My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Witch Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Witch Ice Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch
Zap
Firecracker Witch
Barbarian Barrel
Knight Firecracker Tesla Witch Ice Wizard Magic Archer
The Log
Firecracker Witch
Earthquake
Firecracker Tesla Witch
Arrows
Firecracker Witch
Royal Delivery
Knight Firecracker Witch Ice Wizard Magic Archer
Fireball
Firecracker Tesla Witch Ice Wizard Magic Archer
Poison
Firecracker Witch Ice Wizard Magic Archer
Lightning
Knight Tesla Witch Ice Wizard Magic Archer
Rocket
Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado Witch Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tornado Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Tornado Ice Wizard Tesla Magic Archer Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Firecracker Tornado

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight
Knight
Firecracker Arrows Witch Ice Wizard Magic Archer
Firecracker
Knight Tornado
Tesla
Tornado
Magic Archer Firecracker Witch Ice Wizard
Witch
Knight Tornado
Ice Wizard
Knight Tornado
Magic Archer
Tornado Knight

Defense Synergies 6 13

Arrows
Knight Tesla Tornado Ice Wizard
Knight
Firecracker Tesla Ice Wizard Magic Archer Arrows Tornado Witch
Firecracker
Knight Tesla Tornado Ice Wizard
Tesla
Knight Arrows Firecracker Tornado Magic Archer
Tornado
Ice Wizard Magic Archer Arrows Knight Firecracker Tesla Witch
Witch
Knight Tornado Ice Wizard
Ice Wizard
Knight Tornado Arrows Firecracker Witch
Magic Archer
Knight Tornado Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Magic Archer
Knight Firecracker Tesla Witch Ice Wizard
Tesla Tornado Witch Knight Ice Wizard
Tesla Witch Knight Firecracker Ice Wizard
Arrows Firecracker Tornado
Arrows Tornado Firecracker Tesla Ice Wizard Magic Archer
Tesla Tornado Arrows Firecracker Witch Ice Wizard Magic Archer
Arrows Tesla Magic Archer
Tesla Witch Tornado Ice Wizard
Knight Tornado Firecracker Tesla Ice Wizard
Witch Ice Wizard Arrows Knight Firecracker Tesla Tornado Magic Archer
Arrows Tesla Firecracker Tornado Witch Ice Wizard Magic Archer
Tesla Knight Witch Ice Wizard
Arrows Firecracker Tesla Tornado Witch Magic Archer
Knight Tesla
Tornado Tesla
Tesla Arrows Knight Firecracker Tornado Witch
Arrows Tesla Knight Firecracker Tornado Witch Ice Wizard Magic Archer
Arrows Tornado Witch Knight Firecracker Tesla Ice Wizard Magic Archer
Tesla Tornado
Arrows Knight Firecracker Tesla Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Witch
Arrows Knight Firecracker Tesla Magic Archer
Knight Witch
Knight Tesla Tornado
Knight Tesla Witch
Arrows Firecracker Tesla Tornado Witch Ice Wizard Magic Archer
Knight Tesla Witch Ice Wizard
Knight Tesla
Knight Firecracker Tornado Witch Magic Archer
Witch Tesla
Knight Tesla Witch
Arrows Tornado
Knight Tesla Witch
Firecracker Tesla Witch Magic Archer
Tesla Witch Knight Firecracker Tornado Magic Archer
Arrows Firecracker Tesla Witch Ice Wizard Magic Archer
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Knight Firecracker
Arrows Firecracker Tornado Ice Wizard Magic Archer
Arrows Magic Archer
Arrows Knight Firecracker
Arrows Firecracker Magic Archer
Arrows Firecracker Tornado Witch Ice Wizard Magic Archer
Arrows Firecracker Tornado Witch Magic Archer
Arrows Firecracker Tornado Ice Wizard Magic Archer
Arrows Firecracker Tornado
Tornado
Firecracker Arrows Knight Tornado Magic Archer
Arrows Firecracker Tornado Magic Archer
Knight Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Witch Magic Archer
Magic Archer Arrows Firecracker
Arrows Tornado
Arrows Firecracker Magic Archer
Arrows Firecracker Tornado Witch Magic Archer
Magic Archer
Arrows Tornado
Tornado
Arrows
Arrows Firecracker Tornado Witch Ice Wizard Magic Archer
Witch
Arrows Firecracker Tornado Witch Ice Wizard Magic Archer
Arrows Tornado Witch Magic Archer
Arrows Firecracker Tornado Magic Archer
Arrows Firecracker Tornado Witch Ice Wizard Magic Archer
Firecracker Witch
Arrows Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Witch Magic Archer
Arrows Firecracker Tornado Witch Ice Wizard Magic Archer
Arrows
Knight Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Tornado
Firecracker
Firecracker Tornado Witch Magic Archer
Firecracker Tornado Witch Magic Archer
Firecracker Tornado Witch Magic Archer
Firecracker

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