My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Suspicious Bush Goblin Demolisher Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner Graveyard

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Miner Graveyard
Giant Snowball
Miner Graveyard
Zap
Firecracker Graveyard
Barbarian Barrel
Firecracker Tesla Graveyard
The Log
Firecracker Suspicious Bush Goblin Demolisher Graveyard
Earthquake
Firecracker Tesla Graveyard
Arrows
Firecracker Suspicious Bush Graveyard
Royal Delivery
Firecracker Goblin Demolisher Miner Graveyard
Fireball
Firecracker Tesla Suspicious Bush
Poison
Firecracker Suspicious Bush Graveyard
Lightning
Tesla Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Goblin Demolisher

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Goblin Demolisher Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Suspicious Bush Firecracker Miner Tesla Goblin Demolisher Graveyard Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Suspicious Bush Firecracker Miner

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Miner Graveyard Goblin Demolisher
Firecracker
Zap Miner
Tesla
Suspicious Bush
Goblin Demolisher Miner
Goblin Demolisher
Zap Suspicious Bush Miner
Miner
Zap Firecracker Suspicious Bush Goblin Demolisher Graveyard
Graveyard
Zap Miner
Goblinstein

Defense Synergies 0 5

Zap
Firecracker Tesla Goblin Demolisher Miner
Firecracker
Zap Tesla
Tesla
Zap Firecracker
Suspicious Bush
Goblin Demolisher
Zap
Miner
Zap
Graveyard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla Goblin Demolisher
Zap Firecracker Tesla
Tesla
Tesla Firecracker
Firecracker Goblin Demolisher
Zap Firecracker Tesla Goblin Demolisher
Tesla Zap Firecracker
Zap Tesla
Tesla
Firecracker Tesla Miner
Zap Firecracker Tesla Goblin Demolisher
Tesla Zap Firecracker
Tesla Zap
Zap Firecracker Tesla Goblin Demolisher
Tesla
Zap Tesla
Tesla Firecracker
Tesla Zap Firecracker Goblin Demolisher
Zap Firecracker Tesla Goblin Demolisher
Tesla
Goblin Demolisher Firecracker Tesla
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla
Zap Firecracker Tesla Miner
Zap
Zap Tesla
Tesla
Firecracker Zap Tesla Goblin Demolisher
Tesla
Tesla
Zap Firecracker
Tesla
Tesla
Zap
Tesla
Firecracker Tesla Goblin Demolisher
Tesla Zap Firecracker
Zap Firecracker Tesla
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap Miner
Miner
Firecracker
Zap Firecracker Goblin Demolisher
Firecracker Zap
Firecracker Goblin Demolisher
Zap Firecracker Goblin Demolisher
Miner Zap Firecracker
Firecracker Miner Zap
Zap Firecracker
Firecracker Miner
Firecracker
Zap Firecracker
Zap Firecracker Goblin Demolisher
Firecracker Goblin Demolisher
Zap Firecracker Goblin Demolisher
Zap Firecracker Goblin Demolisher Miner
Zap
Zap Firecracker Goblin Demolisher
Firecracker Miner Zap
Zap Miner
Miner Zap Firecracker
Zap Firecracker
Zap Firecracker
Zap Miner
Zap Firecracker
Firecracker
Zap
Zap Firecracker
Miner Firecracker
Zap Firecracker
Zap
Firecracker
Zap Firecracker
Firecracker Zap
Zap Firecracker Miner
Firecracker

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