My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Witch Ram Rider Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Witch Bandit Ram Rider Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Bandit Ram Rider Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Bandit Ram Rider
Giant Snowball
Bats Hog Rider Witch Ram Rider
Zap
Bats Firecracker Witch Bandit Ram Rider
Barbarian Barrel
Firecracker Tesla Witch Bandit
The Log
Firecracker Hog Rider Witch Bandit Ram Rider
Earthquake
Firecracker Tesla Hog Rider Witch
Arrows
Bats Firecracker Witch
Royal Delivery
Bats Firecracker Hog Rider Witch Bandit Ram Rider
Fireball
Firecracker Tesla Hog Rider Witch Bandit Ram Rider
Poison
Bats Firecracker Witch
Lightning
Tesla Witch Bandit Ram Rider Archer Queen
Rocket
Hog Rider Witch Ram Rider Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Bandit Tesla Hog Rider Witch Ram Rider Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Firecracker Bandit Tesla

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Firecracker Bandit Ram Rider
Firecracker
Hog Rider Bats Bandit Ram Rider
Tesla
Hog Rider
Bats Firecracker Witch Bandit Archer Queen
Witch
Hog Rider Bandit Ram Rider
Bandit
Bats Firecracker Hog Rider Witch Ram Rider
Ram Rider
Bats Firecracker Witch Bandit Archer Queen
Archer Queen
Hog Rider Ram Rider

Defense Synergies 0 7

Bats
Firecracker Tesla Bandit
Firecracker
Bats Tesla Bandit
Tesla
Bats Firecracker
Hog Rider
Witch
Bandit
Bandit
Bats Firecracker Witch Ram Rider
Ram Rider
Bandit
Archer Queen

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Ram Rider
Bats Firecracker Tesla Witch Bandit Ram Rider
Tesla Witch Ram Rider Bats Bandit
Tesla Witch Bats Firecracker Bandit Ram Rider
Firecracker
Bats Firecracker Tesla Bandit
Bats Tesla Ram Rider Firecracker Witch
Tesla Bandit Ram Rider
Tesla Witch Archer Queen
Firecracker Tesla Bandit
Bats Witch Firecracker Tesla Bandit Ram Rider
Tesla Bats Firecracker Witch Ram Rider
Tesla Bats Witch Bandit Ram Rider
Bats Firecracker Tesla Witch
Tesla Bandit Ram Rider
Tesla Bandit Ram Rider
Tesla Bats Firecracker Witch
Tesla Bats Firecracker Witch Bandit Ram Rider
Witch Bats Firecracker Tesla Bandit Ram Rider
Tesla Ram Rider
Bats Firecracker Tesla Witch Bandit
Tesla Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Witch Bandit
Bandit Firecracker Tesla
Bandit Bats Witch Ram Rider
Bats Tesla Bandit Ram Rider
Tesla Witch Bandit Ram Rider
Firecracker Bats Tesla Witch Ram Rider
Bats Tesla Witch Bandit Ram Rider
Tesla
Bats Firecracker Witch Bandit
Witch Tesla
Bats Tesla Witch
Archer Queen
Tesla Witch Bandit Ram Rider
Firecracker Tesla Witch
Tesla Witch Bats Firecracker Archer Queen
Bats Firecracker Tesla Witch Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Bandit
Firecracker Bandit Ram Rider
Bandit
Firecracker
Firecracker
Firecracker Bats Witch Ram Rider
Firecracker Witch
Firecracker Ram Rider
Firecracker Bandit Ram Rider
Bats
Firecracker Bandit Ram Rider
Firecracker Archer Queen
Firecracker Bandit
Firecracker Bandit
Firecracker
Firecracker Witch Bandit
Firecracker Bandit
Bats
Firecracker Bandit
Firecracker Witch
Firecracker Witch
Witch
Firecracker Witch Bandit Ram Rider
Witch Bandit Ram Rider
Firecracker Bandit
Bats Firecracker Witch
Bats Firecracker Witch
Bandit
Firecracker
Firecracker
Bats Witch Bandit
Firecracker Witch Ram Rider Archer Queen
Firecracker
Firecracker
Archer Queen
Firecracker Archer Queen
Bats Firecracker Witch Archer Queen
Firecracker Bats Witch Archer Queen
Firecracker Witch Bandit Archer Queen
Firecracker

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