My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Ice Golem Baby Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Ice Golem Baby Dragon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Baby Dragon Miner Little Prince
Zap
Firecracker Little Prince
Barbarian Barrel
Knight Firecracker Tesla Little Prince
The Log
Firecracker Little Prince
Earthquake
Firecracker Tesla
Arrows
Firecracker Little Prince
Royal Delivery
Knight Firecracker Baby Dragon Miner Little Prince
Fireball
Firecracker Tesla Baby Dragon Little Prince
Poison
Firecracker Little Prince
Lightning
Knight Tesla Ice Golem Baby Dragon Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem Baby Dragon Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem Baby Dragon Poison Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Knight Firecracker Miner Little Prince Tesla Baby Dragon Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Knight Firecracker Miner

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Baby Dragon Poison Miner Little Prince
Firecracker
Knight Miner Ice Golem Baby Dragon
Tesla
Ice Golem
Firecracker Baby Dragon Miner
Baby Dragon
Knight Firecracker Ice Golem Poison Miner
Poison
Miner Knight Baby Dragon
Miner
Firecracker Poison Knight Ice Golem Baby Dragon
Little Prince
Knight

Defense Synergies 5 11

Knight
Firecracker Tesla Little Prince Baby Dragon Poison
Firecracker
Knight Ice Golem Tesla Baby Dragon
Tesla
Knight Ice Golem Firecracker Baby Dragon Poison Little Prince
Ice Golem
Firecracker Tesla Baby Dragon Poison Little Prince
Baby Dragon
Knight Firecracker Tesla Ice Golem Little Prince
Poison
Knight Tesla Ice Golem
Miner
Little Prince
Knight Tesla Ice Golem Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Ice Golem Baby Dragon
Knight Firecracker Tesla
Tesla Knight
Tesla Knight Firecracker
Firecracker Poison
Firecracker Tesla Baby Dragon
Tesla Firecracker Baby Dragon Poison Little Prince
Tesla Ice Golem Baby Dragon Poison
Tesla
Knight Firecracker Tesla Ice Golem Miner Little Prince
Poison Knight Firecracker Tesla Ice Golem Baby Dragon
Tesla Firecracker Baby Dragon Poison
Tesla Knight
Firecracker Tesla Baby Dragon Poison
Knight Tesla
Tesla
Tesla Knight Firecracker Poison
Tesla Knight Firecracker Baby Dragon Little Prince
Baby Dragon Poison Knight Firecracker Tesla Ice Golem Little Prince
Tesla
Knight Firecracker Tesla Baby Dragon Poison Little Prince
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Ice Golem
Poison Knight Firecracker Tesla Ice Golem Baby Dragon Miner
Knight Ice Golem
Knight Tesla Ice Golem
Knight Tesla
Firecracker Poison Tesla Ice Golem Baby Dragon
Knight Tesla Ice Golem
Knight Tesla
Knight Firecracker Ice Golem Baby Dragon Poison
Tesla
Knight Tesla
Poison
Knight Tesla Ice Golem
Firecracker Tesla Baby Dragon
Tesla Knight Firecracker Ice Golem Baby Dragon Poison Little Prince
Poison Firecracker Tesla Ice Golem Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Firecracker Ice Golem Baby Dragon
Firecracker Poison Baby Dragon Miner
Baby Dragon Poison Miner
Knight Firecracker Ice Golem Poison
Poison Firecracker Baby Dragon
Firecracker Poison Ice Golem Baby Dragon
Firecracker Baby Dragon Poison
Poison Firecracker Ice Golem Baby Dragon
Poison Miner Firecracker
Poison
Firecracker Poison Miner Knight
Poison Firecracker Baby Dragon
Poison Knight Firecracker Ice Golem Baby Dragon Miner
Firecracker Baby Dragon Poison
Firecracker Ice Golem Baby Dragon Poison
Firecracker Baby Dragon Poison
Firecracker Baby Dragon Poison
Poison
Firecracker Baby Dragon Poison
Firecracker Baby Dragon Poison Miner Little Prince
Baby Dragon Poison
Poison
Baby Dragon Poison
Firecracker Ice Golem Poison Baby Dragon Little Prince
Firecracker Poison Miner Baby Dragon
Baby Dragon Poison Miner
Poison Miner Firecracker Baby Dragon
Poison Firecracker Ice Golem Baby Dragon Little Prince
Firecracker Poison
Poison Miner
Firecracker Poison
Firecracker Poison
Poison Firecracker Baby Dragon
Poison Miner Knight Firecracker Baby Dragon
Firecracker Ice Golem Baby Dragon Poison
Poison
Firecracker
Firecracker Baby Dragon Poison
Firecracker Poison
Poison Firecracker Baby Dragon Miner Little Prince
Firecracker

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