firecracker
Bats Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Fire Spirit Bats
Fire Spirit Arrows Firecracker
Arrows
Knight Firecracker Valkyrie
Arrows Firecracker
Arrows
Firecracker
Bats Firecracker
Firecracker Bats
Firecracker
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: