My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Electro Wizard Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army
Giant Snowball
Bats Hog Rider Skeleton Army
Zap
Bats Firecracker Skeleton Army
Barbarian Barrel
Firecracker Tesla Skeleton Army Electro Wizard
The Log
Firecracker Hog Rider Skeleton Army
Earthquake
Firecracker Tesla Hog Rider Skeleton Army
Arrows
Bats Firecracker Skeleton Army
Royal Delivery
Bats Firecracker Hog Rider Skeleton Army Electro Wizard
Fireball
Firecracker Tesla Hog Rider Skeleton Army Electro Wizard
Poison
Bats Firecracker Skeleton Army Electro Wizard
Lightning
Tesla Electro Wizard Monk
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Firecracker Skeleton Army Tesla Hog Rider Electro Wizard Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Firecracker Skeleton Army

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Firecracker Rage
Firecracker
Hog Rider Bats Monk
Tesla
Hog Rider
Bats Firecracker Rage Electro Wizard
Rage
Hog Rider Bats Electro Wizard
Skeleton Army
Electro Wizard
Hog Rider Rage
Monk
Firecracker

Defense Synergies 0 9

Bats
Firecracker Tesla Electro Wizard
Firecracker
Bats Tesla Skeleton Army Electro Wizard
Tesla
Bats Firecracker Skeleton Army Electro Wizard
Hog Rider
Rage
Skeleton Army
Firecracker Tesla Electro Wizard
Electro Wizard
Bats Firecracker Tesla Skeleton Army
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Electro Wizard
Skeleton Army Bats Firecracker Tesla Electro Wizard Monk
Tesla Skeleton Army Bats Electro Wizard
Tesla Skeleton Army Bats Firecracker Electro Wizard Monk
Firecracker Skeleton Army Monk
Skeleton Army Bats Firecracker Tesla Electro Wizard
Bats Tesla Electro Wizard Firecracker
Tesla Electro Wizard Monk
Tesla Skeleton Army
Skeleton Army Firecracker Tesla Electro Wizard
Bats Skeleton Army Electro Wizard Firecracker Tesla
Tesla Bats Firecracker Electro Wizard
Tesla Skeleton Army Bats Electro Wizard
Skeleton Army Bats Firecracker Tesla Electro Wizard
Skeleton Army Tesla Electro Wizard
Skeleton Army Monk Tesla Electro Wizard
Tesla Bats Firecracker Skeleton Army Electro Wizard
Tesla Bats Firecracker Skeleton Army Electro Wizard
Bats Firecracker Tesla Electro Wizard
Tesla Electro Wizard
Skeleton Army Bats Firecracker Tesla Electro Wizard
Tesla Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla Electro Wizard
Electro Wizard Firecracker Tesla Monk
Skeleton Army Bats Electro Wizard
Skeleton Army Bats Tesla Electro Wizard Monk
Tesla Skeleton Army
Firecracker Bats Tesla Electro Wizard Monk
Skeleton Army Bats Tesla Electro Wizard
Tesla Skeleton Army
Electro Wizard Bats Firecracker Skeleton Army Monk
Tesla Skeleton Army
Bats Tesla
Skeleton Army Monk Electro Wizard
Skeleton Army Tesla
Firecracker Tesla Skeleton Army
Tesla Skeleton Army Electro Wizard Bats Firecracker Monk
Bats Firecracker Tesla Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Monk
Firecracker Monk Electro Wizard
Firecracker
Firecracker
Firecracker Bats Monk
Firecracker
Firecracker
Monk Firecracker
Bats Electro Wizard
Firecracker Monk Electro Wizard
Monk Firecracker
Firecracker
Firecracker Monk
Firecracker
Firecracker
Firecracker
Monk
Bats
Firecracker Electro Wizard Monk
Firecracker Monk
Monk
Monk
Monk
Firecracker
Firecracker Electro Wizard Monk
Monk
Firecracker
Bats Firecracker Electro Wizard
Electro Wizard Bats Firecracker
Firecracker Electro Wizard Monk
Firecracker Monk
Electro Wizard Bats Skeleton Army
Firecracker Electro Wizard Monk
Firecracker Electro Wizard
Firecracker
Monk
Firecracker
Bats Firecracker Electro Wizard
Firecracker Bats Electro Wizard
Firecracker Electro Wizard Monk
Firecracker Monk

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: