My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mini P.E.K.K.A Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Witch Balloon
Zap
Bats Firecracker Witch Balloon
Barbarian Barrel
Electro Spirit Firecracker Tesla Witch
The Log
Electro Spirit Firecracker Mini P.E.K.K.A Witch
Earthquake
Firecracker Tesla Witch
Arrows
Electro Spirit Bats Firecracker Witch
Royal Delivery
Electro Spirit Bats Firecracker Mini P.E.K.K.A Witch Balloon
Fireball
Firecracker Tesla Witch Balloon
Poison
Bats Firecracker Witch Balloon
Lightning
Tesla Mini P.E.K.K.A Witch Balloon
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Zap Firecracker Tesla Mini P.E.K.K.A Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bats Zap Firecracker

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Balloon
Bats
Balloon Zap Firecracker Mini P.E.K.K.A
Zap
Firecracker Balloon Electro Spirit Bats Mini P.E.K.K.A Witch
Firecracker
Zap Bats Mini P.E.K.K.A Balloon
Tesla
Mini P.E.K.K.A
Bats Zap Firecracker
Witch
Zap
Balloon
Bats Zap Electro Spirit Firecracker

Defense Synergies 1 12

Electro Spirit
Zap
Bats
Zap Firecracker Tesla Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Electro Spirit Bats Firecracker Tesla Witch
Firecracker
Bats Zap Tesla Mini P.E.K.K.A
Tesla
Bats Zap Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Bats Firecracker Tesla Witch
Witch
Zap Mini P.E.K.K.A
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla
Mini P.E.K.K.A Bats Zap Firecracker Tesla Witch
Tesla Mini P.E.K.K.A Witch Bats
Tesla Mini P.E.K.K.A Witch Bats Firecracker
Firecracker Mini P.E.K.K.A
Electro Spirit Bats Zap Firecracker Tesla
Bats Tesla Electro Spirit Zap Firecracker Witch
Electro Spirit Zap Tesla
Tesla Mini P.E.K.K.A Witch
Firecracker Tesla Mini P.E.K.K.A
Bats Witch Electro Spirit Zap Firecracker Tesla
Tesla Bats Zap Firecracker Witch
Tesla Mini P.E.K.K.A Bats Zap Witch
Electro Spirit Bats Zap Firecracker Tesla Mini P.E.K.K.A Witch
Mini P.E.K.K.A Tesla
Zap Tesla Mini P.E.K.K.A
Tesla Bats Firecracker Mini P.E.K.K.A Witch
Tesla Electro Spirit Bats Zap Firecracker Witch
Zap Witch Electro Spirit Bats Firecracker Tesla
Mini P.E.K.K.A Tesla
Electro Spirit Bats Firecracker Tesla Mini P.E.K.K.A Witch
Tesla Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Tesla Witch
Zap Firecracker Tesla Mini P.E.K.K.A
Bats Zap Mini P.E.K.K.A Witch
Mini P.E.K.K.A Bats Zap Tesla
Tesla Mini P.E.K.K.A Witch
Firecracker Electro Spirit Bats Zap Tesla Witch
Mini P.E.K.K.A Bats Tesla Witch
Mini P.E.K.K.A Tesla
Zap Electro Spirit Bats Firecracker Mini P.E.K.K.A Witch
Witch Tesla
Bats Tesla Mini P.E.K.K.A Witch
Zap
Mini P.E.K.K.A Tesla Witch
Firecracker Tesla Witch
Tesla Witch Electro Spirit Bats Zap Firecracker Mini P.E.K.K.A
Bats Electro Spirit Zap Firecracker Tesla Mini P.E.K.K.A Witch
Electro Spirit Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap
Firecracker
Zap Firecracker
Firecracker Electro Spirit Bats Zap Witch
Firecracker Witch
Zap Firecracker
Zap Firecracker
Bats Mini P.E.K.K.A
Firecracker Zap
Zap Firecracker
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker Witch
Firecracker
Bats Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A
Zap Firecracker Witch
Zap
Zap Firecracker Electro Spirit Witch
Witch
Firecracker Zap Witch
Zap Witch
Zap Firecracker
Bats Zap Firecracker Witch
Zap Electro Spirit Bats Firecracker Witch
Mini P.E.K.K.A
Zap
Zap Electro Spirit Firecracker
Firecracker
Zap Electro Spirit Bats Witch
Zap Firecracker Witch
Firecracker Mini P.E.K.K.A
Zap Firecracker
Zap
Firecracker
Zap Electro Spirit Bats Firecracker Witch
Firecracker Bats Zap Witch
Zap Firecracker Witch
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: