My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Valkyrie Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins Valkyrie Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Valkyrie Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Goblins
Zap
Goblins Firecracker Dark Prince
Barbarian Barrel
Electro Spirit Goblins Firecracker Tesla Valkyrie Dark Prince
The Log
Electro Spirit Goblins Firecracker Dark Prince
Earthquake
Firecracker Tesla
Arrows
Electro Spirit Goblins Firecracker
Royal Delivery
Electro Spirit Goblins Firecracker Valkyrie Dark Prince
Fireball
Firecracker Tesla
Poison
Firecracker
Lightning
Tesla Valkyrie Dark Prince
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker Fireball Valkyrie Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Valkyrie Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblins Arrows Firecracker Tesla Fireball Valkyrie Dark Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Goblins Arrows Firecracker

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball
Goblins
Valkyrie
Arrows
Fireball Dark Prince
Firecracker
Valkyrie Dark Prince
Tesla
Fireball
Arrows Electro Spirit Dark Prince
Valkyrie
Goblins Firecracker Dark Prince
Dark Prince
Arrows Firecracker Fireball Valkyrie

Defense Synergies 1 14

Electro Spirit
Dark Prince
Goblins
Firecracker Tesla
Arrows
Tesla Fireball Valkyrie Dark Prince
Firecracker
Valkyrie Goblins Tesla Dark Prince
Tesla
Goblins Arrows Firecracker Fireball Valkyrie Dark Prince
Fireball
Arrows Tesla Valkyrie Dark Prince
Valkyrie
Firecracker Arrows Tesla Fireball
Dark Prince
Electro Spirit Arrows Firecracker Tesla Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Fireball Valkyrie
Goblins Firecracker Tesla Valkyrie Dark Prince
Tesla Goblins Valkyrie Dark Prince
Tesla Goblins Firecracker Valkyrie Dark Prince
Arrows Firecracker Fireball Valkyrie Dark Prince
Arrows Fireball Electro Spirit Goblins Firecracker Tesla Valkyrie Dark Prince
Tesla Electro Spirit Arrows Firecracker Fireball
Electro Spirit Arrows Tesla Fireball Valkyrie
Tesla Goblins
Goblins Firecracker Tesla Valkyrie Dark Prince
Goblins Valkyrie Electro Spirit Arrows Firecracker Tesla Fireball Dark Prince
Arrows Tesla Firecracker Fireball
Tesla Fireball Valkyrie Dark Prince
Fireball Valkyrie Electro Spirit Goblins Arrows Firecracker Tesla Dark Prince
Tesla
Tesla Fireball
Tesla Goblins Arrows Firecracker Fireball Valkyrie Dark Prince
Arrows Tesla Fireball Valkyrie Electro Spirit Goblins Firecracker Dark Prince
Arrows Valkyrie Electro Spirit Firecracker Tesla Fireball Dark Prince
Tesla
Valkyrie Dark Prince Electro Spirit Goblins Arrows Firecracker Tesla Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins Tesla Fireball Dark Prince
Fireball Arrows Firecracker Tesla Valkyrie
Goblins Valkyrie Dark Prince
Valkyrie Dark Prince Tesla Fireball
Tesla Valkyrie Dark Prince
Arrows Firecracker Fireball Electro Spirit Tesla
Dark Prince Goblins Tesla Fireball Valkyrie
Tesla Valkyrie Dark Prince
Electro Spirit Goblins Firecracker Fireball Valkyrie Dark Prince
Tesla
Tesla Valkyrie Dark Prince
Arrows Fireball Valkyrie Dark Prince
Dark Prince Tesla Fireball Valkyrie
Firecracker Tesla Fireball Valkyrie
Tesla Electro Spirit Goblins Firecracker Fireball Valkyrie Dark Prince
Arrows Valkyrie Electro Spirit Firecracker Tesla Fireball Dark Prince
Electro Spirit Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker Valkyrie
Arrows Firecracker Fireball
Arrows Fireball
Arrows Firecracker Fireball Valkyrie Dark Prince
Fireball Arrows Firecracker Valkyrie Dark Prince
Arrows Firecracker Fireball Electro Spirit
Arrows Firecracker
Arrows Fireball Firecracker
Arrows Fireball Firecracker
Goblins Fireball
Firecracker Arrows Fireball Valkyrie Dark Prince
Fireball Arrows Firecracker
Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Fireball
Arrows Firecracker Fireball Dark Prince
Arrows Firecracker Fireball Valkyrie
Fireball
Arrows Fireball
Arrows Fireball
Arrows Firecracker Electro Spirit Fireball Valkyrie Dark Prince
Arrows Firecracker Fireball
Fireball Arrows
Fireball Arrows Firecracker
Arrows Firecracker Fireball
Electro Spirit Firecracker Fireball
Fireball
Arrows Fireball
Electro Spirit Arrows Firecracker Fireball
Arrows Firecracker Fireball
Electro Spirit Fireball Dark Prince
Fireball Arrows Firecracker
Arrows Fireball
Fireball Firecracker Valkyrie Dark Prince
Arrows Firecracker Fireball
Arrows Fireball
Firecracker Dark Prince
Electro Spirit Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Dark Prince
Fireball Firecracker

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