My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Tesla Zappies Giant Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Hog Rider Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Hog Rider Giant Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Hog Rider Giant Prince
Giant Snowball
Skeleton Barrel Hog Rider Zappies
Zap
Skeleton Barrel Firecracker Zappies Prince
Barbarian Barrel
Skeleton Barrel Firecracker Tesla Zappies
The Log
Skeleton Barrel Firecracker Hog Rider Zappies Prince
Earthquake
Firecracker Tesla Hog Rider Zappies
Arrows
Skeleton Barrel Firecracker Zappies
Royal Delivery
Skeleton Barrel Firecracker Hog Rider Zappies Prince
Fireball
Skeleton Barrel Firecracker Tesla Hog Rider Zappies
Poison
Skeleton Barrel Firecracker Zappies
Lightning
Tesla Prince
Rocket
Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Barrel Firecracker Tesla Hog Rider Zappies Giant Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Skeleton Barrel Firecracker Tesla

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Giant Skeleton Barrel Prince
Skeleton Barrel
Firecracker Arrows Hog Rider Zappies Giant Prince
Firecracker
Skeleton Barrel Hog Rider Zappies Giant Prince
Tesla
Hog Rider
Arrows Firecracker Skeleton Barrel Zappies Giant Prince
Zappies
Skeleton Barrel Firecracker Hog Rider Giant Prince
Giant
Arrows Prince Skeleton Barrel Firecracker Hog Rider Zappies
Prince
Giant Arrows Skeleton Barrel Firecracker Hog Rider Zappies

Defense Synergies 0 8

Arrows
Tesla Prince
Skeleton Barrel
Firecracker
Tesla Zappies Prince
Tesla
Arrows Firecracker Zappies Prince
Hog Rider
Zappies
Firecracker Tesla Prince
Giant
Prince
Arrows Firecracker Tesla Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Tesla Zappies
Firecracker Tesla Zappies Prince
Tesla Prince Zappies
Tesla Prince Firecracker Zappies
Arrows Firecracker Prince
Arrows Firecracker Tesla Zappies
Tesla Arrows Firecracker Zappies
Arrows Skeleton Barrel Tesla
Tesla Zappies Prince
Firecracker Tesla Zappies Prince
Arrows Firecracker Tesla Zappies
Arrows Tesla Firecracker Zappies
Tesla Prince Zappies
Arrows Firecracker Tesla Zappies Prince
Tesla Zappies Prince
Tesla Zappies Prince
Tesla Arrows Firecracker Zappies Prince
Arrows Tesla Firecracker Zappies Prince
Arrows Firecracker Tesla Zappies
Tesla Zappies Prince
Arrows Firecracker Tesla Zappies Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Zappies Prince
Arrows Skeleton Barrel Firecracker Tesla Prince
Zappies Prince
Prince Tesla Zappies
Tesla Zappies Prince
Arrows Firecracker Skeleton Barrel Tesla Zappies
Prince Tesla Zappies
Tesla Zappies Prince
Firecracker Zappies Prince
Tesla Zappies
Tesla Zappies Prince
Arrows Prince
Prince Tesla Zappies
Firecracker Tesla Zappies
Tesla Zappies Firecracker Prince
Arrows Firecracker Tesla Zappies
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Firecracker
Arrows Firecracker Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Firecracker Prince
Arrows Firecracker
Arrows Firecracker Skeleton Barrel
Arrows Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Prince
Firecracker Arrows Skeleton Barrel Prince
Arrows Firecracker
Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker Prince
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows
Arrows Skeleton Barrel Firecracker Prince
Arrows Skeleton Barrel Firecracker
Prince
Arrows
Prince
Arrows Skeleton Barrel
Arrows Firecracker
Arrows Firecracker Skeleton Barrel
Arrows Skeleton Barrel Prince
Arrows Skeleton Barrel Firecracker
Arrows Firecracker
Skeleton Barrel Firecracker Zappies
Arrows
Arrows Firecracker Zappies
Prince
Arrows Firecracker
Skeleton Barrel Zappies Prince
Arrows Firecracker Zappies
Arrows
Firecracker Prince
Arrows Skeleton Barrel Firecracker
Arrows
Firecracker Prince
Firecracker Zappies
Firecracker Zappies
Skeleton Barrel Firecracker Prince
Prince
Firecracker

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