My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla P.E.K.K.A Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Firecracker Tesla
The Log
Firecracker
Earthquake
Firecracker Tesla
Arrows
Firecracker
Royal Delivery
Firecracker P.E.K.K.A
Fireball
Firecracker Tesla
Poison
Firecracker
Lightning
Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Earthquake Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Arrows Firecracker Earthquake Tesla P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Arrows Firecracker

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Earthquake Mirror P.E.K.K.A
Arrows
Zap Mirror P.E.K.K.A Earthquake
Firecracker
Zap Earthquake Mirror P.E.K.K.A
Tesla
Earthquake
Zap Arrows Firecracker Mirror P.E.K.K.A Electro Giant
Mirror
Zap Arrows Electro Giant Firecracker Earthquake
P.E.K.K.A
Zap Arrows Firecracker Earthquake
Electro Giant
Mirror Earthquake

Defense Synergies 3 12

Zap
Mirror Arrows Firecracker Tesla Earthquake P.E.K.K.A
Arrows
Mirror Zap Tesla P.E.K.K.A
Firecracker
Zap Tesla Earthquake Mirror P.E.K.K.A
Tesla
Mirror Zap Arrows Firecracker Earthquake
Earthquake
Zap Firecracker Tesla
Mirror
Zap Arrows Tesla Firecracker
P.E.K.K.A
Zap Arrows Firecracker
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Firecracker Tesla
P.E.K.K.A Zap Firecracker Tesla
Tesla P.E.K.K.A
Tesla P.E.K.K.A Firecracker
Arrows Firecracker Earthquake P.E.K.K.A
Arrows Zap Firecracker Tesla Earthquake
Tesla Zap Arrows Firecracker
Earthquake Zap Arrows Tesla P.E.K.K.A Electro Giant
Tesla P.E.K.K.A
Firecracker Tesla
Zap Arrows Firecracker Tesla Earthquake Electro Giant
Arrows Tesla Zap Firecracker
Tesla P.E.K.K.A Zap Earthquake
Zap Arrows Firecracker Tesla Earthquake P.E.K.K.A
P.E.K.K.A Tesla
Zap Tesla P.E.K.K.A Electro Giant
Tesla Arrows Firecracker P.E.K.K.A
Arrows Tesla Zap Firecracker
Zap Arrows Earthquake Firecracker Tesla
P.E.K.K.A Tesla
Arrows Firecracker Tesla Earthquake P.E.K.K.A Electro Giant
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla P.E.K.K.A Electro Giant
Zap Arrows Firecracker Tesla
P.E.K.K.A Zap
P.E.K.K.A Zap Tesla
P.E.K.K.A Tesla
Arrows Firecracker Electro Giant Zap Tesla
P.E.K.K.A Tesla
P.E.K.K.A Tesla
Zap P.E.K.K.A Firecracker
P.E.K.K.A Tesla
P.E.K.K.A Tesla
P.E.K.K.A Zap Arrows Electro Giant
P.E.K.K.A Tesla
Firecracker Tesla Electro Giant
Tesla Electro Giant Zap Firecracker P.E.K.K.A
Arrows Zap Firecracker Tesla Earthquake P.E.K.K.A Electro Giant
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Firecracker
Arrows Firecracker Zap
Earthquake Arrows
Earthquake Arrows Firecracker
Zap Arrows Firecracker Earthquake
Arrows Firecracker Electro Giant Zap
Arrows Firecracker Earthquake
Arrows Earthquake Zap Firecracker
Arrows Zap Firecracker
Firecracker Zap Arrows Earthquake
Zap Arrows Firecracker
Earthquake Firecracker
Earthquake Arrows Firecracker
Earthquake Zap Arrows Firecracker
Earthquake Zap Arrows Firecracker
Earthquake Arrows Firecracker
Arrows Earthquake
Zap Arrows Firecracker Earthquake
Zap Arrows Firecracker Earthquake Electro Giant
Earthquake
Arrows
Earthquake Zap Arrows
Zap Arrows Firecracker Earthquake Electro Giant
Arrows Firecracker Zap Earthquake
Zap Arrows
Zap Arrows Firecracker
Zap Arrows Firecracker Electro Giant
Zap Firecracker Electro Giant
Zap Arrows Earthquake
Zap Arrows Firecracker
P.E.K.K.A
Arrows Firecracker Earthquake
Zap Earthquake
Zap Arrows Firecracker
Arrows
Firecracker
Arrows Zap Firecracker Earthquake
Zap Arrows Electro Giant
Firecracker P.E.K.K.A
Zap Electro Giant Firecracker
Firecracker Zap
Zap Firecracker Electro Giant
P.E.K.K.A
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: