My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Witch Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Royal Delivery Goblin Curse Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse
Giant Snowball
Goblin Curse Witch
Zap
Firecracker Goblin Curse Witch
Barbarian Barrel
Firecracker Tesla Goblin Curse Witch
The Log
Firecracker Goblin Curse Witch
Earthquake
Firecracker Tesla Witch
Arrows
Firecracker Goblin Curse Witch
Royal Delivery
Firecracker Witch Mother Witch
Fireball
Firecracker Tesla Witch Mother Witch
Poison
Firecracker Goblin Curse Witch Mother Witch
Lightning
Tesla Witch Mother Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Royal Delivery Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Royal Delivery Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Goblin Curse Tornado Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Curse Firecracker Royal Delivery Tornado Tesla Mother Witch Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Goblin Curse Firecracker Royal Delivery

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Goblin Curse Tornado Witch Mother Witch
Firecracker
Zap Tornado
Royal Delivery
Tesla
Goblin Curse
Zap
Tornado
Zap Firecracker Witch
Witch
Zap Tornado
Mother Witch
Zap

Defense Synergies 1 16

Zap
Firecracker Royal Delivery Tesla Tornado Witch Mother Witch
Firecracker
Zap Royal Delivery Tesla Tornado
Royal Delivery
Tornado Zap Firecracker Tesla Witch Mother Witch
Tesla
Zap Firecracker Royal Delivery Tornado Mother Witch
Goblin Curse
Tornado
Royal Delivery Zap Firecracker Tesla Witch Mother Witch
Witch
Zap Royal Delivery Tornado
Mother Witch
Zap Royal Delivery Tesla Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla
Zap Firecracker Royal Delivery Tesla Goblin Curse Witch
Tesla Tornado Witch Royal Delivery Goblin Curse
Tesla Witch Firecracker Goblin Curse
Firecracker Royal Delivery Tornado
Royal Delivery Tornado Zap Firecracker Tesla Mother Witch
Tesla Tornado Zap Firecracker Royal Delivery Goblin Curse Witch
Zap Tesla
Tesla Witch Goblin Curse Tornado
Tornado Firecracker Royal Delivery Tesla
Goblin Curse Witch Mother Witch Zap Firecracker Royal Delivery Tesla Tornado
Tesla Zap Firecracker Royal Delivery Goblin Curse Tornado Witch
Tesla Zap Royal Delivery Goblin Curse Witch
Zap Firecracker Royal Delivery Tesla Goblin Curse Tornado Witch
Tesla Goblin Curse
Tornado Zap Royal Delivery Tesla Goblin Curse
Tesla Firecracker Royal Delivery Tornado Witch
Royal Delivery Tesla Zap Firecracker Tornado Witch
Zap Royal Delivery Tornado Witch Firecracker Tesla Goblin Curse Mother Witch
Tesla Goblin Curse Tornado
Firecracker Royal Delivery Tesla Goblin Curse Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Royal Delivery Tesla Witch
Royal Delivery Zap Firecracker Tesla
Royal Delivery Zap Witch
Zap Royal Delivery Tesla Tornado
Royal Delivery Tesla Goblin Curse Witch
Firecracker Royal Delivery Mother Witch Zap Tesla Goblin Curse Tornado Witch
Royal Delivery Tesla Witch
Royal Delivery Tesla Goblin Curse
Zap Royal Delivery Firecracker Tornado Witch
Witch Royal Delivery Tesla Goblin Curse
Tesla Witch
Zap Royal Delivery Tornado
Royal Delivery Tesla Goblin Curse Witch
Firecracker Tesla Goblin Curse Witch
Tesla Witch Zap Firecracker Royal Delivery Tornado
Zap Firecracker Royal Delivery Tesla Goblin Curse Witch Mother Witch
Zap Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap Goblin Curse Tornado
Firecracker
Zap Firecracker Goblin Curse
Firecracker Mother Witch Zap Goblin Curse Tornado Witch
Firecracker Tornado Witch
Zap Firecracker Goblin Curse Tornado
Zap Firecracker Tornado
Tornado
Firecracker Zap Tornado
Zap Firecracker Goblin Curse Tornado
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker Witch
Firecracker
Tornado
Zap Firecracker
Zap Firecracker Goblin Curse Tornado Witch Mother Witch
Tornado
Tornado
Zap
Zap Firecracker Goblin Curse Tornado Mother Witch Witch
Witch
Firecracker Zap Tornado Witch
Zap Tornado Witch
Zap Firecracker Goblin Curse Tornado
Zap Firecracker Goblin Curse Tornado Witch Mother Witch
Zap Firecracker Witch
Zap
Zap Firecracker
Firecracker Goblin Curse
Zap Witch
Zap Firecracker Goblin Curse Tornado Witch
Firecracker
Zap Firecracker
Zap Tornado
Firecracker
Zap Firecracker Tornado Witch
Firecracker Zap Tornado Witch
Zap Firecracker Tornado Witch
Firecracker

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